Medieval Engineers

Medieval Engineers

DF - Free Resources
36 Comments
KrustenHix 26 May, 2021 @ 10:39pm 
Can you make a version for Klay and Ore pls? I wil make Produktion Buildings like in a rts Game for the basic resorces
SteelNorthman 28 Mar, 2021 @ 2:11pm 
This is a great mod, but I have noticed that on some worlds the Lumber Stockpile generation doesn't work, while Logs and Stone do. I have some knowledge of programming so I looked through the scripts and it seems everything is correct and should be working. Not sure if others have seen this issue too.
BC-BlindPANIC 10 Nov, 2019 @ 7:30pm 
thx you
Deepflame  [author] 10 Nov, 2019 @ 9:02am 
Just pushed a fix for the loading issue, it was checking if the game is the server in a way that seems to no longer work.
BC-BlindPANIC 8 Sep, 2019 @ 2:05am 
this mod works fine when you 1st start a new world
but if you place stockpiles and reload it says error loading the world
if mod is removed world loads
king97killer 2 Sep, 2019 @ 2:57pm 
can you plz fix this mod i love using it it really helps
Silence 6 Mar, 2019 @ 12:41am 
I can confirm this mod is breaking the loading of worlds at the moment as soon as stockpiles are placed if you try to load back in to your world it will fail. I guess it's back to the tedium of chopping trees for me! :(
jaromito 4 Mar, 2019 @ 11:22am 
Mod started working fine after uninstal and clean install the game (I use 79 mods)
DENDEN 3 Mar, 2019 @ 6:13pm 
its not working for me anymore it worked like twice now its not at all but every other mod i use works when i use the mod then start the world it says error loading the world but when i take it off the mod list everything works?? need help please
Deepflame  [author] 20 Feb, 2019 @ 10:04am 
No problem! :)
BC-BlindPANIC 16 Feb, 2019 @ 12:19pm 
thx for the update m8
Kastema 6 Aug, 2018 @ 11:46am 
this mod would be nice on bigger servers (admin only) like the traders mod
a-bullet 2 Apr, 2018 @ 11:46am 
lovely mod once you have "dedicated places" like a lumber hut and a stone quarry.
it seems to completely fill my storages though. is it affected by inventory multiplier by any chance? (playing on x10)
Babbayega 28 Feb, 2018 @ 11:17am 
i am having difficulty getting the addon to work. is this compatible with addons that increase stack size, or other storage box sizes? also, is there a large stone version planned?
=Nexus= ™ 24 Feb, 2018 @ 5:22am 
You ROCK! Thank you!
Deepflame  [author] 22 Feb, 2018 @ 10:04am 
Updated for 0.6.2! :)
=Nexus= ™ 21 Feb, 2018 @ 5:49pm 
Thanks Deepflame. No rush I totally understand.
Deepflame  [author] 21 Feb, 2018 @ 3:47pm 
I've been busy with work the past few days, but I'll try to fix it soon. :)
=Nexus= ™ 21 Feb, 2018 @ 6:23am 
Is this mod dead? :( It's not working any more for me.
=Nexus= ™ 17 Feb, 2018 @ 3:07pm 
Please update
=Nexus= ™ 17 Feb, 2018 @ 3:03pm 

at VRage.Library.Compression.MyZipArchive.OpenOnFile(String path, FileMode mode, FileAccess access, FileShare share, Boolean streaming)
at VRage.FileSystem.MyZipFileProvider.TryGetZipArchive(String zipFile, String subpath)
at VRage.FileSystem.MyZipFileProvider.<GetFiles>d__0.MoveNext()
at System.Linq.Enumerable.<ConcatIterator>d__59`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at VRage.Session.MyModManager.LoadScripts(MyModContext modContext)
=Nexus= ™ 17 Feb, 2018 @ 3:03pm 
This Mod is no longer working for me :(


2018-02-17 02:57:51.426|Main thread> Error: Error loading mod: DF - Free Wood & Stone, exception occurred: File contains corrupted data.
at MS.Internal.IO.Zip.ZipIOEndOfCentralDirectoryBlock.FindPosition(Stream archiveStream)
at MS.Internal.IO.Zip.ZipIOEndOfCentralDirectoryBlock.SeekableLoad(ZipIOBlockManager blockManager)
at MS.Internal.IO.Zip.ZipArchive..ctor(Stream archiveStream, FileMode mode, FileAccess access, Boolean streaming, Boolean ownStream)
at MS.Internal.IO.Zip.ZipArchive.OpenOnFile(String path, FileMode mode, FileAccess access, FileShare share, Boolean streaming)
wizzy 7 Dec, 2017 @ 2:56pm 
I agree with =Nexus= I LOVE THIS MOD especially since we no longer have servants game is really grindy but this mod fix's that THANKYOU
=Nexus= ™ 28 Nov, 2017 @ 5:28pm 
Love this one! Thank you!
Deepflame  [author] 25 Nov, 2017 @ 6:38am 
Fixed for 0.6 :)
≠, Warrior of Love 24 Aug, 2017 @ 12:43am 
The stone stockpile doesn't seem to fill at all for me. Might be a conflict with another mod, but I haven't tested to see.
Pescatore 11 Aug, 2017 @ 10:36am 
Hi,

i am using the Ease of Life mod and your Free Wood & Stone mod.
All works fine, but the Stones only fills up only 17 for 33 available slots. The logs stockpile works well and fills the complete 33 slots.
Deepflame  [author] 20 Jun, 2017 @ 12:33pm 
Fixed!
Deepflame  [author] 20 Jun, 2017 @ 12:26pm 
Ah, I need to update my own mod too. xD
StefanLippetal 20 Jun, 2017 @ 11:37am 
Gute MOD, sollte meiner meinung nach als option zu den Karteneinstellungen. Macht bei mir seid dem heutigen Update darstellungsfehler.

Google Translate:
Good MOD, should my opinion as an option to the map settings. Makes with me are the today update display errors.
Jameegi 18 Jun, 2017 @ 3:12pm 
This is a helpful mod! Do you think you could do it with iron & maybe food?
king97killer 13 Jun, 2017 @ 3:47pm 
is there any way you can make this fill your storage or make a diffrent mod that dose it can i just want to build in survivle and not have to worry about gathering lots of things for houres just so i can build
Blood Red Sandman 12 Jun, 2017 @ 7:16am 
Magic is heresy !
Köbi 11 Jun, 2017 @ 3:54pm 
Thank you Deepflame! This is magic. (I was the one who asked for that spawnItem magic.) I dont really want to get into C# and scripts, because all the other stuff allready takes that much time... But it would give soooo much possibilities! And I kinda want that too. And now I need to! :)
Deepflame  [author] 11 Jun, 2017 @ 11:57am 
I recommend Visual Studio 2017 Community Edition. There is an official setup guide available at http://www.medievalengineerswiki.com/index.php?title=Official_Content/Visual_Studio_Setup_Guide and many more official modding guides can be found there. :)

My mod also contains a Visual Studio 2017 solution file, so you can use it as an example.
CaptainC11 11 Jun, 2017 @ 11:50am 
I might have to get into modding. This would be a great start point for an "automation" mod. For example, without placing actual helper NPCs, if you have quarters for them, the "invisible" helpers are theoretically running around gathering supplies. Maybe even have a way for them to finish blocks you place. What code IDE works best for modding ME?