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In addition to the Alternative Early-Game Quest Line for the Outpost mod that I've mentioned before, I've recently released a new mod that'll make dungeons more plentiful, yet no longer resource-intensive, for these kinds of epic-sized worlds: Village and Dungeon Biomes .
Stay tuned for more mods to come!
Alternative Early-Game Quest for the Outpost , which replaces the quest to search for and repair ancient gateways on the surface of garden planets with a quest to repair the ship's long-range teleporter (which would still require core fragments), which would grant the player the ability to teleport to the Outpost using SAIL, the same way they could teleport to mission locations.
I dont mod, but my guess is since The Ruin generates a random world in the form of an instance dungeon (instead of pre-made template dungeon) it may be set to generate at certain size, and this mod breaks that.
So if you want to finish the story while you have this mod on, you may want to disable it if you plan to fight the ruin then re-enable it once you finish.
here