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but if you place stockpiles and reload it says error loading the world
if mod is removed world loads
it seems to completely fill my storages though. is it affected by inventory multiplier by any chance? (playing on x10)
at VRage.Library.Compression.MyZipArchive.OpenOnFile(String path, FileMode mode, FileAccess access, FileShare share, Boolean streaming)
at VRage.FileSystem.MyZipFileProvider.TryGetZipArchive(String zipFile, String subpath)
at VRage.FileSystem.MyZipFileProvider.<GetFiles>d__0.MoveNext()
at System.Linq.Enumerable.<ConcatIterator>d__59`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at VRage.Session.MyModManager.LoadScripts(MyModContext modContext)
2018-02-17 02:57:51.426|Main thread> Error: Error loading mod: DF - Free Wood & Stone, exception occurred: File contains corrupted data.
at MS.Internal.IO.Zip.ZipIOEndOfCentralDirectoryBlock.FindPosition(Stream archiveStream)
at MS.Internal.IO.Zip.ZipIOEndOfCentralDirectoryBlock.SeekableLoad(ZipIOBlockManager blockManager)
at MS.Internal.IO.Zip.ZipArchive..ctor(Stream archiveStream, FileMode mode, FileAccess access, Boolean streaming, Boolean ownStream)
at MS.Internal.IO.Zip.ZipArchive.OpenOnFile(String path, FileMode mode, FileAccess access, FileShare share, Boolean streaming)
i am using the Ease of Life mod and your Free Wood & Stone mod.
All works fine, but the Stones only fills up only 17 for 33 available slots. The logs stockpile works well and fills the complete 33 slots.
Google Translate:
Good MOD, should my opinion as an option to the map settings. Makes with me are the today update display errors.
My mod also contains a Visual Studio 2017 solution file, so you can use it as an example.