Age of Wonders III

Age of Wonders III

PBEM Balance for Empire Building Mod
33 Comments
LazyBard 3 Apr, 2022 @ 12:07am 
Good to hear, and thank you anyway.
Der Mentat  [author] 2 Apr, 2022 @ 2:09pm 
I didn't play AoW3 during the last two years, so it would take a lot of time to even remember how the mod code exactly works. However, it's possible that I start to play AoW3 again at some point and then I might also update some of the mods. Not soon though, as I'm still busy with the Planetfall mod.
LazyBard 23 Mar, 2022 @ 11:25pm 
Well, I know It's been more than 2 years since the last update, but still, any plans to update for current PBEM mod version?
Der Mentat  [author] 18 Aug, 2020 @ 9:12pm 
v1.29 of the Balance Mod is mostly about hero skills. In the EBM hero skills have completely different dependencies, level requirements and sometimes even other effects than in the base game. So balance changes in skill costs can usually not directly be transfered. (It would require a seperate balance analysis for the EBM.)

When I start to play AoW3 more frequently again I might look into the exact changes and see which ones make sense for the EBM too. Without testing it could just make balance worse...
Ravel 18 Aug, 2020 @ 8:47am 
Will there be an update for v1.29 of the PBEM mod?
Der Mentat  [author] 29 Oct, 2019 @ 4:52am 
Update to remove bugs and solve conflicts with the current version of the Balance Mod (1.2.8).

Dreadnought hero is now fixed (the issue was actually the tooltip description not the skills, these are different from the ususal EMB upgrades for Dreadnought and listed in the Changelog tab).
Additionally, the new ability Force Field Generator Gear is implemented and replaces Mage Bane Armors.

@ strigvir: I couldn't reproduce your issue with Lesser Charm. During my test it got upgraded for Leaders (but not for Heroes as intended) through researching Bard tech. Similarly the Engineers of all races had the Tunneling and Build Road abilities. So it might be a conflict with another mod or it was an issue within the Balance mod that got already fixed.
strigvir 5 Sep, 2019 @ 7:58am 
Rogue heroes don't upgrade their Lesser Charm to normal one.
strigvir 16 Aug, 2019 @ 5:40am 
At some point PBEM added tunneling and build road abilities to engineers, but not all racial variations of them have these skills.
strigvir 31 Jul, 2019 @ 8:07pm 
Another dreadnought issue: Physical Protection is available before Ironclad Baron II.
Der Mentat  [author] 26 Jul, 2019 @ 10:39am 
Thanks for reporting the issue regarding Dreadnought heroes. I'm pretty sure though that Necromancers have access to the same domain radius as other classes: Since the change they should get it through the Cathedral of Bones (that corresponds to the Hospital).

strigvir 22 Jul, 2019 @ 10:44pm 
Rapid Fire on dreadnought heroes can be unlocked before Ironclad Baron III
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1812642634

I am not sure if it was PBEM or EBM moving +1 domain radius from Observatory to Hospital, but that change means Necro gets 1 less max radius because I don't see the radius bonus on any of the bone structures.
Der Mentat  [author] 19 Mar, 2019 @ 6:40am 
Ok, I can take a look into the spells when I update it. In general though I don't think there are many conflicts between the mods, all the changes to items are completely compatible.
thomas.sloht 18 Mar, 2019 @ 7:20am 
I have not run into any major issues as of yet. I am going through a medium playthrough of the Necromancer using the entire DasTactic collection.
There are some split Spells for the Necromancer in PBEM 1.27, but I think, they are linked to a single Hero Selection
Der Mentat  [author] 17 Mar, 2019 @ 11:42am 
Did you already encounter a change from PBEM that was overwritten? I assume the upkeep change and the bonus to Pillars of the Stylite and Solar Spire might not be applied.

I'll eventually update it (if there are any issues) but probably not within the next month.
thomas.sloht 15 Mar, 2019 @ 4:43am 
Will there be an update to the latest PBEM v. 1.27?
Der Mentat  [author] 3 Oct, 2018 @ 4:34am 
You mean the hero skill +1 ranged damage?
Iron knight Fe 28 Sep, 2018 @ 1:05am 
the +1 ranged damage has stoppted working and I have no idea why or how to fix it
Patrus Bartfus 10 Sep, 2018 @ 5:12am 
Great to hear, it's back to AoW3 again! :-) thank you for continuing to improve your outstanding mod.
Der Mentat  [author] 30 Aug, 2018 @ 4:35am 
Just updated to version 1.24
The cost reduction of the Public Baths is not included (it's already compensated by the additional population growth the Baths provide in the EBM).
Aetherius 28 Aug, 2018 @ 8:51am 
Hi Der Mentat, thanks again! Good luck on the Shadow Realm mod. I greatly appreciate your attention!
Der Mentat  [author] 24 Aug, 2018 @ 1:01am 
Hi Aetherius! Currently I'm still working on some improvements for the Shadow Realm Community Mod. But after that is done I'm going to update this mod.
Aetherius 23 Aug, 2018 @ 4:14am 
Hey Der Mentat, thanks for making this awesome mod. I was wondering if a new version of this patch for PBEM 1.24 (or 1.25) will be out anytime soon? Thanks again!
Patrus Bartfus 11 Jul, 2018 @ 6:57am 
Great to hear! After a break I came back to AoW a couple of weeks ago and am having a blast with the two mods combined. Wholly new experience playing the game. Thank you for the awesome mod!
Der Mentat  [author] 2 Jul, 2018 @ 7:17am 
It will definitely be updated again, probably in August. The AI uses the new units and most of the new abilities. It can't use city specialization effectively but that also happens in the base game (and is not a big deal because the AI has enough resources anyway).
Suspirium 30 Jun, 2018 @ 4:46am 
Sorry, I know you're probably busy, but I'm curious if this will be updated again. Also, can the AI make much use of the EB mod?
Der Mentat  [author] 31 Dec, 2017 @ 4:42am 
Updated to v1.2.2. The new Dreadnought ability Inject Mana Fuel requires the Ironclad Baron subclass, while Lava Walking is generally available. I made some further changes to the Dreadnought skills to balance both subclasses (for example Construct Self Destruction Drone requires now Technologist, see Change Log).
JM22k 7 Dec, 2017 @ 2:48pm 
awesome, ty
Der Mentat  [author] 7 Dec, 2017 @ 12:42pm 
Yes! Probably this month.
JM22k 7 Dec, 2017 @ 10:22am 
Will this be updated for 1.22?
Mulzaro 1 Jul, 2017 @ 12:04pm 
Ah, found the problem. It was the structure reward variety mod. I guess the mod overwrites the engineers for some reason.

Thanks for replying!
Mulzaro 1 Jul, 2017 @ 11:59am 
Hmm I don't have other mods that change units. I need to test this more.
Der Mentat  [author] 1 Jul, 2017 @ 9:56am 
Hey Mulzaro! Could it be another mod that causes this conflict? I just tested a map using Halfling Dreadnought with only this mod the the two required mods active and could use Build Road as well as Lesser Mighty Meek...
Mulzaro 29 Jun, 2017 @ 2:47pm 
Hey! I love that this mod exists, both EBM and the balance mod are awesome.

I noticed some weird stuff going on with DLC race engineers however. They can't build roads and halfling engineers are missing lesser mighty meek.