Age of Wonders III

Age of Wonders III

Tech Tree
26 Comments
Airi 6 Jul, 2023 @ 9:05am 
This is actually a massive mod and I'm really impressed by how much work you did here, it's incredibly tedious to make--and I'm not at all surprised anymore by how much stuff slipped through the cracks.
Yet for some reason I was compelled to remake it from scratch... I've only done a third of the work you did and it still took me a solid 8-10 hours.

Thanks a ton for this, I've been using it for YEARS.
Weirdman  [author] 2 Sep, 2022 @ 3:30pm 
@vampire3229 I'm glad people are still enjoying this mod. I made it when I was playing the game with my friends but it has been a few years and I don't play the game anymore. Since the mod is so big, there is a chance some of the parts are not completed correctly or bugged. I unfortunately will not be able to fix them now, since I don't have the game installed and would need to relearn the modding system. I think the secret research items are also broken, as they are meant to be found in the dungeons but I never found them. They may need to be assigned properly.
vampire3229 30 Aug, 2022 @ 1:33pm 
cool mod painfull to learn them taks so long wich Like the way i play the game each skill cost me 5600 reserch even with 2100 reserch a trun it still takes 3 or 4 truns... is just me I noticed leve 1 pluse 1 magic resest works for cavlers.. but part 2 part 3 part 4 dose not up grade a big waist of time to learn 3 or 4 dead magic resist skills tir 4 as far as I got.. tir 2 ,,,3,,,4,,, dosnt work but probly a good think make cavery to op.... thanx cool mod
Mr. Rainger 12 Jun, 2019 @ 2:04pm 
Actually hold on, I just found that it's all based upon advanced logistics, my fault for always rushing that tech lmao
Mr. Rainger 12 Jun, 2019 @ 1:44pm 
Is there a version where all the spells are a much higher tier? They keep crowding the spell book, eventually there's always atleast 3 of them. This tech seems more late game, but mid or even early game seems too much. It also prevents seeing the other techs more reliably such as your movement mod tech.
stark 31 May, 2019 @ 4:10am 
it is very good and xi jia yi
Weirdman  [author] 30 May, 2019 @ 4:27pm 
@Spook Boy Lol, yes. Don't no why I didn't do a screen shot..... Too lazy to change it.
Ant 27 May, 2019 @ 6:35pm 
did you... take a picture with your monitor with your phone
Dunadd 22 Feb, 2018 @ 8:27pm 
This is a nice idea. Thanks for making it. Unfortunately doesn't seem to work along with the Deluxe Specialization Combine mod. Seems to end up replacing Creation adept and master.
Weirdman  [author] 28 Dec, 2017 @ 2:21pm 
Thanks for catching these. I fixed them. The ones in the Irregulars were missed labled but in the correct tree. The Infantry melee is one I had to move to the correct chain.
Ecgbert 27 Dec, 2017 @ 8:18pm 
Either T1 or T2 ranged physical damage for irregulars unlocks spiritual damage for infantry.

T4 Cavalry Physical Melee damage unlocks Infantry melee.

I'll keep you posted if I find others.
Weirdman  [author] 21 Dec, 2017 @ 7:24pm 
@Ecgbert Opps Elements get the Giant unti type not Monster.

There aren't many options for controlling AI in the modding settings.
My AI Boosted mod may help but I didn't put a knowledge bonus in that mod because I figured the producion bonus would help the AI gain knowledge faster than most prayers because of getting buildens up faster.
Ecgbert 21 Dec, 2017 @ 2:10pm 
Once again, thanks for your quick response and update.

I figured, the AI would gain some benefit. I met some nasty AI succubi that were harder than normal to beat down. And if they gain a bonus to knowledge research at higher settings that randomness may not be so disadvantageous to the AI.
Weirdman  [author] 19 Dec, 2017 @ 7:58pm 
@shaoweijob The AI will use the tech tree but the research is set on low priority so it shouldn't start reseaching the tech tree skills until after the other skills are completed. Also they will most likely reseach the tech tree skills randomly. Players will have an advantage because they can focus reseach on making a single unit type powerful.
****. 19 Dec, 2017 @ 6:22pm 
ai will use tech tree??
Weirdman  [author] 19 Dec, 2017 @ 5:02pm 
I fixed the Infantry link. It should now be in the correct chain for Infantry melee.
Weirdman  [author] 19 Dec, 2017 @ 4:40pm 
Ok, Thanks for the info once again. As for the Fey and Elementals, I ran out of options to add abilities that other units types didn't already have and because it was such a large mod, I set the Fey to become Irregulars type units so they get all the effects of the Irregular tree and the Elements are set to become Monster units {I think..}, thus getting any of the monster tree reseach. This saved me the trouble of making whole tech trees just for them.
Ecgbert 18 Dec, 2017 @ 6:50pm 
Archery Melee Tier 3 unlocks Infantry melee as well as archery. Thought I'd bring it to your attention.


Also, I'm not sure what Fey and Elemental research do.
Ecgbert 27 Nov, 2017 @ 11:02pm 
Thank you for the prompt response and update. Absolutely, loving this mod.
Weirdman  [author] 27 Nov, 2017 @ 4:48pm 
@Ecgbert You were right. There were 3 links that should of been in the monster chain that got confused with the machine. I updated the mod with the correction.
Weirdman  [author] 27 Nov, 2017 @ 3:10pm 
@Ecgbert Thank you for the info. This is a very big mod with a lot of links to other tiers. It may indeed be a mistake. I had to go over it quite a few times looking for stuff like this. I'll look into it when I get the chance.
Ecgbert 25 Nov, 2017 @ 11:31pm 
The initial Tier 1 Machine upgrade unlocks research for a monster research. I'm not sure if that's intentional as it's the only research I've come across so far that unlocks research for a different unit type.
Ecgbert 19 Nov, 2017 @ 10:19pm 
This is a must have mod for me. Thanks for this, now my research buildings are permanently useful.
Weirdman  [author] 23 Jun, 2017 @ 4:33pm 
@MadGAD Thanks for the info. I see what I can do to find out what's wrong. This mod is very big and I hadn't had a change to check it over too musch.
MadGAD 23 Jun, 2017 @ 1:39pm 
Hello! Actualy there is nice mod, but using it I met a ctd.
Looks like with archer ranged attack or so it crashes after completing research.
Using a cheat as Erasmus met same crash.