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its been a while since i used this mod, i will have to check out the 'new' (new for me) stuff KSH put in for custom bots, i was aware they had made additions to visual effects and sound effects for them, but not looked in to it.
Fixed the beep and particle issue and added multiple variations of said doggos.
Some are stronger, some attack only grids, and as you know some.. explode.
Also each has their custom color. ^^
@SubSpecs the explosion is already active, but the particle effect is broken
MOD_CRITICAL_ERROR: Bring Back Cyberhounds
in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
This is probably important.
it would then rely on the animalspawn section of 'other mods' to have corrected that information
but errors like that can be ignored as long as it works as intended
MOD_ERROR: Bring Back Cyberhounds, in file: D:/SteamLibrary/steamapps/workshop/content/244850/945655546/1793018423112675782_legacy.bin/Data/PGD_fast_spawn_creatures.sbc
Resource not found, setting to null. Resource path: D:/SteamLibrary/steamapps/workshop/content/244850/945655546/1793018423112675782_legacy.bin/Textures/Models/Environment/Sky/EarthFarClouds.dds
MOD_ERROR: Bring Back Cyberhounds, in file: D:/SteamLibrary/steamapps/workshop/content/244850/945655546/1793018423112675782_legacy.bin/Data/PGD_fast_spawn_creatures.sbc
it didnt originally change planet defs, but then keen made the default spawn times stupid, and the distance oputside the hunt radius of the wolves so half the time they just ran away... i will fix the last line, id like to keep mods code free when possble, not many people play with plant stuff, and most people that like bots use MES anyway... so will keep it as it is
But if two mods are making changes to the same .sbc file, only one of them will "win". The game can only take one configuration. Personally I guess I do not need to care about "your" PlanetGeneratorDefinition, because I am using the spawning system of MES, so these spawn settings should not matter in that case, do they? And btw. the last sentence of your description is not true in that case.
But other people might wonder, why your mod or another mod is not working as intended. For example, it also conflicts with "Plant and Cook". So if you need help with the code, don't hesitate to approach me (on Steam or Discord).
overwriting the planet definitions is the only way to change the animalbots, i am not a coder. thats just the way it is, blame keen for having the animal bot entries in the main planet defintion.