Starbound

Starbound

100 times bigger planets
13 Comments
johnald the awesome 15 Jul @ 12:30pm 
okay so the size is getting out of hand...but i have a crazy request for all the sickos out there who want it...a 1000x bigger planets...if it crashes your pc...you'll know that you've done it.
SALVANTUS 29 Apr @ 7:16pm 
This mod is seriously amazing, adds a shit load of playability to every planet, the only issue I found is that when ur planet it 100x normal size, it makes getting through the starting planet very difficult because it takes a LONG time to find the teleporter, but if you are into that kind of long-run gameplay there will be no issues!
shadowwolftjc 22 Mar @ 11:09pm 
After finishing work on all those quest mods, I've finally started work on my bigger worlds project, as will be present within my newest collection: Epic-Sized Worlds Collection , of which this mod would be included within.

In addition to the Alternative Early-Game Quest Line for the Outpost mod that I've mentioned before, I've recently released a new mod that'll make dungeons more plentiful, yet no longer resource-intensive, for these kinds of epic-sized worlds: Village and Dungeon Biomes .

Stay tuned for more mods to come!
shadowwolftjc 1 Mar @ 6:32am 
Well, I think I've finally found (or rather made) a mod that could make this mod more desirable to play:

Alternative Early-Game Quest for the Outpost , which replaces the quest to search for and repair ancient gateways on the surface of garden planets with a quest to repair the ship's long-range teleporter (which would still require core fragments), which would grant the player the ability to teleport to the Outpost using SAIL, the same way they could teleport to mission locations.
GunMetal 25 Jul, 2023 @ 2:19pm 
I just wanted to point out to anyone using this mod, since I'm using this in my play-through (story and everything), you will not be able to do the final story mission which is to use The Ark and warp to The Ruin. It basically just warps you back instantly next to the ark.

I dont mod, but my guess is since The Ruin generates a random world in the form of an instance dungeon (instead of pre-made template dungeon) it may be set to generate at certain size, and this mod breaks that.

So if you want to finish the story while you have this mod on, you may want to disable it if you plan to fight the ruin then re-enable it once you finish.
NEARL 22 Feb, 2019 @ 1:21pm 
这个mod让我一开始找古代能源很耗时间。。。以至于我花了几个小时也没到目的地,我已经放弃了。现在我将要尝试10x的
ketch10 31 Dec, 2018 @ 8:17pm 
i wonder what happens when the world is super small
Double  [author] 9 Oct, 2018 @ 8:37am 
it's a joke at this point but I'll take this seriously and actually do xD
Dali 15 Sep, 2018 @ 7:36pm 
lets go for 1000x now boys
NerdCuddles 2 Sep, 2018 @ 4:35pm 
ant incompatibulitys?
Super Brasilis 16 Aug, 2018 @ 6:57am 
its good becuase of what the logic of you walk all the overworld planet in 1 day, it will be so much if a day planet has 3 hours to get night same to back at daylight.
Dunker 25 Jul, 2018 @ 4:23pm 
thank fren