Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

The Last Stand (Co-op)
46 Comments
NikZ  [author] 14 Jan, 2022 @ 3:32pm 
@grimdarkAF
I wish I could remember. Dude, that was almost five years ago XD
Playgu 14 Jan, 2022 @ 1:13pm 
How do you add fire and smoke fx in the world builder?
Purromi 13 Mar, 2021 @ 3:07pm 
oh god i want to see "attack on hero: rebalanced" mode from dota 2 on this engine.
Roibr™ 27 Jan, 2020 @ 12:16pm 
is thias played with one or 3 elites per player?
Katra 9 Aug, 2018 @ 1:36pm 
elite points are a bit too slow
Zarious101 23 Dec, 2017 @ 8:55am 
Just a bit of feedback, to simulate waves like in dow2, is there a way you could make a trigger for each wave that spawns the units in and when said units parish the next trigger goes off?
Neutraz 6 Dec, 2017 @ 2:11pm 
Kyre is unusable once you enter flying mode, cannot move or land him after I let him take off...otherwise nice mod
Majenta (TurkeySandvichs) 19 Nov, 2017 @ 7:38pm 
I suggest placeing a whole bunch of shield generators on one place with a friendly turret to detroy them. This will grant a lot of elite points to players to summon their elites.
TEAbagU 31 Oct, 2017 @ 10:29am 
It would take a long time but this map could benefit from recuring timed enemy unit spawn prefab/markers and once the successful team defeats all pre deternined waves some friendly unit spawn point opens near power core for them to finish.
Gorwe 20 Oct, 2017 @ 1:35pm 
Interesting.
[MAS] Cemsay 5 Sep, 2017 @ 4:26pm 
you need to add two eliet points to capture and being abule to call in drop pods would help to if you fill out the slots its a bit op. other wise fun
StuntmanBob 30 Aug, 2017 @ 5:43pm 
well that explains why this is very difficult
NikZ  [author] 30 Aug, 2017 @ 5:40pm 
@Arc_Warden124

Balance :) It's not elite grinder map. It was designed to be сhallenging. You have more elite points on high res rate.
StuntmanBob 30 Aug, 2017 @ 5:30pm 
only complaint, not enough starting elite points...
NikZ  [author] 22 Aug, 2017 @ 7:30am 
@D'Anna Biers

Патч от 20 июня нарушил механику работы карты, к сожалению, использование ИИ-шником элиты починить не удалось.
Der Cringe 19 Aug, 2017 @ 2:46pm 
Почему-то комп не использует Элиту. Поставил трех сложных орков. Спамят пехотой
ttv trextrex767 16 Aug, 2017 @ 11:55am 
Hi! Do I need 3 human players in team 1? We're only two and cannot start the game.
Hollow seer 13 Jul, 2017 @ 7:56am 
Can you plz tweak map so we get more elit points, to summon best elits
NikZ  [author] 25 Jun, 2017 @ 4:39pm 
New update is available. Map support only "Power Core" mode. Survival time increased to 22 minutes.
NikZ  [author] 21 Jun, 2017 @ 11:00am 
Mod has been broken due last patch and needs a lot of time to be repaired. Stay tuned
Kenix 15 Jun, 2017 @ 9:50am 
Thanks a lot for your effort.
LupinExorcist 15 Jun, 2017 @ 8:33am 
need a ot of work;It is promising but ai need to hae varied unt roster.And maybe longer gameplay
Orelko 12 Jun, 2017 @ 11:16pm 
At last! Though someone did. thank you.)))
Bobnikyc 12 Jun, 2017 @ 12:05pm 
You are the best! :)
GORGEST BOI 11 Jun, 2017 @ 7:19am 
Kudos for trying man :)
ಠ_ಠ 11 Jun, 2017 @ 3:15am 
NikZ you are a god among men.
Radziu 10 Jun, 2017 @ 1:02pm 
When mod looks better then the whole game :/
Krazygamer2 10 Jun, 2017 @ 10:25am 
thx man looks amazing
Ducks 10 Jun, 2017 @ 8:39am 
I've had an eye out for a last stand mod! Thank you so much, your other maps are some of the best on the workshop too, keep up the good work!
NikZ  [author] 10 Jun, 2017 @ 7:05am 
@Quickswitch

I know about health pickups, but they don't work, and if they even do, I want them to appear only in certain times and that's requires scripting, which I know nothing about yet.
Quickswitch 10 Jun, 2017 @ 5:51am 
Keep up the great work btw i've played most of your other maps too and i think along with other contributors is the only thing keeping this game somewhat alive atm..
Quickswitch 10 Jun, 2017 @ 5:49am 
Yeh i think mostly it's a pipe dream i have for a proper last stand system i want so bad lol.
I think the timers need extending though if possible and i think i saw health pickups in the world builder? Object placement ---> ebps ---> Gameplay ---> Pickups ---> Health _Medium_pickup
I get that you can only do what the limited World Builder offers though. Not sure the xp for elite units work, which would be nice if it did but not sure if that's fixable?

