Space Engineers

Space Engineers

SW - Black Widow
26 Comments
Spyro The Gamer 🎮 30 Jul, 2019 @ 1:51pm 
It's also kind of neat, though-since it's not a real spider I think I'll subscribe.
Spyro The Gamer 🎮 30 Jul, 2019 @ 1:42pm 
Oh my God this is the creepiest thing ever. I hate spiders!! 0.0
Lokki 14 May, 2018 @ 8:52am 
It worked thanks for help :)
FabianMojo  [author] 14 May, 2018 @ 7:20am 
try disabling block limits in the world settings
Lokki 14 May, 2018 @ 4:22am 
It says cannot place ship would exceed regulations
FabianMojo  [author] 13 May, 2018 @ 2:13pm 
Yes you can, what happens if you try to spawn multiple spiders?
Lokki 13 May, 2018 @ 9:35am 
can you use multiplr spiders i can spawn only one ?
Stollie 26 Mar, 2018 @ 1:16pm 
Actually nevermind the guns do hit the Engineer now and again, perfect for on ground combat, thanks again!
Stollie 26 Mar, 2018 @ 1:15pm 
hahahaa I just crushed it with an armored door accidently while it was following me, the exploion was epic
Stollie 26 Mar, 2018 @ 1:14pm 
The guns are too high up at the moment though to hit the Engineer unless he jumps haha
Stollie 26 Mar, 2018 @ 1:14pm 
PERFECT - Thank you so much!

One other request, any chance you can make the gatlings Engineer height. In my Scenario I've merge blocked it to the roof and when you trip the Sensor it drops from the roof and activates the guns :D

Its also in a dark confined space so its creepy as lol
FabianMojo  [author] 26 Mar, 2018 @ 5:12am 
done :)
clang has been removed and it now follows the player when you press start, the button on the head.(the range might be way to high as it detects players kilometers away :D). To manually disable this feature, enable/disable the autopilot.
FabianMojo  [author] 26 Mar, 2018 @ 4:35am 
Hey Stollie

for sure.
It is pretty easy even without a script.
I will update the blueprint & the description later today
Stollie 25 Mar, 2018 @ 9:13pm 
Hey Shaun,

I want to use this in my Survival scenario, any way to make it rotate towards the player with a script do you think?
[Spitfyre] kjs 12 Feb, 2018 @ 1:29pm 
@Codylabs Hey if you need some help on Mech building i have a bit of rotor know how and have published a few. Gimme a shout if you need any help!
FabianMojo  [author] 18 Sep, 2017 @ 2:55am 
Don't worry about copying the design just get creative without limiting yourself ;)
It has been a while since I made that mech but I think you got it right.. If you have any questions just ask I can always revisit the project and take a quick look.
Good luck building and try not to upset clang :D
CodyLabs 17 Sep, 2017 @ 6:29pm 
Wait, never mind. IIIIIIII geeeeeeet iiiiiiit nooooow... The one and only purpose of "TB a+" and "TB a-" is so the mech stands level still on all 8 legs when deactivated, without having 4 legs raised in the air like a moron.

Forget I ever asked, I just had to poke around some more...
CodyLabs 17 Sep, 2017 @ 6:23pm 
Got it. Very nice.
As for the functionality of the mech itself, what purpose do the "TB a+" and "TB a-" timer blocks serve in the walking motion? Specifically, why does "TB walking adv" keep turning them on and off?

Sorry if I pop up here with a few questions every now and again; I'm trying to design my own mech/alienrobot, and I thought reverse engineering the programming of your vehicle would be a good place to start my research. I won't directly copy the design, I just want ideas.
FabianMojo  [author] 17 Sep, 2017 @ 3:48am 
Hi
No you can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=424955427
It is very useful for mechs!
CodyLabs 16 Sep, 2017 @ 10:40pm 
Did you write the time delay script yourself?
Kleadron 12 Jun, 2017 @ 10:29pm 
Imagine this crawling around in your bedroom machinegunning your bed in half
FabianMojo  [author] 12 Jun, 2017 @ 4:19pm 
@[DFS]SciMan3010 haha thanks :D
[DFS]SciMan3010 9 Jun, 2017 @ 12:18am 
this thing actualy scared me a bit.
That is another way of saying good work!
FabianMojo  [author] 8 Jun, 2017 @ 9:21am 
@BlackArmor @Xtremeshadow
thanks guys :)
BlackArmor 5 Jun, 2017 @ 5:41pm 
I took a look at this, very nice work and very quick indeed.
Dr Crow 5 Jun, 2017 @ 3:52pm 
Nice spider! It's really quick for a walker!