Garry's Mod

Garry's Mod

gm_glen
29 Comments
Doe Nut 19 Feb @ 12:49pm 
Glen who??
batman193989 17 Mar, 2023 @ 10:32pm 
bagels
mimic 6 Mar, 2023 @ 1:42am 
RRANLYNXAAI BATSRAINARITYRUSSTTYYPANDA TECHCAPTAINGRAPE?
crazynate9 17 Feb, 2018 @ 6:57pm 
thank you.
Kofuku  [author] 17 Feb, 2018 @ 5:59pm 
I'm using the measurments as much as I can, as making everything perfect would take awhile, but i'm still trying to make everything similar to the game :D. If I ever need help with measurements, i'll be sure to ask :D
crazynate9 17 Feb, 2018 @ 5:36pm 
will you use the measurements of humans i gave to scale it correctly?
crazynate9 17 Feb, 2018 @ 5:35pm 
i realy enjoyed taking measurements. it feels sad knowing that it was useless in the end. can i incase the program is struggling to get them right or is confusing the texture with the backround?
Kofuku  [author] 17 Feb, 2018 @ 5:28pm 
I have already started work the city! :D I have a program that automaticaly measures everything, but thanks for the help anyways :D. Theres no need for you to do any more measurements though, sorry :P.
crazynate9 17 Feb, 2018 @ 5:24pm 
can i help with providing more pixel measurements?
crazynate9 17 Feb, 2018 @ 5:22pm 
the hole for the button is 6 pixels wide and 3 pixels tall the spaces in the railing are 11 pixels tall, there are alot of pixel measurements needed the pots arround the bed are 11 - 14 pixels high and 8 - 10 pixels wide, the bed is 24 pixels wide. I will reply later with more pixel measurements soon. I will need more time to get other measurements of human models. if your wondering if the man is average hight the pixel measurements for all the scientists (aka the only other humans i could find in the game) are 40 to 42 pixels tall.
crazynate9 17 Feb, 2018 @ 5:22pm 
will you try to do the city?
i have some pixel measurements that might help
if you would like to make it into a map here they are.
the man you meet at the elevator is 41-42 pixels (including hat) the elevator is 48 pixels tall the part of the eleveator tower that is sticking out is 112 pixels wide, the elevator tower is 176 pixels wide, the railing is 14-15 pixels tall, the windows in the backround are 12 by 12 pixels in size. I was wrighting this comment earlier then i accidentily closed it and lost all progress so i need to do alot of measurements still. the floor tiles in the room with the door are 16 by 16 pixels, the item that holds the button is 19 pixels tall 10 pixels wide, its too long to post for every measurement so i will divide it into 2 seperate comments
Kofuku  [author] 9 Feb, 2018 @ 8:28pm 
It atleast gives me a layout of how to combine the maps though, so that helps xD
Disruption 9 Feb, 2018 @ 8:20pm 
Cool
Kofuku  [author] 9 Feb, 2018 @ 8:19pm 
Heres a sneak peek at some props im working on for the map, gm_refuge, Theres not much right now, but I'm making lots of progress :D

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1294740304
Kofuku  [author] 9 Feb, 2018 @ 8:17pm 
Thats a good idea! Though, I'd first remake barrens, because its pretty bad xD, but if I feel up to it, I'd combine them, and maybe add some more areas :D
Disruption 9 Feb, 2018 @ 8:12pm 
once you make the city area someone or you should combine all the maps:os_prophetbot:
Berry 26 Jan, 2018 @ 3:43pm 
:D
Kofuku  [author] 26 Jan, 2018 @ 2:42pm 
I'm trying my best to make the city area, though, it might take sometime, but I hope to make it one of my best maps :D
TiredBui 26 Jan, 2018 @ 1:41pm 
Someone should make the city area too!
Berry 3 Jan, 2018 @ 3:15pm 
yea
Atacolyptica 2 Jan, 2018 @ 2:22pm 
its a shame so few people know about oneshot
depressedpaperratgirl 5 Dec, 2017 @ 4:02pm 
Yay Refuge
Make music and black skybox.
*on refuge*
Arbeo 4 Dec, 2017 @ 6:04am 
Ah, don't worry, I know map making can be quite frustating or tiring, specially if real life is bothering you.
Kofuku  [author] 3 Dec, 2017 @ 7:00pm 
I've mostly stopped mapping for the moment. When I will finally get back into it, I will update the map, aswell as hopefully upload the gm_refuge map.

Sorry for the wait :P
Arbeo 3 Dec, 2017 @ 2:28pm 
Please tell me this map isn't dead
depressedpaperratgirl 22 Nov, 2017 @ 12:31am 
add music and black skybox!:os_pancakes:
NUM NUMS 20 Sep, 2017 @ 11:48am 
oh my god this is amazing
evil AND messed up... 11 Jun, 2017 @ 8:30am 
Great map