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(Technical stuff: an update to cURL meant the SSL certificate used was no longer accepted by TtS, although it worked in browsers.)
I messaged you via your website too but thought I'd stop by here as well. Your Battle Atlas mod is absolutely superb. I had two issues using it but otherwise it's perfect!
1. When I drop the tiles in, they're all shaking - have you seen or heard of this before? If so, how do I fix it?
2. Arid, Cave Tunnels, Lava, Tree City, Woodland, Cave Mine, Cave River, and Hell Fire are all missing tiles via the error: WWW Image Error: Failed to Receive Data"
I hope that's specific enough for you to help! Also would love to help you collect other tile sets to add to this if possible.
Thanks so much!
Works very well when you fuse tiles FIRST. An awesome tool for throwing down random battle maps for "5 Leagues from the Border" type skirmish games.
As to how I am using them, for now I'm basically "destroying them". I'm also pretty new to tabletop sim so there's a lot to "study". I will be running a DnD offline session/campaign soon so this will allow me to manage locales for combat and encounters, I don't plan to run online. I tried all your tools and if you're looking for feedback, here's my 2cts:
-ONE WORLD, not for me. At least not at this time. I found it overly complex the part of creating scenarios in the "mini-map", saving the "marks" and going back and forth. I found the tutorial simple enough but at the moment I was strugling to grasp the concept! Because I don't need such an in-depth tool at the moment,I didn't really dive into it.Will probably in the future.
-Bar Keep is very useful. I was planning on using it but for some reason some assets aren't compatible with the tool. I left you a report on the Bar Keep page.
-Skytools is very ingenius, had no issues with it even off table.
- Battle Atlas, this is your best work yet. The hiDEF is most welcome, the author did an awesome job on each tile and I'm hoping you get more artists on-board. If you could bundle it with the skybox without the aditional need for tinkering it would make for a stronger tool overall. There's another "issue" I found: it's not compatible with "support tables", being that I can't use it without being laid at the main table for some reason. I like to keep my table "as cleen as possible" and resort to additional table support for extra units, maps, assets, etc.
Nothing i said above should remove merit on the awesome tools you've built. They have a purpose and they work. That's enough and way more than anyone should actually expect for non-paid work. Your mods deepen the level of use for the sim and are invaluable in providing much needed support for anybody who uses this for DM'ing.
If you ned a beta tester, let me know. Keep up the good work.
I think I have it all except for the "sinking" part. How do I sink the object? Thats probably akin to how layers work, in a way, but I'm at a loss here.
Is it possible for the next update to allow the use of skybox with it? Currently the fog tiles are always bellow the tiles generated by the "battle atlas console".
Keep up the awesome work.