Darkest Dungeon®

Darkest Dungeon®

No Camera Zoom
41 Comments
Carbon the Wanderer 24 Mar, 2024 @ 8:05am 
like this one that disables the zoom but keeps the shake
Carbon the Wanderer 24 Mar, 2024 @ 8:05am 
hey, is it possible to make a lite version of the big mod that keeps the zoom but disables the shake?
Ramingo 20 Jul, 2023 @ 2:04am 
Man, this mods is ESSENTIAL. Do you think there is a way to make it so that normal attacks and skills still have the zoom disabled, but crits and traps have the vanilla effect?
I have tried deleting the corresponding scripts but they get disabled altogether.
白驹过隙 23 Jan, 2021 @ 1:34am 
翻译:禁用相机变焦


近战技能使角色更接近目标。暴击有轻微的镜头倾斜。目标会在短时间内变色(红色代表敌人,青色代表盟友)。


部分兼容轻微加速-精细动画增加Mod -只要确保没有相机变焦有更高的优先级。


也可以在这里找到禁用震动的版本。
Norere 19 Oct, 2020 @ 4:40am 
Please release a standalone mod that disables that if possible. thx you in advance.
o'night  [author] 18 Oct, 2020 @ 9:41pm 
seems possible, i think it's called "shudder" in those files
Norere 18 Oct, 2020 @ 4:23pm 
I don't know if it would be possible, but there's a little camera shake that has always been there in combat, but it's also present even with this mod enabled, if you could find what makes the camera shake and disable it, that would just be fantastic.
Very good mod overall.
Apanda 7 Sep, 2020 @ 3:49am 
Oh, I didnt enabled it...
Thanks for helping)
o'night  [author] 7 Sep, 2020 @ 3:36am 
Have you enabled the mod on your save? If so, then it could be a mod conflict - try moving no camera zoom higher in mod loading priority
Apanda 7 Sep, 2020 @ 1:47am 
Huh, i installed this mod, but attacks still zooming.
Whats wrong?
o'night  [author] 7 Sep, 2019 @ 6:42pm 
No you don't have to edit anything manually. Try moving mod higher in priority.
Archangel1241 18 May, 2019 @ 3:20pm 
Actually enemies in General tend to shrink noticably when attacked, doesn't seem to affect heroes though.
Archangel1241 18 May, 2019 @ 1:25pm 
skeletons tend to shrink when i attack them, is there a fix for this?
Luc 15 May, 2019 @ 8:22am 
Thank you! This is just what I needed :D
jedsTNT 11 Apr, 2019 @ 6:23am 
Now looks like I'm playing a 16 bits Final Fantasy game now, this mod is a MUST have for me. Many thanks!
Gropy 28 Feb, 2019 @ 8:44am 
best mod avaliable
Cthary 20 Jun, 2018 @ 11:35am 
forgott anything, something was wrong with my installation. Before your mod broke the game but after a reinstall everything works fine.
o'night  [author] 20 Jun, 2018 @ 11:29am 
Is it broken?
Cthary 20 Jun, 2018 @ 11:25am 
pls update !
Medvejata 31 Mar, 2018 @ 1:27pm 
Must have mod, number 1. Zoom is evil. Thx!
海市蜃楼 19 Feb, 2018 @ 1:37pm 
Many thanks
Basco 25 Jan, 2018 @ 12:04pm 
Great MOD. I use this with my MOD. Thanks.
Kreddi 15 Jul, 2017 @ 10:54am 
I have put this mod at the top of priority list, but will try and delete the lines.
Thanks for the help!
Herculez 15 Jul, 2017 @ 10:42am 
It will definitely conflict with faster combat as it is about timing. If you still want to use both i recommend prioritize this mod (i.g. put it on top of the list) and delete the three lines as I stated before. I didnt test it but in theory it should make normal attacks happening without zooming and crits with zooming but still faster (like in 'faster combat') than vanilla.
Kreddi 15 Jul, 2017 @ 2:56am 
I haven't changed anything manually, but I'd like it to be opposite.
So normal attacks doesn't zoom, but crits do.
I can't think of what mods it could be conflicting with, perhaps something like 'Faster Combat'?
Herculez 14 Jul, 2017 @ 7:59pm 
Was this before the changes? Or do you intend on having the opposite? Otherwise it is conflicting with other mods or you deleted the wrong lines.
Kreddi 14 Jul, 2017 @ 1:41pm 
My version of this mod seems to be the complete opposite of yours.
It zooms in on every attack, but stays zoomed out on crits o.o
Herculez 14 Jul, 2017 @ 1:05pm 
Find the workshop folder ( ../steamapps/workshop/content/262060/941231780/ ), open modfiles.txt and remove these lines:

scripts/timescript/melee_crit.times 2320
scripts/timescript/overstressed_intro.times 603
scripts/timescript/ranged_crit.times 2245

You're basically saying that you still wanna use the vanilla files for it. As you notice I also kept the zoom effect for affliction/virtuous.

There is the exception for crits with riposte because they are handled based on the incoming attack. But i didnt mind to adjust this.
Kreddi 14 Jul, 2017 @ 12:09pm 
How did you do that Herculez?
Herculez 4 Jul, 2017 @ 7:05pm 
Really like this, thank you. I personally changed that crits still zoom. So i wont miss out the nice zooming totally and it gives back some kind of special feeling.
striderbob 30 Jun, 2017 @ 8:59am 
I'm assuming this doesn't remove the camera zoom from the map when scouting?
RoyCosta 22 Jun, 2017 @ 5:25am 
nice mod
HelloThere 20 Jun, 2017 @ 10:12am 
nice , if you could make a mod that disables all text box popups , that would be a really nice addition.
o'night  [author] 19 Jun, 2017 @ 3:41pm 
Updated
o'night  [author] 19 Jun, 2017 @ 12:56pm 
@Klim
I did quick testing and it does work. But I'm not sure 100%, there is a new line in investigate_intro.times file "lambda: hero_prep", I don't know what this does but I'll update the mod as soon as I get workshop uploader to work.
Klim 19 Jun, 2017 @ 12:33pm 
Work with Crimson Court?
Ajax Thy Knight 8 Jun, 2017 @ 6:14pm 
I like the idea of this mod, it gives the feel for positioning in the game and allows for the player to view the whole playing field whilst attacking and or being attacked. Great mod
Gilberto 8 Jun, 2017 @ 5:30pm 
nice
:SBpanda:
ZarahNeander 8 Jun, 2017 @ 8:33am 
Excellent, if you're in a hurry
d2r 8 Jun, 2017 @ 7:04am 
But why?