The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

More AI Processing
25 Comments
Arienrhog 21 Apr, 2021 @ 3:39am 
For me they react 2or3 minutes after when they are many.
ProvokingPerch 7 Jun, 2013 @ 11:23am 
Does this mod increase the corpse maxcount of cells?
SublimeSquid 13 Apr, 2013 @ 7:09am 
Heh, for me, around 200 can go at once, with the ocasional CTD without warning. It takes a few seconds for them to react. Also helps with the CTD I think, but don't quote me.
Wes Lesley 13 Jan, 2013 @ 1:56pm 
no change, sadly. 30-40 of them go into battle mode, but the other 100 do absolutely f*** all. Am i doing it wrong?
Wes Lesley 13 Jan, 2013 @ 1:47pm 
i just subscribed, but haven't tried it yet. ... if it does what i hope it does, how miffed would you be if i wanted to use it in my mod to create epic battles vs a near-invincible army Zerg Rushing the player up his bum? let me know! ps i'll let you know what i think of it after this! (off to play skyrim)
Wolfsynn 30 Sep, 2012 @ 11:13am 
@joop: Ok thank you. Contact me, if you have information
please
joop  [author] 30 Sep, 2012 @ 6:11am 
@Daren: I don't think that would be related to this mod. I don't change any NPC behavior, rather just a hard limit to how many NPC's can be in a scene. I would contact MyGoodEye and see if that's a recurring problem with his mod.
Wolfsynn 29 Sep, 2012 @ 1:14pm 
hi
I have a bug, I am understandable I use warzones (mod of skyrim nexus) and some deaths find themselves naked. Nevertheless their equipment and in their inventory but not equipped.
plz help me :(
RexJayden 10 Sep, 2012 @ 2:42pm 
This mod is working great - much appreciated joop!
Settra the Impenetrable 10 Sep, 2012 @ 1:00pm 
Aqualung, while this mod may only be a tiny little text file, it tells the game to push the AI further, therefore creating a larger impact on the systems performance...
Aqualung 10 Sep, 2012 @ 11:12am 
@ Rumpullpus ... File size is 0.000 MB.
Um ... I think your computer can handle it.
Rumpullpus 10 Sep, 2012 @ 10:46am 
sounds interesting gonna try it and see how it goes hopfully it doesnt hit my FPS too hard.
NanoByteGhost 10 Sep, 2012 @ 10:05am 
Good Idea Joob: I could have provided a video showing the problem if this was Fallout. I had battle scenes where NPCS stood there until few NPCs died, then they started to move. So i know the issue your trying to solve here. So Thumbs up from a guy known for making AI mods.... Well done mate.
jal856 9 Sep, 2012 @ 9:27pm 
alrighty, I wanted to be sure before downloading, though it still sounds like a great idea.
joop  [author] 9 Sep, 2012 @ 4:31pm 
@Mr.Soul: Potentially, if there's lots of NPCs in the cell besides your followers :p
@ jal: The limits set by the commands in the description were set to decrease lag from AI calculations, so yes this can contribute to lag.
jal856 9 Sep, 2012 @ 2:46pm 
Would this by anychance have some sort of impact upon the game, such as slower frame rates or lag? o.O
Toothless (Zyro) 8 Sep, 2012 @ 9:17am 
This will fix a ton of mods. Mods at add like 60 NPCs to a town and they all get stuck because the AI wont process more then 30-40 things.

Also noticed the mod isnt on nexus unless its under a diferent name. (Nexus gives alot more options, like being able to have multiple mod files so u can make 1 for 1000 AI or 5000 AI etc)
writer2036 7 Sep, 2012 @ 8:00pm 
This sounds interesting. I'll give it a go = )
MrSoul 6 Sep, 2012 @ 2:14pm 
ahhh, so this may actually help mods that allow up to 15 followers for example?
UdderlyEvelyn 5 Sep, 2012 @ 7:47pm 
Sounds good in theory, but in practice? A video would be nice, showing some comparisons.
joop  [author] 5 Sep, 2012 @ 4:11pm 
And thanks for the interest btw :3
joop  [author] 5 Sep, 2012 @ 4:09pm 
This mod changes (increases) a few game settings:

iAiNumberActorsComplexScene - Sets the limit of how many NPCs in a cell can be given full AI processing
iNumberActorsInCombatPlayer - Sets the limit of how many NPCs can enter 'combat mode'; even if the NPC gets full AI processing, they need to be able to enter combat mode to actually respond to/begin attacks
iRemoveExcessDeadTotalActorCount - Sets the limit of how many dead bodies can be loaded into a cell before they start to fade
iNumberActorsGoThroughLoadDoorInCombat - Sets the limit of how many hostile NPCs can transition with the player when said player loads into a new cell
MrSoul 5 Sep, 2012 @ 12:57pm 
fav'd cos this sounds interesting, but agree what exactly does this do?
Aqualung 5 Sep, 2012 @ 11:14am 
You'll need to do a wee bit more explaining than that I'm afraid.
Lorax1979 5 Sep, 2012 @ 4:40am 
Forgive me but aside from NPCs recalculating new paths faster is there any other benefit? Thanks