Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've added the tag [LED: Pulse spd:0.3 falloff:2] to my group of lights just to check what will come out, and just got that error. What I can say is that the PB is not in the same grid of the ship (rotor+small head = small grid PB) and not all the lights are on the same grid (like as the PB).
First, how would I achieve the lighting shown in the second example of pulse (on a small 3D ship)? Right now, the pulse setting just turns lights from dark black (off) to my chosen color. The lights chosen are seemingly random, and there's no fade-in or fade-out, it's just switching random lights on and off. Optimally I would like all of the designated lights on the ship to softly fade in and out in synch.
Second, is it possible to use direction ripple on a moving grid? It looks like you have it set up to radiate a wave from an xyz coordinate in space, but even doing that doesn't seem to affect my lights.
Thanks in advance to any help, sorry for the short novel, and thanks again for making this script!
Are those LEDs actual point light? I am asking because the lighting effect on the environment suggests this.
Some game devs (I dont tell any names) could take a leaf out of your book.
spent almost 3 hours today looking at those beautiful light games
What I dont get is the recolloring of the waves. They always get blue.
I tagged it like that [LED: Ripple r:255 g:0 b:0]
Am I doing something wrong or is this one of the kinks?
Beautiful work man.
I bet one could get this thing to change effects on the fly by using another script to re-name lights and send the reset argument as needed. For example, you could periodically check your ship's speed and adjust the speed of a ripple or sweep to match, making the lights appear stationary as the ship moves through them.
You are a god for making this, and there goes my weekend.