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Difficulty: 3/10
Design: 10/10
Enjoyed: 7.25/10
I often exclude possible actions based on this, since I assume that tests are well made and there is no way to get yourself stuck, or that it requires speedrun techniques to do them. So if I see something I can do, and it requires strange movements like just falling past walls to get to a floor panel, I discard them, because they wouldn't be very elegant.
Very, very nice trick taking a Mevious technique to a new level, especially in the second part.
I managed to get a portal at the ceiling of the higher room, then came through that ceiling portal from the angled panel. That worked in both rooms.
Also, gutschein is right. You could do as he suggests or take away some portalable ceiling panels.
but you can solve the first chamber by placing a portal on the ceiling, without doing those momentum tricks. the glass wall that prevents the user from creating ceiling portals should be increased in size.
Today's equation is: 4 + 3 - 1 + 4 - 1 = 9 (but terminal velocity occurs at 7) .