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I have tried deleting the corresponding scripts but they get disabled altogether.
近战技能使角色更接近目标。暴击有轻微的镜头倾斜。目标会在短时间内变色(红色代表敌人,青色代表盟友)。
部分兼容轻微加速-精细动画增加Mod -只要确保没有相机变焦有更高的优先级。
也可以在这里找到禁用震动的版本。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2263872101
Very good mod overall.
Thanks for helping)
Whats wrong?
Thanks for the help!
So normal attacks doesn't zoom, but crits do.
I can't think of what mods it could be conflicting with, perhaps something like 'Faster Combat'?
It zooms in on every attack, but stays zoomed out on crits o.o
scripts/timescript/melee_crit.times 2320
scripts/timescript/overstressed_intro.times 603
scripts/timescript/ranged_crit.times 2245
You're basically saying that you still wanna use the vanilla files for it. As you notice I also kept the zoom effect for affliction/virtuous.
There is the exception for crits with riposte because they are handled based on the incoming attack. But i didnt mind to adjust this.
I did quick testing and it does work. But I'm not sure 100%, there is a new line in investigate_intro.times file "lambda: hero_prep", I don't know what this does but I'll update the mod as soon as I get workshop uploader to work.