Age of Empires II (2013)

Age of Empires II (2013)

[IA] Teutonic Architecture for Independent Mod
31 Comments
Gaming Zone ⦽ campi6277 21 Oct, 2018 @ 1:30pm 
Really beautiful!
Sir Dupre 20 Oct, 2017 @ 1:43pm 
Ok cool, i didn't know there was really a difference between the two. After i'm finished, i'll just switch back to the IA set. Thanks for the advice!
Redkirby  [author] 20 Oct, 2017 @ 12:11pm 
Sir Dupre 20 Oct, 2017 @ 5:19am 
Is there any way to make this work with the original campaigns, specifically barbarossa? I want to start a run soon, but with this graphic pack. Regards!
RaZoR 26 Sep, 2017 @ 1:47pm 
Hello, when you gonna finish the walls? it really bother me that it's not matching with the set yet.
Hugojandro 8 Jul, 2017 @ 1:17am 
Redkirby, Ok bro, my bad, your mod has its own feudal buildings. I tested and works perfectly. THX!
Hugojandro 7 Jul, 2017 @ 12:26pm 
Im talking about if your mod works with this that only changes the feudal bulidings.
Redkirby  [author] 7 Jul, 2017 @ 7:24am 
Hugojandro, what kind of trouble ?
Hugojandro 6 Jul, 2017 @ 5:58pm 
Hey bro, do you know this mod has any trouble with this another one? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=552701090
THX for your work.
Redkirby  [author] 5 Jun, 2017 @ 2:14pm 
Yes I meant Central Europe ! We both mistaken XD
TheIdiot 5 Jun, 2017 @ 11:02am 
Redkirby, Central European is what I meant. Thanks for the link!
Nicjobro 5 Jun, 2017 @ 5:46am 
oh great
Redkirby  [author] 5 Jun, 2017 @ 5:25am 
@TheIdiot : I've made this mod => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=939184693
but it's for Western Europeans

@Nicjobro
For Spanish you have this => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=936319483
and this => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=894276730&searchtext=aragonese

For Byzantines, Catbarf is actually making a set, you have to wait for it to be finished and released AI compatible.

@mbird1205 Black roffs and white walls are for the feudal set
1112345678999 5 Jun, 2017 @ 2:29am 
the castle age buildings (made of brown brick) and imperial age buildings (with black roofs and clean white walls) look so drastically different... although they are both very superb, I think it would be better to choose one type and go for it
Nicjobro 5 Jun, 2017 @ 12:58am 
Make something for the Bysantins and Spanish.
TheIdiot 4 Jun, 2017 @ 11:59pm 
Any chance you could replace the stock Eastern European set with this (maybe remove the Teutonic symbol on the castle too) so it can work without Independent Architecture?
Redkirby  [author] 4 Jun, 2017 @ 10:51am 
Nevermind :) it could be usefull for someone else :)
Krystal 4 Jun, 2017 @ 7:54am 
sorry i after i posted that i got it to work, and i forgot to tell you that D: But thanks for the help anyway :)
Redkirby  [author] 3 Jun, 2017 @ 1:38pm 
@GreenClover : Did you suscribe to Architecture Independent mod ? You have to put this mod in higher priority than IA in your mod manager list in game. Remember that it only works for random map games, not for campaigns. When you're on the screen for editing your random party, on the list to the right, the first option has to be "Data" (I suppose, cause my game is in french, and I have the french word for data), You can select Original Game (with one star), or Extensions (with three stars), or Independent Architecture. Select the last one (it will possibly freeze for a few seconds, the time for loading the mod), then it's ok you can start your party.

@AgentX94 Yakko made almost the same feudal set with "straw" roofs, more suitable for feudal age, but it was the same roofs as the West Europe set, and I already use those roofs in the Vikings set so I pick those ones.

Krystal 3 Jun, 2017 @ 11:10am 
i followed all the steps and i cant get it to work. any ideas on how i can get it to work please? that would be great thanks. :)
AgentX_94 3 Jun, 2017 @ 3:25am 
I love the design however the Fedual tileset looks more like as the castle age tileset in gothic feel style otherwise everything else is fine with the mod
Gege, O Purificador 3 Jun, 2017 @ 1:30am 
Let's set a day for you and me to play! Haha !!! See you soon! =)
Redkirby  [author] 2 Jun, 2017 @ 4:37pm 
It's going to be the next set I'll make, but it's gonna take some times than the others set I've published those last days, cause there is a lot of things I want to modify with the graphics I selected. And I think it's the last set I'm gonna make for now on cause I'm out of ideas, then I'll be waiting for Catbarf to finish his Byzantines set cause I want to play with it too ! :)
Gege, O Purificador 2 Jun, 2017 @ 3:28pm 
It only needs an "independent construction" for the Mongols, with some house like Mongolian yurt, then it would be perfect! Hahaha = D
Redkirby  [author] 2 Jun, 2017 @ 12:03pm 
"Issues :
- Walls aren't implemented yet"

Can't you read ? :steamhappy:
Lodoys 2 Jun, 2017 @ 5:19am 
wall ? :steammocking:
Gege, O Purificador 2 Jun, 2017 @ 2:39am 
Sensacional!
Redkirby  [author] 1 Jun, 2017 @ 11:44pm 
@imperat721 Thanks for your support :) For Catbarf architecture, I can't do that, cause his set is still on work, and if I understood correctly, he's planning to make AI compatible, so I'm not gonna steal the work he's planning to do even with credits.
Star of the West 1 Jun, 2017 @ 7:12pm 
Can this be a reskin for regular graphics? ia mod can't work with a data mod i made running.
imperat721 1 Jun, 2017 @ 5:21pm 
Can you please make the Byzantine from catbarf into IA?, perhaps with a better monastery?
imperat721 1 Jun, 2017 @ 2:56pm 
Very nice mod, I like it a lot, Thanks for uploading this.