Starbound

Starbound

Custom Reticle / Crosshair Low Opacity
13 Comments
dmn 25 Jun, 2017 @ 4:58am 
Something like crosshair modification trinkets that you can craft and enable? Stuff like those trinkets could be used for mods that change stuff like the hud, by just crafting the desired modification. That would actually be really epic, since you could have multiple hud mods. Anyway, just throwing in random ideas.
ZarVolkov  [author] 24 Jun, 2017 @ 4:03pm 
I was thinking of something as simple as a set of hotkeys to cycle through colors / sizes etc. Maybe one to lock it in as well. I just have to figure out how I can use some kind of user input to change the cursor frame or swap out textures. I might have to introduce an item that will change the cursor on activation, but that will only work if I can implement some kind of logic within the asset functions. I have to find out if I can add some additional code or assets have a very strict structure.
GryffintheBaron 24 Jun, 2017 @ 12:39pm 
i would have too agree dude
dmn 24 Jun, 2017 @ 3:52am 
Actually, I've never seen a starbound mod that adds an actual custom options menu. Still, good job on advancing the mod further.
ZarVolkov  [author] 23 Jun, 2017 @ 8:53pm 
A fair number of options available as stand-alone now. Next step is to mess around with the cursor frames files, and activeItem init files. Gonna try to keep it client side.
ZarVolkov  [author] 23 Jun, 2017 @ 4:31pm 
I've uploaded some additional shades and colors for your perusal. Follow the links to see if any of the other versions are preferable.
GryffintheBaron 23 Jun, 2017 @ 3:46pm 
well at least its a try!
ZarVolkov  [author] 23 Jun, 2017 @ 3:16pm 
I found a reference, but it seems to be a dead end.

C:\Program Files (x86)\Steam\steamapps\common\Starbound\doc\lua\activeitem.md
#### `void` activeItem.setCursor([`String` cursor])

This is in the docs, so that would indicate that the actual code is probably somewhere in starbound.exe or similar. That's outside the scope of the steam workshop. Steam only allows modifications to the assets.

I will probably have to upload separate files as a temporary solution while I keep digging.
dmn 23 Jun, 2017 @ 2:54pm 
That would be revolutionary for a starbound mod
GryffintheBaron 23 Jun, 2017 @ 2:40pm 
that would be great!
ZarVolkov  [author] 23 Jun, 2017 @ 2:33pm 
Modifying the texture is the easiest part of this mod. I am currently trying to find the setCursor implementation method in the assets or elsewhere. I think I might be able to find a way to change color, size, and possibly opacity of the crosshair in-game without having to create multiple mods.
GryffintheBaron 23 Jun, 2017 @ 12:54pm 
i think this one should be in a red or a color that can be visible on the entire screen
dmn 16 Jun, 2017 @ 2:21pm 
Thanks a lot for this. Tho being a really simple mod, it deserves a little bit more attention, in my opinion.