RimWorld

RimWorld

JTExport
38 Comments
DaTrüf! (feng shui) 25 Dec, 2023 @ 8:36pm 
UPDATE!!!!!
Rock5 5 Dec, 2017 @ 6:16pm 
Skade 3 Dec, 2017 @ 4:15pm 
Please update... pretty please, this mod is basically one of the bread and butter of the mods. Honestly don't get why it isn't a part of vanilla :/
Shin 28 Nov, 2017 @ 12:07pm 
please update to b18
Fuglypump 22 Nov, 2017 @ 4:00am 
I use this mod so much ingame it's killing me not having this updated.
Tyler 22 Nov, 2017 @ 1:39am 
Please update! :)
Torres 20 Nov, 2017 @ 12:02pm 
please update <3
Omnom 19 Nov, 2017 @ 4:53pm 
Anyone know if this works on B18?
Joseph Stealin' 14 Nov, 2017 @ 5:36am 
Any way to expand this to surgery bills? Would be great for quickly fitting people once you've got a full bionics industry running or stripping down prisoners for parts.
Derpino 11 Oct, 2017 @ 5:50pm 
Must have mod. I was sick to reconfigure my stockpiles at every new game. Thank you !
Rainy Day Gamer 9 Oct, 2017 @ 5:48pm 
Can this work with harrvesting prisoner organs?
plockets 2 Oct, 2017 @ 9:26pm 
So, apparently importing bills for items you don't have the tech to build (i.e. charge rifles, in my case) allows your colonists to build them. The 2 fixes I can think of are to 1) somehow disallow colonists from working on bills for items they shouldn't yet know how to make, or 2) check for prerequisite techs when importing bills. Neither solution seems trivial, but I suspect #2 is easier to do in the context of a mod. It would be nice if the base game had added a check to do #1.
Overfox 17 Sep, 2017 @ 9:07am 
It would be awesome if you could also copy the surgery bills. Is that possible? I have like 80 Prisoners here, with no feet, waiting for surgery. #RimWorldProblems
Fuglypump 10 Sep, 2017 @ 1:30pm 
Also it would be nice to have the option to automatically rename the stockpile when loading settings
Fuglypump 10 Sep, 2017 @ 9:16am 
I love this mod so much, can you add the buttons to hoppers and possibly support mods like the end tables and dressers from this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=929270780&searchtext=furniture
Crisp 16 Aug, 2017 @ 1:07am 
So helpful :)
Jagroy 5 Jul, 2017 @ 6:46pm 
does this work for surgeries? i am making a fully advanced bionic colony, and i havrvest organs from every fucker that survives a raid, and it just gets mighty tedious doing the same bills over and over and over again to harvest one lung, one kidney, all the eyes, ears, nose, jaw, hands, feet, arms, legs and finally heart... but the principal of the matter is, if you raid my colony, i raid your organs. so are those medical bills supported?
Pagan Nova 21 Jun, 2017 @ 7:45pm 
is it possible to iterate through multiple selected workbenches, so you can import to more than one at a time? right now , selecting multiple makes it import to the first in the list..and only that one.

not a bug, more a feature request.
Touchable  [author] 16 Jun, 2017 @ 4:07am 
Thanks for the heads up. I dunno why it's there, but as long as it's not in the Assemblies folder, it shouldn't do anything.
Thundercraft 15 Jun, 2017 @ 6:05am 
@ Touchable [author]
I'm not sure what you meant by "Version 1.2: Removed local copy of A17 Enhanced Crafting", but the latest version STILL has AcEnhancedCrafting.dll in the mod's root folder, alongside the 'About', 'Assemblies', 'Defs' and 'Textures' folders. You must have failed to completely remove it.
Fidelfc 14 Jun, 2017 @ 6:26pm 
It's possible to extend this to export/import Apparel sets?
kivwise 8 Jun, 2017 @ 9:33am 
Oh, My.
That's so funny. OK. I will use that mod together
Thanks.
Touchable  [author] 8 Jun, 2017 @ 3:42am 
Ok, what happened was that in 1.1, AC-Enchanced Crafting was accidently included with this mod, but 1.2 took that away. The bill interface to the left is the normal vanilla interface and the one to the right is AC-Enhanced Crafting: https://i.imgur.com/7nORqsp.png
Which is available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935898363
Snack 8 Jun, 2017 @ 2:05am 
I know it doesn't work with Improved workbench filters. It doesn't let you set filters if you use this to copy bills.
kivwise 7 Jun, 2017 @ 8:27pm 
image link [drive.google.com]
This is my google drive folder about Rimworld image.
you can see My mod list and situation.
in my case, it didn't work when just used core and this mod.
also, i don't know AC-Enhanced crafting mod, and didn't use that mod.

i hope so this problem will be fixed.
maybe it's only my problem.....
Touchable  [author] 7 Jun, 2017 @ 7:39am 
Can you give me instructions to replicate the problem? I tried Korean language as well, but it seems to work fine for me.
Are you using AC-Enhanced Crafting - A17 uploaded by Kiame Vivacity?
kivwise 6 Jun, 2017 @ 9:44pm 
another bug in v1.2
image link [drive.google.com]
kivwise 6 Jun, 2017 @ 5:23am 
Thanks!
This mod is really awesome!
Touchable  [author] 6 Jun, 2017 @ 5:15am 
Fixed, when adding new reference to A17 Enchanced Crafting dll, I forgot to set local copy to false.
kivwise 5 Jun, 2017 @ 11:14pm 
2. debug log
image link [drive.google.com]
kivwise 5 Jun, 2017 @ 10:40pm 
image link [drive.google.com]
can u see this link?
i hope so you can see this link, and found a problem.
Touchable  [author] 5 Jun, 2017 @ 10:34pm 
Can you provide a picture of the problem?
kivwise 5 Jun, 2017 @ 10:28pm 
Bugreport.
in the workbench, some buttons not show in plans.
i can't see that buttons, but i can click that buttons.
ex) Pause , Until , Continue, setting
Arvyn 4 Jun, 2017 @ 7:40pm 
Baboomp! Been looking out for this mod!!!
The Nimble Hare 4 Jun, 2017 @ 4:31pm 
This is one of the mods I had a general idea for, but more so if you copy a crafting station with bills they keep them if you needed to move them. Seems you beat me to it though! :FunnyFoxy:
슈퍼맘 4 Jun, 2017 @ 10:49am 
Totally! @ Smokey. Thx for the awesome mod!
Smokey 4 Jun, 2017 @ 9:35am 
This is one of those mods you don't realize how much you love it until it's gone. Thanks for the update!
Daniel_USA 4 Jun, 2017 @ 9:03am 
YESSS