Stellaris

Stellaris

Real Space 4.0
5,361 Comments
@palinecko im having the same issue, they seem so rush to the systems centre and spin in circles
palinecko 15 hours ago 
Are there other people, that have broken ship pathfinding? Because I think this mod breaks ship pathfinding, when attacking.
joeyguy 9 Jul @ 9:52pm 
Does this mod make minerals on planets finite?
Stormlance 3 Jul @ 5:40am 
For me this mod crashes my game on start up
Vortek Gamer 2 Jul @ 1:31pm 
the settings menu is working for me everytime I start new game
Nightfall3931 29 Jun @ 8:43pm 
Is the mod broken or undergoing maintenance? Because every time I load into a new game the settings menu doesn't pop-up and I just wanted to know why?
Lesten 25 Jun @ 11:03am 
The setting "reduce number of inhabited worlds"
Does that mean the number of HABITABLE worlds or the number of worlds that are inhabited at game start (by pre-FTLs I assume)? It's a pretty big difference.
Avan 24 Jun @ 11:51am 
Can you make the inhabited sol sector a chance to spawn primitive civilizations? Currently enabling it seems to guarantee an empire spawns in a system directly next to the Sol system. A setting lower than 25% or vanilla for deposits would be nice as well- the new economy changes in base game are already really strong.
Aliu Aggudey 22 Jun @ 11:09am 
having the same problem as the user below me, multiple (like around 10?) popups appear and pause my game every time I unpause
elegy. 14 Jun @ 7:55am 
getting destroyed by popups
이사우로스 14 Jun @ 7:00am 
changed planet class and fallen empire initializers files.
Professor Cupcake 13 Jun @ 1:20am 
Is there a changelog anywhere? The change notes here on the Workshop are blank...
Ropehan 12 Jun @ 11:08pm 
So I've narrowed the endless popups down to the Solar Storms submod. I deactivate that, running on game version 4.0.18 and the popups are gone.
Janlitschka 12 Jun @ 1:17pm 
Also, planetary Rings are missing.
Janlitschka 12 Jun @ 1:15pm 
Is it a current bug that most visuals arte gone? Solarsystems have their larger than life effects gone and I always just see larger stars. Cool effects like the stardust gfrom the one sun getting sucked into the black hole are gone.
Ropehan 12 Jun @ 8:41am 
Roll back no longer seems to work for the endless popups :(
Fyren 12 Jun @ 6:47am 
Crashes and pop ups
Finlay 11 Jun @ 4:56pm 
lots of pop ups
Helljumper27 11 Jun @ 10:59am 
any update on a fix for the pop ups? love this mod
约伊兹贤狼 11 Jun @ 7:08am 
Now (4.0.17) using this mod causes a UI display bug with the Synaptic Lathe (unable to show all six building slots). Hoping for a quick fix.
Darkov 11 Jun @ 5:31am 
to fix the infinite popups issue, rollback to the prev patch of your game, or disable the mods. It happened to me when the new patch rolled in and I switched to the old patch to fix it.
Satsuki Shizuka 五月靜 11 Jun @ 1:43am 
Is Real Space the one that adds all the mining sites and stuff? I've been having problems where some survey missions adding resources don't work, and furthermore, Arc Furnaces are not detecting modded planets and are subsequently not adding any bonus resources to it on upgrade!
ThatGuy 10 Jun @ 11:34am 
i cant play stellaris without real space... perhaps infinite popup boxes arent so bad after all?
이사우로스 9 Jun @ 5:18pm 
some shipset change mod make crash don't use together shipset mod.
Cres 8 Jun @ 7:05am 
I appreciate all the work you do! Awesome stuff you have created over the years
ardayildiz0609 8 Jun @ 5:28am 
Solarstorm and Infestation are causiong the infinite blank popups
DaViper 7 Jun @ 6:36pm 
As an addendum, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1995601384 (Airiphaos Unofficial patch 4) has incorporated almost all of the "Stellaris Fixes" stuff as of this date. (See the change log.)
DaViper 7 Jun @ 6:17pm 
Infinite blank popups on startup are usually related to these two mods: "Stellaris Fixes" "MEM". (There are other mods that might be using the same calls as these, but in general, those two are the "popup mod kings". (right now. These are active mods so fixes are probably incoming already.)
Lewisharrison141 7 Jun @ 1:13pm 
@AUSTRALIA'S FINEST your not the only one mate. i'm that's having the infinite blank popup spam i reckon it is the 'Real space' mods or mod that is causing the issues. been investigating my mods and reckon i narrowed it down to 'Real space'
AUSTRALIA'S FINEST 7 Jun @ 3:54am 
starting to randomly get infinite blank popups out of nowhere now and is ruining any new game I have. I looked online and saw it might be new frontiers acting up but I disabled that and still have the problem. any ideas? I'm not using any other mods except for the real space pack
Lord Seabass 4 Jun @ 3:56pm 
Immediate fix that worked was changing the load order, putting real space below ACOT, stopped the initial crashing for me.
Lord Seabass 3 Jun @ 8:35pm 
I concur with the previous 3 comments, tested it and Real Space is not behaving with ACOT's latest update. crashes immediately when i click begin on a new game.
PlainWhiteToast 3 Jun @ 3:18pm 
Just to add some detail, Real Space conflicts with ACOT across 39 different keys, usually around 10 lines per key.I was thinking of maybe trying to create a patch in Irony, but I think it's bigger than that.
eqN 3 Jun @ 10:14am 
Can confirm non-compatible with ACOT's most recent patch. :(
dan1001 2 Jun @ 10:01am 
so Acot has been updated but when i use both mods they crash my game! is there any compatibility mod for these 2
c.n0el_ 31 May @ 1:19pm 
Hey, how does Real Space's crisis rule work with the game's native crisis rule? I noticed it says 'only 3' but i'm not sure leaving it set on random overrwrites a the basegame's 'spawn all crisis' rule
pipo.p 29 May @ 12:15pm 
Hello, please find there my contribution as the French localization was far from being complete (translated missing multiple-star systems, rewritten star descriptions, localized star names and translated RS menus).
uploadnow[dot]io/f/Jw3Fzzm

