Cities: Skylines

Cities: Skylines

Small Trees Cluster. Easy Forest!!
38 Comments
ilcicci1983 3 Dec, 2021 @ 4:10pm 
Love this assets, i use it in almost all my maps. We have got a lot of great quality trees to chose on the workshop, but very few cluster of trees like this one. And it is a foundamental assets, everyone want to cover the map with trees but you cant do it with high detailed ones. Pdelmo we realy need a new low Poli cluster of trees:; maybe even bigger than this one. This one of the ONLY two cluster i've found , the other is this one (great asset)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2466155720
loomax 13 Aug, 2021 @ 3:29pm 
I love these trees. It looks fantastic in my rainforest.
Segababa 4 Jan, 2021 @ 9:17am 
thank you for research and sharing it.
74091796519793665 1 Jan, 2021 @ 8:57am 
@Segababa I did a quick search in the discussion forum. Please check this:

https://steamhost.cn/steamcommunity_com/app/255710/discussions/0/2791563692135324570/

https://steamhost.cn/steamcommunity_com/app/255710/discussions/0/2993169283947391609/

Also, results in google search engine:

https://www.google.com/search?q=cities+skylines+trees+growing+on+roads

General knowledge about trees.

Before you begin to build something, you should delete any trees in the area where you want to plop a building, road, etc. If you don’t do that, trees are not going to be removed, they are just going to get hidden. After deleting/eliminating/bulldozing them, you are going to free and space in the trees counter, where the vanilla limit is 250,000.

For this, you can use the standard vanilla bulldoze tool, marquee selection and delete with move it (not recommended if you are going to select to many trees), or the tree brush in the mod Extra Landscaping Tools.

pdelmo  [author] 31 Dec, 2020 @ 11:24pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502750307 this mod let you use the map making tools in game sub to it. turn it on in content manager and you can use a tree brush to remove or place lots of trees at once
74091796519793665 31 Dec, 2020 @ 11:04pm 
@Segababa hardly I think your problem is due to this particular tree or any other tree. A tree is just tree, an asset that will not cause such kind of problems. You really should check what mods you have installed and if they have any conflicting behavior. I know some mods related to trees can cause this behavior you are experiencing. Check the discussion forums for more information.
pdelmo  [author] 28 Dec, 2020 @ 1:22pm 
don't use this asset then.. simple if you unsub they will just disappear from your game no problem
Segababa 28 Dec, 2020 @ 1:05pm 
hello, when you build roads over those trees, some of them does not get deleted and remain on roads and the buildings and you need to do micromanagement to remove them.
RoomMic 4 Apr, 2020 @ 11:21am 
nice
pdelmo  [author] 3 Apr, 2020 @ 7:08pm 
no
NameInvalid 3 Apr, 2020 @ 6:07pm 
Can someone make a version without the trunk? Cuz when you use it to make vast forest, the truck won't be visible anyway - the LOD of the trunk also cause a bit of pixel flickering problem, so it's better to just not having it in the first place...
VanRichard's II 2 Apr, 2020 @ 1:02pm 
how to make trees infinitely????
LemonsterOG 22 Mar, 2020 @ 8:33pm 
I'm asking because I wanted to make a group of them in Forest Brush, but I can't if I don't know what the individual tree names are. Did you make this group independent of your individual trees or are the trees in this cluster pick from ones you've already made that I can subscribe to?
pdelmo  [author] 22 Mar, 2020 @ 5:15pm 
did not make this after any tree in particular . more just a generic tree cluster
LemonsterOG 22 Mar, 2020 @ 9:54am 
@pdelmo -- What are the individual tree names included in this cluster? Thanks. :smileyflag:
LeeNash 31 Aug, 2019 @ 6:43am 
Big trees cluster low poly would be appreciated
Rex_Luminor 20 Aug, 2018 @ 7:08am 
Yeah, well I just had to comment. I mean your other trees and grasses are great too, so...
pdelmo  [author] 20 Aug, 2018 @ 12:16am 
no worries thanks for the comment
Rex_Luminor 19 Aug, 2018 @ 2:25pm 
I'm basically just gonna say the same that everybody else said: I love this cluster! It's so versatile and seems to have a neglegible impact on performance (at least for me). Thanks so much for making this!! :highlvl:
SuMmEr BrEeZeS 17 Aug, 2017 @ 9:46pm 
Anytime, keep them coming. My city is covered in your trees!
pdelmo  [author] 16 Aug, 2017 @ 6:44pm 
thanks SuM
SuMmEr BrEeZeS 13 Aug, 2017 @ 10:20am 
This is awesome! Thank you for creating and sharing!
pdelmo  [author] 19 Jun, 2017 @ 4:31pm 
:D ty pug
PugGaming 19 Jun, 2017 @ 9:42am 
One of the best! No wonder it made it into the Weekly Asset Roundup - https://youtu.be/1Qny50S-J7I?t=208 Keep it up bro :D
pdelmo  [author] 12 Jun, 2017 @ 2:39pm 
thanks guys :D
core79 12 Jun, 2017 @ 7:23am 
Absolutely fantastic as always :)
sevenof9 10 Jun, 2017 @ 5:07pm 
Love this.
Blue Zoo 10 Jun, 2017 @ 12:24pm 
Thanks for this. You rock!
MasterPainBP 10 Jun, 2017 @ 7:50am 
love it
pdelmo  [author] 9 Jun, 2017 @ 5:29pm 
@eightsin this should work for most themes just not snow. but thanks for the suggestion. and thanks all for the comments :D. I do love the comments .
Slick Gamble 9 Jun, 2017 @ 2:31pm 
YES. :steamhappy:
headlock 9 Jun, 2017 @ 9:22am 
incredible how hq it looks! you kill the cc game everytime.
PHTN 9 Jun, 2017 @ 7:38am 
that's what i need, :steamhappy:
CityDave 9 Jun, 2017 @ 2:18am 
Verrrrry useful
SogDexFogDucker 9 Jun, 2017 @ 1:06am 
Wow better than the other one!❤
SonOfNitrous 9 Jun, 2017 @ 12:37am 
lod is really great! awesome coverage look :steamhappy:
Macronomicus 8 Jun, 2017 @ 8:55pm 
these are so great for coverage :D
eighthsin 8 Jun, 2017 @ 5:16pm 
It would be awesome if there were a few sets of these allocated to map themes like 'boreal', 'tropical', 'temperate' etc just so it's easier to know the style and we can get busy spamming them all over our maps!