Stellaris

Stellaris

[WIP] Planet cracking technologies
52 Comments
Runeza 14 Dec, 2024 @ 1:18pm 
just to tell yall, the planet cracker is a rare tech
Invari 27 Dec, 2022 @ 2:02am 
this could work well with that standalone planet cracker mod ngl, i wonder if they're compatible
kinngrimm 2 Jun, 2022 @ 6:26am 
ok after using this mod i sadly have to say it isn't functional atm.
There are no slots for reactors to poer the ship which would make it stationary in a system, which should one get enough ressources out of it maybe micro intense but still doable. To judge that i would but need to be able to build it, but as it is not an option shown in the shipyard, this mod is useless as it is atm.
kinngrimm 1 Jun, 2022 @ 9:09am 
this should be default option for terravors
Shepard-Commander 17 Nov, 2020 @ 3:59am 
Does this mod still work?
Yhvh10 5 Oct, 2020 @ 7:57pm 
*Isaac Clarke disliked that*
Arikz2421 25 May, 2020 @ 12:00am 
necromorph event or crisis could be good my comrade :cozycastondeath:
assistant Frost, Science team 16 Dec, 2018 @ 4:25am 
next is dead space....
Theo 23 Aug, 2018 @ 8:56am 
cant create a planetcracker-shiptype....
King Terry The Terrible 18 Aug, 2018 @ 7:48pm 
Please update my friend <3
Shade Shaadent 16 May, 2018 @ 8:16pm 
a way to get rid of those useless garbage planets and put their materials to good use, im already getting so many ideas
ConclusiveNinja 7 Mar, 2018 @ 4:05pm 
Would you be ok with someone modding this content into a Colossus beam type? (With credit of course)
Sel Und Irae 6 Mar, 2018 @ 12:54am 
Getting dead space vibes from this mod :x
Too scurred to dig up anything cause i don't want to start the Necromorph invasion ;-(
.. Or do i >:^)?
vamware 5 Mar, 2018 @ 7:26pm 
needs to be updated to 2.0
Levin- Gaming- Inc. 21 Sep, 2017 @ 3:03pm 
please update to 8.0
Longchopper 4 Sep, 2017 @ 10:39am 
You should make it so there is a possibility of spawning scourge units :D
Gerishnakov 5 Aug, 2017 @ 3:32pm 
Do larger planets produce more minerals, or is 35 the standard amount?
Kepos 5 Aug, 2017 @ 10:57am 
Interesting mod.

Would you mind to do 'simple' localization support? If you just copy/paste the English expression for us others (DE_de in my case), we would get away from all those underscore_text phrases. Thx!
The_Silver_Nuke 2 Aug, 2017 @ 8:25am 
Does the AI know how to use this mod? I absolutely love mods like this, but it always feels like I'm cheating when I have a 1 up that noone else can have.
CactusDude 19 Jul, 2017 @ 5:55pm 
Now I need a mod that has a red marker.
Grin Keeper  [author] 5 Jul, 2017 @ 2:20am 
[SoM] Hunter of Hunters, update is still at my hdd. Have to fix few new issues discovered. Modding stellaris like this rendered not so simple as it looked at first time.
Captain Autismo 2 Jul, 2017 @ 4:56pm 
deadspace anyone?
Konstance™ 2 Jul, 2017 @ 3:17pm 
Weres the update?
APasteyNinja 23 Jun, 2017 @ 10:46pm 
Is this compatable with NSC?
Arrexia 17 Jun, 2017 @ 8:53pm 
My only problem is when I interrupt one of the processes I can't move or continue the mining afterwards.
Arrexia 17 Jun, 2017 @ 8:26pm 
I love this mod. Period. I have a set of basic planet crackers and each one is named after the 7 Deadly Sins. I just love this... It goes so will with the ISB (I think that is what it is) weaponry mod that has the star crushers and stuff... With my Deadly Sins I will conquer the galaxy!
Volker Schultz 15 Jun, 2017 @ 9:02pm 
I love this mod! it would be cool if after you crack a planet the planet breaks into chunks and maybe an event chain where you find the marker from deadspace? :foxy:
Armedwings 13 Jun, 2017 @ 6:47pm 
Liking the mod so far. Yes needs work but for what it is I enjoy it. Should put a placeholder ship for the model because atm it's like a section of a battleship. Maybe think about adding a limit to the ship or high maintenance so you can't mass produce them.
Archhaven 10 Jun, 2017 @ 11:36am 
@Meme Wizard
Sounds less like an event, and more like a crisis in the making.
Grin Keeper  [author] 10 Jun, 2017 @ 8:51am 
juanigf12, yep, it is. i still not figured out how to deal with that.
jay.arg94 10 Jun, 2017 @ 8:10am 
hey mate, i am not seeing the ship model in the ship designer, is a bug?
Grace of Thule 9 Jun, 2017 @ 4:00pm 
Thanks. Now I can destroy Luna. Perpetual spring here we come!!!
(It totally won't tip the planet over lol)
Sev the Meme Wizard 9 Jun, 2017 @ 3:36pm 
You should add a necromorph event where a relic is found on a random planet of yours and then leads to radical worship and then necromorphs popping out of nowhere. Just a suggestion
sinach67 9 Jun, 2017 @ 6:52am 
@Tankred

