RimWorld

RimWorld

More Consumables and Mutagens [Outdated]
89 Comments
Mlie 31 Mar, 2020 @ 1:24pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042709249
Hope this helps anyone!
Boppers 1 Feb, 2020 @ 3:53am 
this was indeed a fantastic mod
Windless Bear 24 May, 2019 @ 7:07pm 
I just wanted to say thanks for making this two years ago, because it led me to CDDA.
BrackObama2 4 Sep, 2018 @ 1:52pm 
Any chances that it will get update for B19?
BloodbathMcGrath 6 Aug, 2018 @ 9:36pm 
hey only manhunter packs I get are slimes.

how fix
Demonlord09 10 Jul, 2018 @ 3:13pm 
Guess it's dead. May it be resurrected at some point in the future.
Demonlord09 21 May, 2018 @ 10:37pm 
Would be nice if this was updated or handed over to someone that will look after it. This was one of my favorite mods in A17.
Big man 13 Apr, 2018 @ 9:49am 
sorry to join the repetitive comments but will there be an update?
Момон 25 Mar, 2018 @ 3:43am 
Would love an update. [4]
Silent Service 16 Mar, 2018 @ 11:21am 
Would love an update. [3]
The Burning GiraffΣ 1 Mar, 2018 @ 1:12pm 
Would love an update. [2]
Bowsercannon [RN SCP] 12 Feb, 2018 @ 4:25am 
hey is anyone else having issues with making the catalyst Serum for me it wont let me assign it as a bill in the drug lab
Demonlord09 19 Jan, 2018 @ 2:43pm 
I think we would all love for this to be updated. This was one of my top favorite mods in A17.
NotTildaSwinton 7 Jan, 2018 @ 4:09pm 
it works for B18 for the most part, but some of the tooltips cause errors when hovered over.
Engadine Maccas, 1997 23 Dec, 2017 @ 6:51pm 
Is an update for this mod coming yet?
Slug 12 Dec, 2017 @ 7:07am 
update pls
Solaris 22 Nov, 2017 @ 10:40am 
I love this mod is a update on the way for b18, also is there a fix for the huge cooldows for claws and horns?
rhinomad 12 Nov, 2017 @ 12:42am 
Is there anyway you could make it compatabile because this would really benefit my colony
AtomicRavioli  [author] 11 Nov, 2017 @ 3:13pm 
Possibly, haven't tested it yet
rhinomad 11 Nov, 2017 @ 12:44pm 
Is this A18 compatabile?
Default Knight 3 Nov, 2017 @ 12:33pm 
Perfect, if i want to get my own F.E.V virus from Fallout xD
Now i can play the real Enclave
AtomicRavioli  [author] 6 Sep, 2017 @ 5:56pm 
That sounds bugged, I will look into that
godam 可汗 6 Sep, 2017 @ 4:36pm 
-rythis lol
Rythis 19 Aug, 2017 @ 3:01pm 
One guy has horns and he has an attack cooldown of 98 seconds, during which he's stuck and can't do anything else. Any ideas on how to fix this?
Valorium 10 Aug, 2017 @ 7:11pm 
Can we get a discussion going for new mutation suggestions?
nikmat 10 Aug, 2017 @ 3:25pm 
can you update the mutasion list?
RatherUncreativeName 9 Aug, 2017 @ 7:03pm 
After doing very brief testing, it seems like caravans do sell it. Albeit, only the pirate merchant sold any mutagens, and the specific one I saw only sold the labor one (Ichi, I think) and mutagenic slurry, but that does mean that they can be found in a tribal playthrough.
RatherUncreativeName 9 Aug, 2017 @ 6:32pm 
I can't tell if someone's already asked this, but do caravans sell mutagens? I'm planning to use them on a tribal playthrough, and I'm not sure if it's trade ship. Being a tribal, I'll obviously be unable to use comms consoles or produce mutagens myself, so I could only really get them from caravans or a lucky drop pod, if that's possible.
AtomicRavioli  [author] 18 Jul, 2017 @ 6:48pm 
grow some*
lol, oops
AtomicRavioli  [author] 18 Jul, 2017 @ 4:43pm 
Yeah, some mutations will let you some missing body parts, but they will be mutated limbs
Dust 18 Jul, 2017 @ 3:07pm 
Do any of these mutations replace missing limbs? (Otherwise mutant cyborgs it is?)
Beta Chess 12 Jul, 2017 @ 10:14am 
well the pawn is a husky, and according to the tooltip, it does have immunity. I don't know how this could have happened though, immunity should work the same for humans and animals, right?
AtomicRavioli  [author] 12 Jul, 2017 @ 9:48am 
I'm looking at the definitions for both the mutations and they should create an immunity to each other. I don't know why that happened, maybe because the pawn that took it is not a human?
Beta Chess 12 Jul, 2017 @ 8:15am 
I have a feeling this [drive.google.com] isn't soppoused to happen
bfel001 7 Jul, 2017 @ 6:51am 
Ah, I suppose it was there all along, just in a place I never thought to check. Was looking for it under the drugs tab, since thats where the mutagenic slurry was.
AtomicRavioli  [author] 6 Jul, 2017 @ 2:01pm 
It should appear under the fertilized eggs tab, and I just hotfixed the temperature tag off of it. It should be ok to keep in your freezer now
bfel001 6 Jul, 2017 @ 12:30pm 
Something to note, the Catalyst Serum doesn't show up anywhere in the stockpile manager menu. So its currently more or less impossible to use, since you'll more then likely be refridgerating most if not all stockpiles to preserve food, and the cold kills the catalyst.

