Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=167282406&searchtext=multi+class
I use synergies and hacknslash though.
Are you able to balance the rogue class? I have to agree with Tusk Love, the class is with some problems
Could you take a look into it, if possible? Thank you!
They are also bugged - invisible - you can see only swords.
The class is fun though but not polished seems, didn't try other classes yet, and seems it will be more balanced with Synergies Mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=241947694&searchtext=synergies+compatible
Just as an offhand note, having both Torchlight Essentials and Synergies Compatible Torchlight Essentials isn't needed. You should only have one or the other. I'm assuming that they're the same mod based off how you described their names.
The important thing to remember in 3D Modeling (Meshing) is to not get lost with all those polygons and renders but to read them the same way a painter and photographer sees the world and faces around them.
It's tempting and useful to get very technical yet artists find that it's helpful to keep their eye on the intended goal and natural feel of their character or object.
Screenwriting, Storyboarding, or Concept Art can help draw out your thoughts and better mix them into your final product... the beginning scope of a project is not the end rather it is the first draft that can be changed at any time required.
Don't worry about mistakes- Ask questions- Always be ready to write quick notes to catch those good ideas any time of the day- create a society your characters can grow in- this stuff always promotes creativity.
Hope this helps! ^_^
3D and 2D are twins of the same design and will never be separated even with future tech simply due to how our eyes perceive reality.
Don't always run towards pure Red, Dark or Light- consider the range of neutral and dormant colors between those options... use them to set up your stronger colors and details on your characters.
Use many layers- just make sure that everything is working as a team and let nothing detract from another piece of work- every individual piece must be seen and felt in some way.
Consider a roster of characters (or visual details)- there is a "ring" of main players then every one of those has another "ring" of characters affecting their choices and it keeps going.
3D Modeling (and everything else) is not isolated- all art connects to each other in some way- always look for those connections and make something positive from it.
Don't be afraid of altered photography- no camera can truly capture what our eyes see- sometimes it's better to paint or sculpt something by actually looking at the way light reacts to it with your own eyes and using a program to change the colors of a picture which brings it closer to reality.
Don't assume that real life colors are always dull- sometimes it's better to look at any scene or object or person in life with multiple pictures each with a different light setting- there are more ways to snap a photo or capture colors working as a team on a complex curved surface than simply one method.
Always challenge yourself with new and various styles since it strengthens your capabilities.