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НО карта довольно интересная, на начальном этапе разделение на две-три линии забавно себя показывает.
I'm sorry to say this: have you really tested your map?
Bad pathfinding ; can be fixed by removing all bridges.
Once fixed it become a decent map. It lack of challenge but can be enjoyed by people who want an easy happy slaughter.
Can you give a link to your modified map of ColdWaters plz ? Thx a lot ! Cheers
Change log:
-the magic bridge is gone, no more units moving accross a destroyed bridge.
-the middle fences have handy hole in them to make movement less annoying.
-the base build areas are larger (removed some objects, moved others), as AI and even humans could build all structures sometimes.
-I moved some objects and added more land mass in the middle as it was always so crowded. I attempted to keep the map style similar, by using the same building styles, poles & sandbags.
-added some different grass to the starting sides 1-4.
-updated the overhead maps
-faded some of the track splines
-fixed the road slines in the middle
https://drive.google.com/open?id=1Awxj5JKf7SsyAZ9E5kCYdOIBf7-WXEtV
Too bad since its a chokepoint map with extreme snowball potential
*When rail bridge is broken, units can walk on the water (being fixed)" Not fixed. I play this Map today .. and German AI move in the Water and the Units from me + Friends stuck on the Bridge ( cant move ) so we must leave the Battle.