Cities: Skylines

Cities: Skylines

Residential complex "Admiral" Building 2 (Krasnodar, Russia)
13 Comments
furious  [author] 10 Jul, 2018 @ 2:05am 
@One
...\Steam\steamapps\workshop\content\255710\947281062\...

По этому адресу будет файл настроек РИКО, там будет опция для измеения количества квартир по данному ассету. Должно помочь, если не работает редактирование через внутриигровую панель.
ONE 10 Jul, 2018 @ 1:12am 
Привет, классная работа!
Подскажи пожалуйста, как мне изменить в твоих домах, количество семей, хотел сделать в каждом модуле по 70 квартир (с помощью РИКО), он не изменяет, как была 1 семья так и осталась, очень надо помоги!
DRen72 9 Jan, 2018 @ 2:17pm 
No matter how I place this building it still gives "No Connection" after a game reload. I've tried every possible road combination.
furious  [author] 15 Aug, 2017 @ 4:37am 
@Abraxa is noise really be after you put building? When you build asset, it is constructing as a unique building and immediately after the construction RICO starts to work and makes it residential, office or business. Unique buildings have the noise by default, but it should not remain after construction of the building. When I tested the building I saw that the noise was not maintained after construction.
Abraxa 15 Aug, 2017 @ 2:55am 
It's the admiral4 building, I'll move this conversation to that asset.
Abraxa 15 Aug, 2017 @ 1:48am 
I am using RICO yes. I think I put this comment at the wrong admiral asset, cause the one that's complaining shows all 3 types of subbuilding. I'll check in a bit which one it is.
furious  [author] 14 Aug, 2017 @ 11:58pm 
@Abraxa do you install RICO mod?
as i remember, admiral2 contains residential and office modules. They should not generate noise if you are using RICO mod. With RICO mod its residential and office buildings. Without RICO mod this asset contain modules as unique buildings. Default unique building may generate noise.
Abraxa 14 Aug, 2017 @ 3:34pm 
Amazing building. Only issue I currently have is that the residentials complain about noise, on the overlay it shows the building generates noise itself, I assume that's from the commercial subbuilding, anyway to solve this?
furious  [author] 24 Jul, 2017 @ 9:03am 
@Artemis *Seven* ~13k tris per residential module, ~3k tris - office module. All buildings of this set have 1536x1536 texture.
Artemis *Seven* 24 Jul, 2017 @ 7:53am 
Can you provide Mesh Info data like Tri count and texture size? Thanks.
furious  [author] 2 Jul, 2017 @ 12:09am 
@citiesskylinehasstoppedworking
I tested all buildings in complex Admiral, no problems was finded here.
To solve your problem:
1. Install mod Sub-Buildings Tabs (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=608517757)
2. Try to build roads to residential modules (entrances located on another side of building). Asset contains 3 modules and each must be connected to road. Another assets with sub-buildings have more simple form, their entrances located on same side.

Office module (semi-circle part) is basic for this building, residential - sub-buildings.
citiesskylinehasstoppedworking 1 Jul, 2017 @ 5:32pm 
in game, it show as a "OFFICE BUILDING" and lot ... LOT of dead people living and stuck there. all buildings (some from your assets) around it has NO such problem. Other than that, it's a good looking building and love to have it in my city, so please fix the issue. :)
pkenny 15 Jun, 2017 @ 11:39am 
Looks GREAT! Thank You!