Tabletop Simulator

Tabletop Simulator

Remote Control Cars
40 opmerkingen
Lundo Jelding 1 dec 2022 om 19:39 
It seems like my game fails to load in the model and/or the scripting, everything else works fine (I can even load it under a different model but then it still won't move), any idea what I could do about this?
SigmaSix 28 okt 2022 om 21:35 
Is there any way I can make cars of my own using the same script, just with a different model? I can get the gist of attaching the camera, but not able to control the cars outside of turning left or right with them once I do this.
youstube_ 1 mei 2022 om 6:34 
how does it work? i cant get it to work for apparentt reasons
shadowyblade 30 apr 2022 om 22:56 
Works perfectly as advertised. Thank you so much. Do I have permission to use this car in a workshop item of my own? I want to use it as one step in a rube goldberg machine I have planned out.
Coping Kobold 28 jul 2021 om 11:07 
@ZenyphL that's not the only reason. For some reason the car isn't detecting some custom tables as "Ground", in which case floor detection has to be disabled for the cars to run. Take lallander's large hexagon table for example.
MetalDude 27 jan 2021 om 22:32 
warnig! Breaks if tries to apply this to miniatures!
pato 27 okt 2020 om 14:10 
is so cool
pato 27 okt 2020 om 13:49 
i have the numpad lock XD
pato 27 okt 2020 om 13:48 
dosent work
ZenphyL 7 jul 2020 om 14:52 
i've discovered why many people have problems with racing workshops: you MUST set physics to FULL, anything else doesn't work, if you add that to your instructions ratings gonna improve, cheers and thank you for doing this script, you deserve much more then 3 stars
Markimus  [auteur] 18 jun 2020 om 12:32 
It's working for me? I've sent you a friend request maybe we can figure out what's going on.
Assassin Fennec 1 jun 2020 om 8:37 
it does not make any sense to me how do i get this to work pls do a video cus this is confusing
Markimus  [auteur] 4 apr 2019 om 14:21 
You can change a few variables at the top of the script, including the speed of the car. Try playing around with "MoveMax", "AccelerationSpeed", and "TurnSpeed".
Markimus  [auteur] 4 apr 2019 om 14:09 
That's a cool idea, though automatic scalextric cars is outside the scope of this project I'm afraid. :)
You're welcome to try and modify the code to make it yourself.
jwhittley 2 apr 2019 om 15:35 
I have played with the bases but with these digital bases can you assign speed variations if you can then you can weight the race car performances. What I envision is let's say 12 cars lined up on a walled track each with a digital speed assigned to it to keep them competitive. If you can figure out how to make them all go let's say by pressing the space bar and then when you wish to pause the race you just hit the space bar again. Forget about controlling the individual car and watch the race as it devdelops naturally. (a minature care race... wow!) off of my two year experimentations I had developed all kinds of races. Track and field, horse racing, stock car, chariot, but my current favorite is pursuit futuristic backs. Any way get back to me let me know if any of this is possible.
jwhittley 2 apr 2019 om 15:34 
I'm interested in this remote movement of these cars so I created off of the electric football vibrating game my own race track and raced a million races. The vibrating bases are pretty uncontollable unless you use guider pins then they can follow a walled track it's pretty cool but even cooler would be these cars running against each other on a walled track.
Zeke Wildfire 24 nov 2018 om 1:55 
Hello, Markimus! I have to say, I've loved this script - have had it for around the year.

I've started using the script for a roleplay of mine, when I found out a bit of a bug. It seems putting the car (we had the script set to a ship at the time) in a perfect cardinal direction sends the thing careening at ludicrous speeds, despite the way the script has been edited. Let me know what you think, I have the script and a video of the bug waiting to send to you whenever. Thank you!
DayzMasterChip 23 okt 2018 om 12:25 
Sorry, but could you tell me how to bind the function to the num pad?
Markimus  [auteur] 16 sep 2018 om 4:28 
What improvements would you like to see @WarsWorth?
WarsWorth 16 sep 2018 om 0:23 
Cool idea, poor execution, 2/5
spongee07 27 jan 2018 om 9:02 
this way I can also load the dice up on the ship and play keep away
spongee07 27 jan 2018 om 9:01 
Sweet, thanks man! I want to make one of the ships from the boardgame / mod "The Dutch East Indies" RC so I can make a full pirate armada tonight when my friends / fmily play table top tonight. They already get pretty salty when i have 3 or 4 cars going around the table ROFL!
Markimus  [auteur] 27 jan 2018 om 8:08 
Of course you can! Just paste the script into a different model. If the vehicle moves sideways, you might need to swap the X and Z values in the script. The script should have the necessary comments to help you to change anything.
spongee07 26 jan 2018 om 23:39 
Can i change the race car out for a differnt model?
Kulpas 30 nov 2017 om 13:56 
nah fam it doesnt work at all for me
Kulpas 28 nov 2017 om 1:38 
I'll look into it later. Assumed somethings wrong with the ground detection.
Markimus  [auteur] 27 nov 2017 om 11:24 
Does it not already? I thought I updated it to work with other objects too. You may need to swap the forward and side values in the script if the object is moving sideways.
Kulpas 27 nov 2017 om 10:32 
Can you make a script that works on every object?
Lorentius 23 nov 2017 om 18:11 
This is amazing. I love when people make original stuff like this, it makes TTS so much more fun.

Keep it up!
Alphadelta1608 28 okt 2017 om 9:22 
Thanks
Markimus  [auteur] 25 okt 2017 om 8:11 
The mod has been updated with a friendlier script. You can now type in the description the owner's colour to override tint ownership.
TEMPEST 23 aug 2017 om 15:00 
which variables can we modify to change car behavior?
Markimus  [auteur] 19 aug 2017 om 17:31 
I'll hopefully be able to make the cars a little more user friendly soon. We'll see.
Alphadelta1608 19 aug 2017 om 16:26 
how do i script this?
Markimus  [auteur] 17 aug 2017 om 3:57 
I've been planning to pair this with that map though haven't got round to updating it yet. I also want to make an infinite bag which will tint the car the colour of the player drawing the car to make things easier.
AGoat 16 aug 2017 om 21:25 
Pair this up with The Map That Everyone Owned and Initial D music, and you got yourself a good meme
:steamhappy:
Baryonyx 16 jun 2017 om 10:27 
Ah, you have to pick the precise player colors... well that makes sense I guess. I thought it would somehow work by a certain color margin. I have not noticed these buttons in the color picker so far. :P
Now it works, but seems like the car likes to get stuck on certain areas, like at the beginning of the first curve.
Markimus  [auteur] 16 jun 2017 om 10:09 
It's White by default. If you're not the White player when you load it up, you won't be able to control it. Right click on the object and tint it to your colour, or sit at the White position.
Baryonyx 16 jun 2017 om 9:56 
The car does not respond to whatever keys I assign the script buttons to.
jay_rab 11 jun 2017 om 18:28 
very cool, though for someone like me with a laptop I did have to rebind the scripting keys to be other buttons since I didnt have a keypad