Company of Heroes

Company of Heroes

Peleliu
22 Comments
jimmyjamsd 18 Aug, 2023 @ 4:49pm 
There is an invisible wall on the trail to the northern ammo and fuel points. Fix this
Bonesaw Jones 7 Mar, 2023 @ 6:07pm 
This map favors the north player heavily, as they spawn closer to the infantry-only mountain with the munitions point that can't be conquered once it's captured. It was a stalemate of the worst variety.

This map needs way better balancing, and you absolutely need to fix the hill. Also, I very much dislike how 50% of the land on this map is untraversable due to trees.
tattooguy35fallout 28 Jun, 2020 @ 4:03pm 
this game need us marines and imperial army from japan to make this more funner
Shadow - Rhyfelwr 2 Feb, 2019 @ 11:17pm 
Does this mod carry the U.S. Marines against the Imperial army, or is this just the carry over from Europe of War..? well , let me try it out...
MorTvicR 5 Dec, 2017 @ 12:16pm 
If you play bottom<south> the only fuel is a minutes walk away to the little squared section far right, by the time its capped and a defended with a machine gun, the germans are rolling in with the panthers.

Its doable, just really dull - YAWN.. should change the name to Boring.

Omen 2 Dec, 2017 @ 9:34am 
Downvoted on the simple premise that you cant build more than one building on certain starting locations. If you cant even get that right, your map sucks a**
小兔己( *・ω・)✄ ひ 28 Sep, 2017 @ 9:18am 
this map have no balance. the north player is more easy to get resources point ,and win the game.
SSG BOOTH 15 Aug, 2017 @ 9:37am 
Not a horrible map. Just a real pain in the ass to try and play. There is no reason for this one to be 4v4 as its just to restricted for that much garbage on the field.
小貣 13 Jun, 2017 @ 10:11am 
no balance
dellgado ツ | A.C.A.B. | 6 Jun, 2017 @ 4:17am 
verry nice
Rubick 3 Jun, 2017 @ 2:46pm 
Horrible map!!! It can only end in a stalemate
colleman212 3 Jun, 2017 @ 3:30am 
i played a long game in this map..... 1 hour 45 minutes wow! very long game.
Danobbit 2 Jun, 2017 @ 11:40am 
1/5
i felt more like in a tower defence, and wtf its realy extra large
Grabbelton 2 Jun, 2017 @ 12:21am 
Now only pacific mod
:)
awesome job guys
Maj. Villagehower  [author] 1 Jun, 2017 @ 11:40pm 
@frankie_lee217: It was our intention to create more difficult quests than most of the maps. Peleliu was a very hard task to for the marines so it is quite realistic ;)
Feel free not to play the map or change the details in the way you want to.
We have had lots of hard and challenging fights on it, so it reached our goal.
AntiVaxxFTW 1 Jun, 2017 @ 9:39pm 
Again, this is a nice map and I can tell you put some time into it, but its unplayable unless you do some type of scenario with a buddy or something.

If I would to balance it, I would make sparse woods instead of walled trees, it would lead to better infantry battles and more tactics. I would also make the mountain range accessible to both side, that would be a strong strategic point to fight for. I'm still trying to wrap my head around the resource points. Is there a reason for such imbalance?
AntiVaxxFTW 1 Jun, 2017 @ 9:39pm 
On the flip-side you have axis panthers hitting the field as Americans are constructing their supply yard if they start up north.

I think another thing that needs tweaking is that everything is aesthetic. There are virtually no type of cover to use, albeit some ruins in the north and the town to the right and the airfield hangars. Non of which takes part in where the actual fights are... Which brings us to the next point. All the fighting takes part on an aesthetic road (no negative concealment penalty) and the forest actually acts as a wall to narrow you to fight in the open instead of providing cover.

AntiVaxxFTW 1 Jun, 2017 @ 9:39pm 
Aesthetically speaking, this map is very well-made; actual gameplay is a whole different story altogether. There's no sense of balance, all the major capture points are located in the north and center north. To add to the problem all the points are high-value capture points (16+ammo and 16+fuel). In a 4v4 battle, low-res or high-res, the team starting up north could op at least 2 of each type of resources before the South even capture a resource point (mainly the ammo point in the middle next to planes). The fuel to the left would actually be won by the North or at the very least contested by the South, which if they retreat, their units would take a good 1-2 actual minute to return to base so lets just assume that fuel goes to North as well. I imagine this would lead to fast tanks from Allies with war-machine ability or battlefield repairs popping constantly thanks to an easy 40-60 ammo income.
✪U.S✪MarshalMarc ☠♚☤ 1 Jun, 2017 @ 9:36pm 
Skirmish games? is it working? plus Can u add Manila City :D
LIVE NEX👌ඞ 1 Jun, 2017 @ 1:28pm 
this is very nice
Paul-Kate-Smith89 1 Jun, 2017 @ 10:31am 
Great map!
Alrighticus 1 Jun, 2017 @ 10:07am 
nice