RimWorld

RimWorld

Mechanoids Drop Guns!
38 Comments
bearhiderug 28 May, 2022 @ 4:02am 
Mlie is the Chad of chads
EchoBlue 22 Nov, 2021 @ 2:18pm 
Mlie is the chad of chads
Mlie 13 Apr, 2020 @ 11:52am 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2059921296
Hope it helps anyone!
Tyler 15 Mar, 2020 @ 4:30am 
Please update to 1.1
DoomsDay343 30 Jul, 2019 @ 11:14pm 
can i get ughhhhhhhhhhhhhhhhhh 1.0 update plz
denis00doge 27 Feb, 2019 @ 11:42pm 
Please update 1.0 nowwww 2019
Dalton RickmanT.TV 3 Nov, 2018 @ 3:12pm 
1.0 please
Beast Of War 19 Oct, 2018 @ 12:16am 
Didn't work with 19 before the game updated anyway.
BioDiesel112™ 22 Sep, 2018 @ 2:32am 
Work it with B19 ?
Darksoul 1 Sep, 2018 @ 12:36am 
b19?
Mettle Slime 2 Mar, 2018 @ 3:26pm 
Hey, there. I like your mod. Makes sense that mechanoids drop weapons. One little thing... I have more mechanoid guns than I can sell to traders. WAY more. Could you add Smelt and Destroy bills to the Electric Smelter, please? Would be nice to break down the guns for parts.
Ashe 3 Feb, 2018 @ 5:22pm 
Thank you for the mod!
I'd like to suggest adding a in a slider to change the % chance to drop to 0-100%
Would be nice to not get every single weapon they drop, feels a bit too strong since they're usually packing really strong weapons.
Depleted 10 Jan, 2018 @ 3:46am 
noice af, thank you.
Hastur  [author] 19 Nov, 2017 @ 6:05pm 
I fixed the half a silver bug, also I updated it to Beta 18!
Tyler 19 Nov, 2017 @ 8:42am 
What about B18 update?
battlemage64 10 Sep, 2017 @ 4:16am 
So I was playing with a lot of mods (so I'm not sure if you can reprocude this), but I was able to buy a charge lance for half a silver. Bug?
Wild Dog 6 Sep, 2017 @ 8:22am 
Does smelting these weapons give you any resources? I have seen some of my workers smelt them but do not see them carrying any resources afterwards. Also, the only way I found to smelt them was to just smelt all weapons of a certain condition such as awful to poor.
ПΛПО Dragoon 10 Aug, 2017 @ 12:03pm 
450 base cost for the charge rifle seems fair. Considering the base cost of the assualt rifle is 395
ПΛПО Dragoon 10 Aug, 2017 @ 8:10am 
I like that they always drop thier weapons. It mkaes far more sense than a %. I also think that as for thier price, anytime you get rais with a lot of enemies you will get a lot to sell. I think the cost of the charge lance should be a little bit more than the price of an assualt rifle. Remeber these are not easy to get weapons and the price should reflect their abilities.
Nofal 4 Aug, 2017 @ 6:03pm 
non steam download?
Doc Savage 24 Jul, 2017 @ 2:23am 
There really needs to be a way to use these for everything other than shooting. Dismantle / destroy / trade etc. I'd also like to see a % drop, not a definite. You get too many of these things pretty quickly.

Maybe most drops are damaged weapons that require repair to use. And as mentioned below, not worth too much in trade but enough to make it worth taking the time to sell.

This is a nice concept, but it really needs fleshing out to make it a must have for me.
Molecular Nanoscientist 23 Jul, 2017 @ 12:54am 
Is there a way you can add an (optional) research tree branch (e.g. spacer-tech level) to unlock occurrence of mechanoids dropping their weapons when incapacitated/dead?
Beaver 21 Jul, 2017 @ 1:01pm 
I've gotten charge blasters from scythers and I just got a minigun, but it is pretty rare
Foxxa 3 Jul, 2017 @ 2:17am 
Nice!
funestis 18 Jun, 2017 @ 7:02am 
Where is position for those weapons in stockpile space list?
OziOziOiOi 17 Jun, 2017 @ 7:06pm 
This is a great mod that I am really enjoying but, as Fernando pointed out, there is no way to smelt or destroy the weapons procured without leaving them in the sun or burning them, and this seems such a waste ;) Has there been any progress with integrating the dropped weapons into the standard weapons list so they can be smelted/cremated? Additionally, imo the weapons shouldn't have much market value at all - the mod would probably be too OP if so, particularly in early game.
Deagroth 17 Jun, 2017 @ 10:57am 
I love this, it's always so frustrating when you wipe out a large group of mechanoids and don't really get anything from them except for some skill points from the fight (if turrets and traps didn't take them out first).

@AriLagi, You do realize that there is a legitimate DRM free version of the game that isn't on Steam right?
Oh Hello There 15 Jun, 2017 @ 6:02pm 
@Yasha The centipedes always drop their miniguns but now all mechanoids will also drop charge lances, inferno cannons, and heavy charge blasters if they have them equipped.
Yasha 14 Jun, 2017 @ 8:44pm 
I'm pretty sure they already have a chance of dropping their guns, it's just not common. I'm 100% positive I've got a couple miniguns from the centipedes.
FlafiG 13 Jun, 2017 @ 11:58am 
:ss13ok:
Velia 12 Jun, 2017 @ 10:23am 
@booby no they cant , because i know you doens have the game on ut library
1 10 Jun, 2017 @ 7:43pm 
Can you link the url to the fourm for downloading please?
:steamhappy:
termit9511 10 Jun, 2017 @ 11:51am 
Put on any File host service please
Hastur  [author] 9 Jun, 2017 @ 11:34am 
@FERNANDO I will work on a solution to that, I didn't realize they had no market value
termit9511 9 Jun, 2017 @ 11:30am 
выложи на любой File hosting service пожалуйста
Fernando 9 Jun, 2017 @ 9:38am 
This is great, but the guns have no market value (cannot be sold) and can't be broken down for parts. They slowly pile up unless you leave them outside or just delete them in dev mode.
Mitz 8 Jun, 2017 @ 4:37am 
holy shit
YES
mr t 8 Jun, 2017 @ 12:35am 
thank jou