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In addition to the Alternative Early-Game Quest Line for the Outpost mod that I've mentioned before, I've recently released a new mod that'll make dungeons more plentiful, yet no longer resource-intensive, for these kinds of epic-sized worlds: Village and Dungeon Biomes .
Stay tuned for more mods to come!
Alternative Early-Game Quest for the Outpost , which replaces the quest to search for and repair ancient gateways on the surface of garden planets with a quest to repair the ship's long-range teleporter (which would still require core fragments), which would grant the player the ability to teleport to the Outpost using SAIL, the same way they could teleport to mission locations.
I've noticed a bug where are all planets appear larger than gas giants on the nav map, though.
that 10x is way bigger than it sounds, I made it all the way around once and I think I may drop the size :3
1 on Small and Very Small planets.
1 to 2 on Medium.
and 2-3 on Large.
It'd be neat if this author could figure that out, and I'm rooting for 'em. Take your time.
Also, I did some calculations. Without any Planet Size mods, Medium worlds are 12 7/8 miles across. I'm betting Earth is a Medium planet, so to make it more realistic, a 2k Planet Size Increase mod would probably be in order. Though... I'll just wait until you can sort some things out.
Cheers!
I think I know how to do it, a bit
planet size mods are really simple
Nice to see people notice what book it comes from though
Here's if you want just a few big planets
That'd be problematic with the gate
I've spent roughly 3 hours reaching the gate to be able to reach the outpost.
use at your own risk of disk space issues