Imagine a completely overhauled requisition system with a building you could hire 'merc' units from to help defend then you need a proper AI script for attacking waves how hard could it be for them to implement what we all want? :O
NikZ  [author] 10 Jun, 2017 @ 5:17am 
@Quickswitch

There are different timers for different amount of survivers. ~10 minutes if you play alone, ~13 if there are 2 players and 16 with 3 players. Even if there are tools for implementing features you described, they hide very deep and I still dont know anything about them even with 150 hours experience in WorldBuilder
Quickswitch 10 Jun, 2017 @ 4:56am 
Needs a bit of work but a great idea. You just win randomly after about 10 mins not sure that's right. If only they could introduce some way of being able ot earn currrency for killing orks or have generating health pickups or something?
ShadowAron 10 Jun, 2017 @ 1:40am 
Could u add remake this map? It ends too fast, and add some purle points on the ground for pick up. Enemy also should have some resources point. Anyway amazing idea :-D
Krakza 10 Jun, 2017 @ 12:57am 
Hi, thanks for this map.

A few Eldar heroes have trouble here. The lack of fleet hurts Ronahn especially, as well as stealth cover (one ability recharges faster with it, one ability needs it).

Because of the terrain type - Autarch Kyre can't land after Skyleap.

I don't know if there's much you can do about these, but thought I'd mention them.

GJ!
Firaeveus Carron 8 Jun, 2017 @ 5:11pm 
Wonderful map.

The map looks absolutely amazing from afar and I have nothing bad to say about it.

However, if I were to suggest anything, I feel like the map could use just a few more non-organic environment objects here and there.
NikZ  [author] 8 Jun, 2017 @ 3:39pm 
@JavaheizungLP

New update is avaliable and it less boring, because now you can summon more different heroes. Also try different enemies or to play with high res rate. In fact, the number of possible combinations of heroes and enemies to play on this map is enormous and some of them are really challengeable ;)
Java 8 Jun, 2017 @ 2:05pm 
Funny idea, although it gets boring because only squishy units will attack you (AI has no possibility to build any buildings). However I see a lot of potential on this idea, you could create conquer/defend maps where one team is constantly pushing towards a center and one team needs to capture the center, might be a nice idea for this game!
sb.blair 8 Jun, 2017 @ 6:45am 
Any vids on this?
BluSplatKid 7 Jun, 2017 @ 9:25pm 
your a god dud :D
Custodes 7 Jun, 2017 @ 5:17pm 
This is great, now all the last stand beggers now have a map that suits there needs :steamhappy:
NikZ  [author] 7 Jun, 2017 @ 8:41am 
@SeedBox

As seems to me there is no sense in attacking enemy buildings, it will only lead to the loss of your elite and the buildings will regenerate. At least the map was designed only for defense. Unfortunately atm there are no tools for implementing features you described, or just make enemy buildings unattackable. To made what you see with limited tools was already really tricky :)
SeedBox 7 Jun, 2017 @ 8:04am 
It's really fun, would be best if you could just spawn your own elites. Atm it's kinda' hard not to get completely overwhelmed and loose the core.(because elites hp also gets worn down and they die and then your allies get swamped more and they die and you still have 100 second left on the cooldown xD). Also are we supposed to take out the enemy buildings or just wait it out at the core if we make it?

Some ideas:
I mean if you can reduce the cooldown for elite respawn.. that would be great.
If you can add in a custom building or something that's capturable or something where we can recruit some "mercenary" units(I guess some basic units from the 3 races/advanced units too maybe). Not sure how much the game lets you do.
NikZ  [author] 7 Jun, 2017 @ 2:21am 
@Zuthieus

It's more for fun, there are much better maps designed for xp farm :) Atm unfortunately I can't block standards as i did with drop pods. Card don't display if u picked hero different from already spawned one (Gabriel Angelos for player 1, Jain Zar - p2 and Gorgutz - p3). My intention to remove this heroes and give oportunity to spawn your own from the start.
Zuthieus 7 Jun, 2017 @ 1:28am 
great for xp just space marine have slight advantage on this map because they can cast the standard. Also i had no player card for the start hero, at the start i didnt mind but when things got heated up i kept loosing him in combat. not a bad map fast pace great for xp good fun