XCOM 2
Multicast Ability cost fix
25 Comments
KT Chong 12 Dec, 2018 @ 2:39am 
The "[WOTC] Ability Interaction Fixes" by Mr. Nice fix the same bug with chain shot and rapid fire (and more.)
Aamaxu 24 Mar, 2018 @ 4:35pm 
I'm not certain but I'm fairly sure this mod working on my previous WotC playthroughs. I'm not using the RPG Overhaul or anything related to it.

The only other mods in addition to the previous two mentioned that could affect this are:
[WOTC] New Promotion Screen by Default
View Locked Skills - Wotc
[WOTC] Detailed Soldier Lists
Normalize SPARKs

Though I imagine it's unlikely, especially on the last one's case.

I'm not gonna lose sleep over this or whatever but I'm pretty interested to finding out what weird thing is causing this strange behaviour in my game.

For the record as well: I have done a full config cleanse as well so shouldn't be any remnants.
-bg-  [author] 24 Mar, 2018 @ 4:21pm 
also that is caused by something adding ability entries to ability trees with no template in it. Are you using any RPG overhaul submods without the RPG overhaul?
-bg-  [author] 24 Mar, 2018 @ 4:18pm 
oh this mod is not designed for WOTC, I haven't checked if any code is affected, but that seems to be some other mods messing with ability trees, this mod don't touch that, also the templates it replace should not be in any pool for random skills.
Aamaxu 24 Mar, 2018 @ 3:49pm 
Which is why it's so strange. The mod's been working just fine previously. I tested it again and using this mod (with whatever else) does cause the following to happen: https://i.imgur.com/q2sxyeP.png

Does that 'LocFriendlyName' tell you anything?

And seems I misspoke when I mentioned the oddness blacks out the hidden abilities; it only fills up the ability tree.

Could there be some conflict with [WoTC] XCOM Psi Overhaul [NEW UPLOAD]?
-bg-  [author] 24 Mar, 2018 @ 3:30pm 
nope, not that, neither mod modifies the skill tree. It's something else.
Aamaxu 24 Mar, 2018 @ 3:29pm 
Seems like this mod conflicts with something - maybe Community Highlander as that's a new mod I'm using this time around.

What happens is, the mod / conflict generates several black boxes in the ability tree that contain nothing useful in them. Basically it just fills all the ability tree slots, and the hidden ability slots.
< blank > 4 Sep, 2017 @ 2:05pm 
@-bg- Your mods are AMAZING (and seriously, Firaxis should give you a job title). Do you plan to update it to the WotC version? I don't know if the Chain Shot/Rapid Fire + Death from Above works as Derp King 1991 -_- mentioned, but I believe it still does not work with the Rapid Fire. For that, my serial ranger is so sad... :(
DERPKING1991 4 Sep, 2017 @ 1:14am 
Well as long as death from above works with base guns like it says than thats fine with me. I know the chosen sniper works fine with it
-bg-  [author] 4 Sep, 2017 @ 12:54am 
yes wotc version will be a different mod entry there's significant changes that affect this
DERPKING1991 3 Sep, 2017 @ 11:55pm 
So there was a fix for the base game for death from above
necro55 2 Sep, 2017 @ 2:14pm 
Is this still needed in WotC? If so, im assuming updates are planned.
-bg-  [author] 13 Aug, 2017 @ 4:27pm 
Yup just remove the ;
zion6 13 Aug, 2017 @ 1:05pm 
Looks like the comment out of the Double Tap line is already included right?
";" correct on last line?
keronamora 29 Jun, 2017 @ 2:57pm 
dam it is there a way to restore it
-bg-  [author] 26 Jun, 2017 @ 1:51pm 
Yes they nerfed it in LW 1.4
keronamora 26 Jun, 2017 @ 1:05pm 
In the latest update did they nerf serial
Tanatos 6 Jun, 2017 @ 10:35am 
hi axeman plz dont forget a normal sniper shot need 2 action points to fire and death from above only provide 1 point if you equip a pistol you can fire the pistol 1 shot or you give with your offiicer special skill the 1 more actionpoint for this round to get 2 ap to fire the sniper again :)
-bg-  [author] 5 Jun, 2017 @ 7:04pm 
yes it is compatible, don't forget to change the ini to make it affect doubletap
Axeman 5 Jun, 2017 @ 6:59pm 
Hello -bg-, is it compatible with LW2? It doesn't seem to make my snipers use the "death form above" bonus shot after kiiling an enemy, like in vanilla, does this mod fix that?
LiberTea 3 Jun, 2017 @ 2:15pm 
@Wythe Every soldier has 2 actions (unless stunned etc) as in you can move (1 action) and do something else (1 action).
If by two actions you mean if you could make a soldier have "2 turns in 1 turn" than not that i know of. However there are ways to give your soldiers more actions per turn. One would be certain items in grimmys loot mod or action point refresh skills, some custom soldier classes have abilities that give +1 action or you could ofc "just" mod it yourself.
Artificial Insanity 3 Jun, 2017 @ 10:26am 
Modding: Expands the game, and gives it band-aids whenever some piece of the game is slightly broken.
Matikanefukukitaru 3 Jun, 2017 @ 6:24am 
Bugfix? Thank you very much for doing the dev's supposed job. Gotta love this com. (no sarcasm, just to be clear)
Wythey. 3 Jun, 2017 @ 2:38am 
Is there a way for soldiers to have two actions?
Kexx 3 Jun, 2017 @ 1:13am 
Love bug fixes. Thank you!!