Starbound

Starbound

Repaired Rage Stims
8 Comments
LazerRay  [author] 13 Jul, 2019 @ 11:01am 
I updated the CF forms version of this mod so far, I just need to figure out how to make the update here.
Boltte man 12 Jul, 2019 @ 10:06am 
Yeah I did notice that too on the logs when I was troubleshooting my crashes.
LazerRay  [author] 10 Jul, 2019 @ 1:54pm 
When I get the chance, I will look into a fix
Azure Fang 9 Jul, 2019 @ 7:54pm 
Heads up - Getting this in logs now:

[19:41:24.451] [Error] Could not apply patch from file /items/generic/other/orangestim.consumable.patch in source: C:\Steam\steamapps\workshop\content\211820\945460267\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "handPosition" to remove

Looks like CF may have changed the stims. "handPosition" no longer exists, and the Orange Stim appears to have been fixed internally.
Boltte man 2 Feb, 2019 @ 6:27pm 
Actually nevermind, I just realized I had this subbed: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=763007730 which is the same except his just adds a recipe and that's it, yours adds it to the loot pool and wizard merchant. I thought they were different...my bad....

It combination with this mod, brings this pack back from the dead completely!
Boltte man 2 Feb, 2019 @ 6:16pm 
Ah, might by why I haven't seen him....is there a spawnitem command to cheat it in so I can try it without waiting for the wizard or a random loot drop to occur?
LazerRay  [author] 2 Feb, 2019 @ 5:37pm 
The wizard is an extremly rare NPC, I have yet to find him in game, but his files were tweaked for this mod.
Boltte man 2 Feb, 2019 @ 7:15am 
...what wizard....?