if some space zombie begin to attack you, then yes you should be worried ^^
sinach67 9 Jun, 2017 @ 6:50am 
this mod got all of my yes!
Zeratul Vergil 9 Jun, 2017 @ 6:48am 
@Tankred

no, pack that up, bring it to ship and proceed as usual XD
Tankred 8 Jun, 2017 @ 10:05am 
When I cracked a planet, I found a strange helix-shaped statue. Should I be worried?
Grin Keeper  [author] 7 Jun, 2017 @ 6:16am 
Captain of Stuff, moon should be small(!) and should be surveyed by you. Also, there's an odd glitch when orbiting event just doesnt work sometimes (it's the game issue). Just move the cracker a bit away and orbit it again.
Anonymouse 6 Jun, 2017 @ 8:04pm 
Encountered something that I'm not sure is a bug or not; I send the planet-cracker into orbit of something as you say, and it just sits there. I don't get any sort of prompt to start cracking it. I am using Alphamod, but as far as I know I'm going for the vanilla moons and asteroids. Am I doing something wrong?
Grin Keeper  [author] 5 Jun, 2017 @ 7:46am 
dd6635б, this mod will only ignore some additional planet types, spawned by other mods (for example, alphamod habitable asteroids). In any other case, it should be ok.
Henry Wei 5 Jun, 2017 @ 5:30am 
Is this mod compatible to other mods??
Grin Keeper  [author] 4 Jun, 2017 @ 5:19pm 
shadowworks818, shouldn't be any problems with that. This mod doesn't impact galaxy generation, it's only about tech's, ship sections and ship sizes.
Samsung Smart Fridge 4 Jun, 2017 @ 5:16pm 
can you download this into an already created universe
Commissar BS 4 Jun, 2017 @ 8:29am 
This is excellent
Commissar BS 4 Jun, 2017 @ 8:29am 
YES
LordZ 4 Jun, 2017 @ 7:53am 
o3o <3 yes!
Grin Keeper  [author] 4 Jun, 2017 @ 6:24am 
Gerishnakov, there shouldn't be any conflicts. Please, proceed to "bug report thread", attach a spaceport menu screenshot and "Documents\Paradox Interactive\Stellaris\logs\error.log" file
Gerishnakov 4 Jun, 2017 @ 6:14am 
I've just researched basic planet cracking but I don't seem to be able to build a planet cracker, i.e. it's not showing up in the spaceport menu. Any chance this mod would conflict with another?
Grin Keeper  [author] 4 Jun, 2017 @ 5:16am 
Arathorn, will be implemented, but only after i make all planet crackable, teach AI to use this and implementing opinion impact upon using this things.
Arathorn 4 Jun, 2017 @ 5:09am 
Will any invole creepy objects that cause scary stuff? cough *dead space* cough.