Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sometimes when construction bots are wandering it's because of the building priorty, but I discovered that it MAY BE coused bo roof area. I have a really big base inside of a mountain so there are many "discovered areas" which needs to be roofed. So the solution is ths: once your roof is build use the "igone roofing area" button.
After I did that robots stared to work again.
Hope this will help u guys!
It's not working :(
It seems that the priority of the colonists overrides the construction bots orders.
If you set construction priority to 3+ they don't work.
Just set priority back to normal.
I had some issue, at first they worked perfectly but after a while (and with a big designation area) they stopped working. All sites have enough materials and are just ready to start construction but robots are not going.
If it may help I have the Job Splitter mod, may that be the cause?
Thanks!
Creator of another robot here.
Farming robot is impossible at the moment, it's the same strange bug that prevents this one from being able to build roofs.
The problem lies in Base Robots, which hasnt been updated in over 3 months.
This robot is refusing to build a fence
But does repairs things as the fluffly breakdown mod tells it to
how do i fix this?
honestly i wouldn't mind a bot that does joy activities lol. image bots playing poker or horseshoes :)
Another option is to zone them out from the console.
I'm using the Training Console mod, and the construction robots train using it (in cooking, at the moment).
go to AIRobot_Destroyed.xml and at the bottom after cost list add
<thingCategories>
<li>CorpsesMechanoid</li>
</thingCategories>
this should allow the robots to be dissasembled at a machining table.
Does Base Robots only have 5 robot mods for it or am i missing something? I have hauling, hunting, construction, cleaning and mining.
They are all very nice, thx for that, but iam not able to automate stone cutting as it seems
However, i kept the robot running after i gave up on it. A few ingame days later it started working like hoped. It also keeped working like i wanted after that. Sooo... 4 days warm up time?
Tried taking everyone else off the working job, turned hauler robots off, making small workzones, checked if needed stuff was in stockpile zones. Nothing.