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My only irritant is the tiny exploit of getting 1000 food out of 200 foods worth of mats, but that's easy enough to fix myself with an ini change.
For those who also want to make the material:food ratio 1:1 this is the code to add to the game.ini
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Compressed_Meat_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false)))
Would be awesome if it healed similar aswell.
Fatal error!
VERSION: 271.25
ShooterGameServer.exe!UPrimalItem::IsCooldownReadyForUse() (0x00007ff61053785b) + 524 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2258]
ShooterGameServer.exe!APrimalDinoCharacter::GetBestInventoryFoodItem() (0x00007ff6104b2c2d) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:4529]
ShooterGameServer.exe!APrimalDinoCharacter::TamedDinoUnstasisConsumeFood() (0x00007ff6104d5f58) + 64 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:9912]
ShooterGameServer.exe!APrimalDinoCharacter::HandleUnstasised() (0x00007ff61049d895) + 0 bytes
I can't thank you modders enough!
can i rise the amount the meat can give?
I am using Primal Fear and the Daeodons have as basic stat nearly 900.000 food.