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Not really. This is intended to a visual inspection only. If it had scanning effects, you could assume that it detects burrowed or disguised aliens, which it doesn't.
Oh, that's awesome. Assuming this mod works with 1.5 when it goes live, I'll definitely be picking it up again. Thanks for the heads up!
At any rate, will be fixed in [Long War 2] 1.5. Fun fact: it was a vanilla bug fixed in the patch that came with the Alien Hunters DLC. The code we had for pistols copied the bug, and the copy didn't get fixed in the patch, which is why it applies only to pistols.
Here's something from TrackTwo [www.pavonisinteractive.com], quoting robojumper on that bug:
mods that add game states while the start state is not finished. Overwatch all is such an example: it adds the overwatch all ability to the soldiers when the UI inits, which is in the middle of the start state.
When this is installed and activated, it tends to make the 'invisible pistol' glitch (which I think is unique to LW2 due to how it handles pistols) occur. I went through and deactivated every mod one by one just to be absolutely certain it was this and not something else (Stop Wasting My Time was a culprit of this as well, but I long since stopped using it). So while I won't be personally using it for the moment, other than that very minor (and for many, probably negligible) hiccup, this is a great mod and I appreciate you making this nonetheless.
Given the fact that this ability has much less impact than any other, I feel fine that it doesn't have any cooldown by default. It's not like actions are free either.
Interesting, I've never gotten any redscreens. I'll look into it, thank you.
When you use the ability, you get 4 pages of redscreen errors. Just wanted to let you know.
Works great otherwise.
https://postimg.org/image/lnwus1xkn/