The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Potions/Poisons Guide
33 Comments
Maximus Thalos 5 Jan, 2014 @ 7:29pm 
turns out it showed up now i haave two lol. I just wasnt bright enough to look in the right place
Vitri  [author] 5 Jan, 2014 @ 6:50pm 
Maximus Thalos

Yeah, don't follow the ID that I've give it to you; i didn't fixed yet, but the ID works like that: XX000D62 where this XX is the position of this mod on your Skyrim Launcher. Sry, I'll fixed this soon (I mean, the description)!
Maximus Thalos 5 Jan, 2014 @ 5:29pm 
wound up with a8000d62
Maximus Thalos 5 Jan, 2014 @ 5:11pm 
just saw the ID num i'll give it a try
Maximus Thalos 5 Jan, 2014 @ 5:10pm 
unfortunately I have a breezehome mod so this dosn't work :(
Vitri  [author] 12 Nov, 2012 @ 9:06am 
lahtis

Sure is, because this book appear only in Breezehome house, Whiterun. Cheers!
lahtis 12 Nov, 2012 @ 8:46am 
is it Heartwire Compatible?
Vitri  [author] 8 Nov, 2012 @ 7:13pm 
[LIASTD] Levian

Yeap, you can be right dude! Added this ID number in the description, I forget to check again the code. Thx!
Levian 8 Nov, 2012 @ 5:57pm 
So after returning to Skyrim after a few months of not playing, I still can't find this book properly, and the item code you gave (player.additem 08000D62 1) doesn't work for me, it says script not compiled or something.

So I typed in Help Potions/Potions Guide in the console command menu and found the number there. For me the correct item number is:

2B000D62

Just incase anyone else is having this issue, try out this number, or just try typing "Help Potions/Potions Guide" and looking for the item number it says
Vitri  [author] 28 Aug, 2012 @ 7:18pm 
jconsort

Great dude, thx for the issue/fix.
jconsort 28 Aug, 2012 @ 11:51am 
confirmed..new game just bought breezehome (using dawnguard) the lab cannot be bought but the console commands work and the book was there.
Vitri  [author] 26 Aug, 2012 @ 10:47am 
jconsort

Thx dude, I gonna put this temporary fix in the description. Thx a lot!
jconsort 25 Aug, 2012 @ 8:00pm 
console command to get alchemy lab in dawnguard
prid E4EF9
DISABLE
prid E4EC8
ENABLE
this gives you the alchemy lab in dawnguard, I dont know if the nod will give you the book, but if you're using the console to get the lab you cn get the book too..:)

this solution is a huge P I T A and I hope bethseda fixes it soon
Vitri  [author] 23 Aug, 2012 @ 4:05pm 
[LIASTD] Levian

Hehe great fix dude.

Bad news folks: Unfortunately for some peoples that bought recently the Dawnguard DLC, and have not yet bought the Breezehome house, will occur a bug that not able to the player to buy the alchemy lab correctly, disabling this mod to work properly. Those who have already bought, will not encounter problems. This bug is already known in this DLC and is already in the process of fixing xD
Levian 23 Aug, 2012 @ 2:22pm 
Thanks for all the quick responses! I'm not sure if anyone is having these issues but what I've been doing is before buying my house and alchemy lab, enabling my fully upgradeable breezehome mod, purchasing just the house and the alch lab and then saving it inside the house. Exit the game, disable the breezehome mod, grab the book, save, reenable and load and its good to go!
Vitri  [author] 23 Aug, 2012 @ 8:19am 
[LIASTD] Levian

Thx for the reply, i gonna check here if have something wrong but I pretty sure that is this serious incompatibility problem of the CK.
Levian 23 Aug, 2012 @ 5:45am 
I did just that actually right before coming back and checking your comment lol. It worked fine, but just for kicks I tried adding the book through console commands while I had the book, with the unmodded breezehome and still got that DMToken again. It might be another mod messing with that ID.

On a side note, I made a new character with my breezehome mod uninstalled, and after purchasing the alchemy lab it wasn't there, and I could keep rebuying it. Don't think it has to do with your mod though
Vitri  [author] 22 Aug, 2012 @ 8:53pm 
[LIASTD] Levian

Hey Levian, this is really strange dude. Make this: Go to the laucher and uncheck the Breezehome mod that you instaled, lauch the game and pick my book. After that, save the game and quit. Go back to the laucher and mark again the Breezehome mod. Shall be works fine for you now, if not let me know here ok!
Levian 22 Aug, 2012 @ 4:02pm 
I installed this mod after a breezehome mod, so it wasn't in the default location. I also tried to add it with the console command, but the item it added was DMToken, which doesn't show up in my inventory at all =S
Vitri  [author] 11 Jun, 2012 @ 5:19pm 
jconsort
Hey men, do not worry, I'll do here this change, with another, my, details. That's the beauty of Steam Workshop: make, modify and improve the mods. I like what you did, indeed, and your point to!
jconsort 11 Jun, 2012 @ 12:31pm 
actualy i made such a book and you may use all the coding and add it to this book (all permissions granted and no credit need be given, "Complete Alchemy Book" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75679657 , when they are combined will just use YOURS..:)
Vitri  [author] 5 Jun, 2012 @ 2:44pm 
jconsort
Hey men, great point dude! I gonna make this later, II'm busy right now, but I promise to do that!
jconsort 5 Jun, 2012 @ 1:03pm 
could you add a few more pages to the book that lists every ingredient in alphabetical order and their foru effects? (i love the book but have to page through it to find the ingredient looking for, i hate looking through the published guide, much prefer this mod..:)
Vitri  [author] 7 Apr, 2012 @ 1:51pm 
godman222

I guess is possible, but i don't have blood idea how create something like that! Is a good point dude! But, you can download the Creation Kit, made a new simple book and keep whiting what do you whant in there. Is the best and easy way to create what you said xD

If you whant a help to made this in the Creation Kit, just post here Ok... if you gonna do that xD
icatnya 3 Apr, 2012 @ 10:31pm 
could you make a mod so you can write anything you want in your book?
Vitri  [author] 11 Mar, 2012 @ 9:58am 
VerothSanctum

Good point men; i gona do it! For now, use the code in the console until i made this modification... of course, if you whant to, is visible in the Breezehome!
SocialistSpacePirate 10 Mar, 2012 @ 5:12pm 
try putting it in all the houses
Red Dragon 16 Feb, 2012 @ 4:59pm 
Skyrim Strategy guide FTW!
Vitri  [author] 10 Feb, 2012 @ 10:23am 
omegadk1

Its a good idea, but have a code that you put in the console, and unlock all the combinations... of course, is cheating. I can do this, but is the same put de code, understood the point? Would be a little weird doing a book for each combination to unlock it alone, would have more than thirty books xD
Vitri  [author] 10 Feb, 2012 @ 10:19am 
Unseen Oni

kkkkk you have no idea how much I laughed about what you said! It's true, but it is useful to read and memorize a thing or two xD
VeilWraith 10 Feb, 2012 @ 9:47am 
I would like a book for every potion that you have to find. When you read it, it unlocks the recipe for you. Then, no need to memorize! But this is good until that happens. Thanks for mod!
Zestsco 10 Feb, 2012 @ 9:44am 
Great mod. I always wanted one of these.
UnseenOni 10 Feb, 2012 @ 9:41am 
Useful for those with photographic memory, I personally would get tired of going back and forth between the book and the potion creator, but good idea otherwise.