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"The factions are not 100% accurate as its using re purposed equipment from other mods, but I aim for them to be relatively authentic."
I did what I could with what was there, go make some models and textures if you want better ....cmon
progress is slow with that due to my injury though
https://forums.bohemia.net/forums/topic/80134-foreach-over-all-units-in-a-side/
Then just have it run
this setSpeaker "NoVoice";
and you should be good
Just off the top of my head though you can put the following in a units init section
this setSpeaker "NoVoice";
Or you could change the units voice in its identity section of its attributes, when you double click on it in the editor
Love your mod all the factions are a great addition.
I have one simple problem. The hungarian army was on axis side as in your mod, but for some reason the AI speak russian. This breaks the immersion a little bit, when you are fighting against russians. Do I have to change their voices manually or is there a scrpit to dos so more easyly.
Thanks for your reply in advance. :)
So probably never I’m afraid.
https://www.amazon.com/French-Army-1939-45-1939-40-Men-At-Arms/dp/1855326663
Company Commander
Platoon Commander
Squad Leader
Team Leader
Rifleman
Rifleman (SMG)
Light MachineGunner
Light MachineGunner Assistant
Medium MachineGunner
Medium MachineGunner Assistant
Heavy MachineGunner
Heavy MachineGunner Assistant
AT Grenadier
Rifleman AT
AT Rifleman
AT Rifleman Assistant
AT Gunner
AT Gunner Assistant
Engineer
Sapper (Explosives)
Sapper (Mines)
Medic
Radio Operator
Driver
CrewCommander
Crewman
Pilot
Marksman
Sniper
Spotter
https://drive.google.com/open?id=1xxn6yeHZL4fkjVucQgVnQHv14VJM-6fl