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last time I used this it was perfectly functional - other than the fact other players could interact with it which is highly inconvenient caus they can just turn it off, so I had to place inside a box room and admin lock the door
加入QQ群:138535385,免费下载使用
模组ID:943954208
模组中文名称:刷怪拦截器
模组英文名称:Spawn Blocker v2.13
数据更新时间:2021-11-14 12:17:42
印痕数量:1
物品数量:1
恐龙数量:0
结构数量:1
软件下载地址 :(https://)wwe.lanzoui.com/iJYTswxgesd
网址有括号,自己去掉一下
当前软件版本1.11,数据版本1.1
I think the added bonus potential of being able to filter which spawns it stops could be very useful for a lot of reasons, but I think it should be an option in the .ini to allow player to do so or not as it could be very OP as well.
Address 46.251.234.144:20600
https://steamhost.cn/steamcommunity_com/groups/lsn-guerraporragnarok
http://arkfuturista.webnode.es
https://ark-servers.net/server/110467/
ServerIP: 192.99.21.89:27033
Server Info:
Map: Ragnarok (Offcial DLC)
FREEFORM ROLEPLAY LIKE THE FAMOUS TWITCH RP SERVER
Difficulty: 4.0
Maximum player level: 818 (Before Assenstion)
Wild dino max level: 550 avrege dinos 1080 speacial creatures (Max Tamed is 1500.)
50x XP
25x Gathering
50x Taming
50x Egg hatch speed
50x Baby mature speed
Dinos Can breed every Hour
Crop growth speed Multiplied
Longer days & shorter nights
Unlock all engrams at max level
Stats for dinos & players multiplied
Structure limit on saddles/rafts Quadrupled.
MAIN MOD IS: ARK Eternal , Promethius And ForeWorldMyth.
Gamma enabled
ORP2 MOD ENALBLED
NPC BUSH PEOPLES!
SERVER EVENTS EVERY SATURDAY!
AVATAR ARK!
Naturalisim2!
CAPITALISIM MARKET PLACE!!
HIDDED ASSENSTION TERMINALS AROUND MAP!!!
MODS:Mod Collection Can Be Found At: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771964727
DISCORD SERVER INVITE : https://discord.gg/WkhfXA5
Unless it's only purpose will ultimately be for placing inside base walls for the few who have trouble with dinos spawing within their base perimiter?
Mainly getting this for the wild wyverns
As I mentioned in my first comment, we tried removing them via .ini as YES! THAT is what we wanted.
For some unfathomable reason it does not work. I can't figure it out for the life of me. I have have even moved those commands:
NPCReplacements=(FromClassName="Eel_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Ammonite_Character_BP_C",ToClassName="")
From mid-level to top.
I have tried copy/paste and manual input.
I have checked and rechecked the codes.
I have wiped dinos 4x and wiped only those species at least 4-5 x
I'm at a loss.
The should NOT be spawing on the map.
I have numerous NPCReplacement commands in my game.ini and they work just fine, these are the only two that do not.
Also what he means is all WILD dinos get despawned the second they touch it.
Your tames are perfectly safe.
But again i'd just have edited the code for the areas to make those 2 dinos crazy rare or removed them entirely.
__________
What do you mean by "wandering dinos"? You do not mean tamed dinos on wander, right?
This will never despawn a TAMED dino under and circumstances, right?
As far as allowing dinos that have spawned elsewhere to run through the field, will this be an option configuraable in the .ini? A "Dino Free" zone, or at least non-passive dino free zone.
I love the idea of picking which dinos you want despawned when coming in contact with the field -- ALWAYS -- not just when they happen to spawn in it.
If I am trying to, say, keep out eels, I want any wild eel that spawns anywhere and wanders through the field to be despawned, not only the ones who spawn directly within the field.
We have done multiple dino or elle/ammonite wipes but they spawn back as quickly as we get rid of them --- and each wipe crashes the server because there are umpteen THOUSANDS of them at any given time.
It's CRAZY. Drops our fps to stuttering depths after a while. Then we wipe and it's good for a little while till they overpopulate again. Wipe. Crash. Reboot. Play. Wipe. Crash. Reboot. Play.
I just installed about 25 of these yesterday and it has created an amazing work around for this unsolvable problem.
Sry for my bad englich and thanks in forward.
@FuffyFan Thanks for the heads up! I've been able to recreate that happening for the raft as well, for some reason they are being classified in the same category as dinos, until placed. We'll get a fix for that in the next release.
I do have Annanuki Genesis installed among other mods, but that's the only one I have that adds/alters dinos at all.
is this the bug where wild dinos despawn and the mod isnt affecting Onyx and spiders???
seems to be one of the more useful addons ive seen so far in theory
also the dinos name is meant to be red in the settings to actively work on them right? or have i done that wrong?