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local icons = {}
icons['other'] = "icon16/user.png"
icons['owner'] = "icon16/asterisk_orange.png"
icons['vip'] = "icon16/award_star_silver_1.png"
icons['ultimatevip'] = "icon16/medal_gold_3.png"
icons['superadmin'] = "icon16/lightning.png"
icons['mod'] = "icon16/tux.png"
icons['admin'] = "icon16/shield.png"
icons['admin+'] = "icon16/shield_add.png"
called with this
icons[ply:GetUserGroup()]
along them lines and it goes infront of the message like below.
[11:23] RANKIMG NAME MESSAGE
also could you add a timestamp to the chats and a history if possible so you can push up to see you previous messages.
About to be able to see the messages, it automaticly fades previous messages just like the default chat.
About ULX, I can't remember if I'ved tested it, but do let me know if it does or not, and I'll look into it.
It should support sandbox gamemode as that's one of the reason I made it for.
The strange textbubble bug with the chat is known a bit, but haven't fully been checked to see what causes this effect, if you have a solution, feel free to post it on the GitHub version!
when player types a message it doesnt plays animation and message icon above
[ERROR] lua/includes/modules/hook.lua:120: attempt to index local 'gm' (a number value)
1. Call - lua/includes/modules/hook.lua:120
2. fn - addons/ulib-master/lua/ulib/cl_init.lua:58
3. func - addons/ulib-master/lua/ulib/client/cl_util.lua:22
4. unknown - lua/includes/extensions/net.lua:32
Thanks for the help!
1. v - lua/cl_chat.lua:9
2. unknown - lua/includes/modules/hook.lua:84
help
Is it possible to do the following:
1) Open an edit menu.
2) Shrink the size of the text.
3) Make names diffrent from the default colors. (Maybe with ULX Ranks?)
If I may be so hasty to make one more suggestion, it would be really nice if you found a way to let us resize the elements individually, and maybe be able to place them in different parts of the screen?
I'm semi-familiar with coding, so I understand it's not easy to do this stuff, especially for gmod xD