RimWorld

RimWorld

Numbers
36 Comments
[TEA]tchiseen 5 Nov, 2017 @ 3:40pm 
This one currently isn't working for A18, does someone have a Numbers update?
「 LiTe Em uP 」 23 Jul, 2017 @ 11:39pm 
so why is it that everytime i load my save from a shutdown from a different time, the settings ingame on what stats to show on the numbers tab isn't always saved?? i have to readd them all over again...

not a big deal, but not a good QOL for what good this mod brings..
Frechet 23 Jul, 2017 @ 10:32pm 
the chinese translation is not work, i find out that the folder 'MainTabDefs' in 'Languages\ChineseSimplified\DefInjected ' should be renamed MainButtonDef, pls fix it thank u
mihailmariusion 22 Jul, 2017 @ 6:37am 
Can you give us a github link? Or upload it to ludeon studios forums
THX
IcyTorrent 17 Jul, 2017 @ 9:53am 
Thanks for updating this. Probably my favorite mod. Haven't played since A15 and wanted to start a new game on A17, but this wasn't updated for it.
DiGiPath 16 Jul, 2017 @ 9:04am 
Github link?
HongPong 12 Jul, 2017 @ 6:48pm 
can you post this on github?
endoric 11 Jul, 2017 @ 4:39am 
works on first try.

thank you for updating !
Fruitn 8 Jul, 2017 @ 9:33pm 
If you can write here why would you need it uploaded to the forums? Can't you just dig it out of the Steam\workshop folder?
jk.bx 8 Jul, 2017 @ 5:21am 
yes that would be really helpful if you could upload it to ludeon.
YourFatMom 4 Jul, 2017 @ 12:20pm 
Can upload it on the Forum maybe?
Fruitn 20 Jun, 2017 @ 2:26pm 
If you know how to navigate around the Steam folders you can copy the mod from the workshop folder into the mod folder.
steamapps\workshop\content\294100 and then the modID you can grab from the Steam URL (if you have it enabled) I think it's 939597551.
So far it works for all the mods I have played around with. Also handy for securing the mods in case of a sudden update that breaks functions.
holdmybeer 20 Jun, 2017 @ 2:25am 
OK, thanks. Let us me if you plan on making it available outside of steam. Would love to plug this back in my game.
LameBot v2.0  [author] 19 Jun, 2017 @ 1:57pm 
>patootie
Sorry, I haven't uploaded this mod anywhere else yet other than steam.
holdmybeer 19 Jun, 2017 @ 4:02am 
Appreciate your work on this! Is there an offline version where I can download this mod? always used this mod in all my RW colonies.
LameBot v2.0  [author] 15 Jun, 2017 @ 3:31am 
>Sentient_Worm
looking at the error log, it seems that the error itself isn't related to this mod. I've removed all forms of saving/loading features from this mod in a previous update so loading a saved game should be the exact samething as starting a new game.
Sentient_Worm 13 Jun, 2017 @ 8:19pm 
Just figured I would post a screen of what happens.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946420402
This is from loading a save game so thats likly the cause
Sentient_Worm 13 Jun, 2017 @ 8:03pm 
Either I'm an idiot or this mod REALLY hates my setup
bonesbro 10 Jun, 2017 @ 9:56pm 
I got this error spam once per tick when I switched the display to Prisoners. I didn't have any prisoners at the time, well, not active ones, but I did have two in ancient cryptosleep caskets.

Exception filling window for kNumbers.MainTabWindow_Numbers: System.NullReferenceException: Object reference not set to an instance of an object
at kNumbers.MainTabWindow_Numbers+<>c.<UpdatePawnList>b__30_35 (Verse.ThingWithComps p)
(snip)
at System.Collections.Generic.List`1[Verse.ThingWithComps]..ctor
at System.Linq.Enumerable.ToList[ThingWithComps]
at kNumbers.MainTabWindow_Numbers.UpdatePawnList
LameBot v2.0  [author] 7 Jun, 2017 @ 9:20am 
I'm not to sure what the exact problem is, however I think it could be a problem with how the mod tries to save and load data. The save and loading feature in the mod doesn't seem to work at all. Not sure if it was a problem in a16 of the mod. The only think I sure about is it doesn't do anything now. So I'm thinking of just removing the saving code from the mod.
Ɲơɴɑɱɛ ت 7 Jun, 2017 @ 9:18am 
Yep. You have to restart the game and once loaded you have to click on the "Numbers" tab. the tab clears itself everytime I open it.
Blackglass Sand 7 Jun, 2017 @ 8:15am 
same thing here. I've noticed this behaviour in the RW_ColonistBarKF mod as well where the bar disappeared all of a sudden and never came back. I'm mentioning it because I think it might help in figuring out the cause.
Fruitn 7 Jun, 2017 @ 6:25am 
I seem to have some problems with the button. Sometimes it dosen't work at all, no reaction when clicking the button.
forkuS 7 Jun, 2017 @ 2:34am 
Loaded my Colony from yesterday and the Numbers tab doesnt open at all now.
Weaver 6 Jun, 2017 @ 12:25pm 
The equipment list is awesome. It would be double awesome if you could add a 'other' column for colonists which listed and let you set their outfit from the assign list, so I could e.g. easily set melee vs gunner roles based on equipment or skills.
Weaver 5 Jun, 2017 @ 4:09pm 
Hmm, the numbers button dosen't seem to do anything when the party is split, e.g. i'm working at a site picked up by the long range mineral scanner with half my group.
DizzyChimera 5 Jun, 2017 @ 11:57am 
Might want to get a thumbnail though.
DizzyChimera 5 Jun, 2017 @ 11:57am 
Oh good, I liked Numbers.
Ɲơɴɑɱɛ ت 5 Jun, 2017 @ 10:24am 
Thanks for the update!
Ɲơɴɑɱɛ ت 4 Jun, 2017 @ 3:19pm 
Okay, that worked for me. Just opened the Numbers tab and saved. No errors occured. Thanks! :)
LameBot v2.0  [author] 4 Jun, 2017 @ 1:15pm 
I think I found the problem, it seems that the error only occurs when you try to save the game without ever opening the numbers tab and it will keep popping the error up until the tab is opened at least once.
Synaptic Wanderer 4 Jun, 2017 @ 11:22am 
I can't save with this mod enabled either
Ɲơɴɑɱɛ ت 4 Jun, 2017 @ 10:34am 
Starting at 1517 :)
Ɲơɴɑɱɛ ت 4 Jun, 2017 @ 10:27am 
I cant save when this mod is enabled :)