Looking forward to more craftables.
AtomicRavioli  [author] 3 Jul, 2017 @ 12:37pm 
Updated, check the change notes here or on the forums
AtomicRavioli  [author] 27 Jun, 2017 @ 1:19pm 
Update coming in the near future, new content such as a craftable mutagen, more mutations, rebalancing, and some other stuff to be announced.
Your offer was Sold 24 Jun, 2017 @ 4:14am 
awsome :steamhappy:
Funk 22 Jun, 2017 @ 2:29pm 
Mutagens? Looks like rain...
Esports Ready 16 Jun, 2017 @ 2:29pm 
what are they called?
Canada Senpai 14 Jun, 2017 @ 6:54pm 
@AtomicRavioloi Great mod tried using it on a new playthough and was pretty fun. If I had one complaint it is that the negative mutations happen too often. When you buy a bottle of asprin from the drug store it has possible side effects right? But the chance of you experiencing them is less then the benefit.

With this mod I feel like i'm playing russian roulette. 90% of the time i'm worried about screwing my colonist over then what benefit I am getting.

I think you should reduce the negative mutations a bit imo. Other than that awesome work!
KenshiTakidashi 14 Jun, 2017 @ 12:20pm 
Now I see why it looked like it wasn't working for me I've been using Igna this entire time.
AtomicRavioli  [author] 12 Jun, 2017 @ 2:00pm 
It should
Tofemaster 12 Jun, 2017 @ 1:33pm 
will this work with an existing save ?
AtomicRavioli  [author] 11 Jun, 2017 @ 8:43am 
Thats totally fine
DeadLeaves 11 Jun, 2017 @ 8:25am 
Also, is it okay if I reference this mod if I make a thread in the help forum?
DeadLeaves 11 Jun, 2017 @ 8:25am 
Thanks, im looking into the tutorial and will try to get a basic understanding of modding rimworld. I can't promise anything, but ill do my best to make it work..
AtomicRavioli  [author] 11 Jun, 2017 @ 8:05am 
There are a couple tutorials to explain rimworld modding out there, this one by Jecrell is very recent: https://ludeon.com/forums/index.php?topic=33219.0