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You would be mistaken.
So stop using those garbage copy/paste 2D Nextbot stalkers.
Elaborate.
Definitely not my mod. Not sure which one that is.
Use my view bobbing mod with it, or another mod like SharpEye. I kept them separate in order to allow end users to choose their own preferred method.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572928034
Spawn from weapons menu.
V92 [author] Sep 28, 2020 @ 9:06pm
@xboom
Code's mine, model is hers used with permission.
Added knocking to the SUS add-on. Let me know if you have any suggested changes.
The knocking is part of the weapon itself, but adding a knocking function to my Simple Useful Scripts add-on is a good idea. I'll add it to the to-do list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136546465
Just don't spawn the model.
I didn't use materials that you upload maybe it cause by them? I dunno...
Also, i decompiled and saw a cube in blender that like this error and have references
When you pick up an object with +use, it holsters the currently equipped weapon. When you drop the item, it automatically draws a weapon based on the "weight" value for HL2 weapons, or the "SWEP.Weight" value for SWeps.
I could give the hands the highest possible weight (it's clamped to no higher than 99 in C++), or I could make a function that automatically switches to the hands.
The problem with the latter is that it will be incredibly intrusive to other add-ons or gamemodes, and will get a lot of people to complain at me. The problem with the former is that it would have effects on maps or situations where the weapon weight is important (the canal sequence in HL2 where you get the .357 is the reason it has such a high value, so it will be automatically drawn just before a firefight).
My hands are tied, pun intended.
I'm not sure, because the +use pickup function defaults to the weapon with the highest weighted value. The .357 in HL2 has the highest weighted value of all the weapons, for example.
Is there any commend for that?
All I did was remove
"function SWEP:Deploy( )
if IsValid( self ) and IsValid( self.Owner ) then
local vm = self.Owner:GetViewModel()
vm:ResetSequence( vm:LookupSequence( "Idle" ) )
end
end"
and the problem was solved.
You can edit it and send it back to me so everyone can benefit. I don't know why it wouldn't work, so you're on your own as to fixing it.
Thanks for correcting me. I've used "ladder" my entire life actually.
I don't use lastinv even in HL2, so if it doesn't work that's unintentional.
"latter" is the word you're looking for, not "ladder."