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I wish I could remember. Dude, that was almost five years ago XD
Balance :) It's not elite grinder map. It was designed to be сhallenging. You have more elite points on high res rate.
Патч от 20 июня нарушил механику работы карты, к сожалению, использование ИИ-шником элиты починить не удалось.
I know about health pickups, but they don't work, and if they even do, I want them to appear only in certain times and that's requires scripting, which I know nothing about yet.
I think the timers need extending though if possible and i think i saw health pickups in the world builder? Object placement ---> ebps ---> Gameplay ---> Pickups ---> Health _Medium_pickup
I get that you can only do what the limited World Builder offers though. Not sure the xp for elite units work, which would be nice if it did but not sure if that's fixable?
Imagine a completely overhauled requisition system with a building you could hire 'merc' units from to help defend then you need a proper AI script for attacking waves how hard could it be for them to implement what we all want? :O
There are different timers for different amount of survivers. ~10 minutes if you play alone, ~13 if there are 2 players and 16 with 3 players. Even if there are tools for implementing features you described, they hide very deep and I still dont know anything about them even with 150 hours experience in WorldBuilder
A few Eldar heroes have trouble here. The lack of fleet hurts Ronahn especially, as well as stealth cover (one ability recharges faster with it, one ability needs it).
Because of the terrain type - Autarch Kyre can't land after Skyleap.
I don't know if there's much you can do about these, but thought I'd mention them.
GJ!
The map looks absolutely amazing from afar and I have nothing bad to say about it.
However, if I were to suggest anything, I feel like the map could use just a few more non-organic environment objects here and there.
New update is avaliable and it less boring, because now you can summon more different heroes. Also try different enemies or to play with high res rate. In fact, the number of possible combinations of heroes and enemies to play on this map is enormous and some of them are really challengeable ;)
As seems to me there is no sense in attacking enemy buildings, it will only lead to the loss of your elite and the buildings will regenerate. At least the map was designed only for defense. Unfortunately atm there are no tools for implementing features you described, or just make enemy buildings unattackable. To made what you see with limited tools was already really tricky :)
Some ideas:
I mean if you can reduce the cooldown for elite respawn.. that would be great.
If you can add in a custom building or something that's capturable or something where we can recruit some "mercenary" units(I guess some basic units from the 3 races/advanced units too maybe). Not sure how much the game lets you do.
It's more for fun, there are much better maps designed for xp farm :) Atm unfortunately I can't block standards as i did with drop pods. Card don't display if u picked hero different from already spawned one (Gabriel Angelos for player 1, Jain Zar - p2 and Gorgutz - p3). My intention to remove this heroes and give oportunity to spawn your own from the start.