It's only Real Space and Ships in Scaling though, because I haven't play-tested other components yet.
sirhoward1959 29 May @ 11:38am 
I made a comment regarding mods and constant updates by the game developers. I mentioned being frustrated that I couldn't often play until the mods were updated. That was not a criticism of mod developers. I imaging you all become frustrated with having to alter many hours of work due to the frequent updates. I appreciate the work modders do, which makes playing these games immensely enjoyable for me, this mod in particular.
ネオン侍 28 May @ 4:15am 
Здравствуйте, уважаемый Annatar! Благодарю вас за ваши прекрасные модификации. Без них не играю. Подскажите, пожалуйста, в списке этот мод где должен быть? Я поставил его на второе место после гигаструктур и вроде всё работает, но хотелось бы знать наверняка.
M1 + W gaming 25 May @ 11:15am 
@Annatar Thank you
Учитель Физики 25 May @ 2:44am 
и в какой позицию ставить? на первой строчке при запуске, или на последней?
Учитель Физики 25 May @ 2:43am 
совместим с планетари диверсити?
Annatar  [author] 24 May @ 9:50pm 
@M1 + W gaming Look in the collection, there is a build called Extension for 3.9
WalrusMan 24 May @ 1:06pm 
Hi, minor bug report, the graphics effect for gas blowing off of Hot Giants seems to be bugged. When I first look at a system, the hot giants have this effect. Whenever I return to that system though, they no longer do. Its a cool effect so its a shame, I dont think it could be caused by any of the other mods I have installed
M1 + W gaming 24 May @ 5:31am 
Hello, firstly I'd like to thank you for such an amazing mod as RS.
Secondly, after the 4.0 update my mod list has broken, and I am in the process of completing it again for 3.14, which I prefer more. Of course, I wanted to include RS, System Scale and Ships in Scaling, but the addition of the last mod makes the 3 starting corvettes have 5,7k fleet power. Without the submod everything works fine, but I can't stand my ships travelling through the entire starting system in 30 days...
I've tried looking for an older version of the submod, but I haven't found it on your workshop page. For clarification, I'm using 3.9 RS and those two submods. I'd really appreciate your help. Thanks
WalrusMan 20 May @ 4:14pm 
Idk how difficult this would be to implement but is there any way we could get an option to just have Sol on its own or with just a few local stars? I like the real systems but it's pretty immersion breaking when 10% of the entire galaxy is composed of star systems in the immediate vicinity of Sol. With the star cluster submod the local systems would be perfect but on a full galaxy its pretty weird.

Anyways great mod either way
Nukeboy 20 May @ 2:46pm 
Paradox is trying to kill modders with the amount of patches they are releasing dear god
Annatar  [author] 20 May @ 4:09am 
@Oziahh Thanks!
Ronin 20 May @ 3:32am 
Hey guys, I'm not sure if this is the right place to ask but does this mod have an option to remove the system rings?