Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
please
I have a bug, I am understandable I use warzones (mod of skyrim nexus) and some deaths find themselves naked. Nevertheless their equipment and in their inventory but not equipped.
plz help me :(
Um ... I think your computer can handle it.
@ jal: The limits set by the commands in the description were set to decrease lag from AI calculations, so yes this can contribute to lag.
Also noticed the mod isnt on nexus unless its under a diferent name. (Nexus gives alot more options, like being able to have multiple mod files so u can make 1 for 1000 AI or 5000 AI etc)
iAiNumberActorsComplexScene - Sets the limit of how many NPCs in a cell can be given full AI processing
iNumberActorsInCombatPlayer - Sets the limit of how many NPCs can enter 'combat mode'; even if the NPC gets full AI processing, they need to be able to enter combat mode to actually respond to/begin attacks
iRemoveExcessDeadTotalActorCount - Sets the limit of how many dead bodies can be loaded into a cell before they start to fade
iNumberActorsGoThroughLoadDoorInCombat - Sets the limit of how many hostile NPCs can transition with the player when said player loads into a new cell