Sid Meier's Civilization V

Sid Meier's Civilization V

Tactical Nuclear Missile
145 Comments
Invictus123 6 Jul, 2024 @ 9:35am 
Does this mod still work? Thanks
gewinner1001 24 Mar, 2020 @ 8:35pm 
Hello, could you please tell me, how I can change the Hard Mobile Launcher to a cheap and weak late game artillery??
MjölnirT95 22 Aug, 2018 @ 11:24am 
Could somebody nuke Bob?
Economic Terrorist 19 Dec, 2017 @ 10:26am 
Did you piss somebody to get your comments spammed so?
LiL THC 6 Feb, 2017 @ 6:20pm 
good idea :)
HP DeskJet 2820e 16 Jan, 2017 @ 1:22am 
we need to cleanse steam coment sections
QuantumPaws 12 Dec, 2016 @ 4:25am 
Crashes game in later eras.
Lumanyii 26 Nov, 2016 @ 5:16pm 
░░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army.
▂▄▅█████████▅▄▃▂ .....☻/︻╦╤─ This tank & Bob are against noobs.
Il███████████████████]. /▌ Copy and Paste this all over the
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ workshop if you are with u
Lumanyii 26 Nov, 2016 @ 5:15pm 
░░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army.
▂▄▅█████████▅▄▃▂ .....☻/︻╦╤─ This tank & Bob are against noobs.
Il███████████████████]. /▌ Copy and Paste this all over the
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ workshop if you are with u
Lumanyii 26 Nov, 2016 @ 5:15pm 
░░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army.
▂▄▅█████████▅▄▃▂ .....☻/︻╦╤─ This tank & Bob are against noobs.
Il███████████████████]. /▌ Copy and Paste this all over the
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ workshop if you are with u
Kinetic Energy Productions 25 Sep, 2016 @ 8:51am 
@dold Apologies for the error about THAAD. Thank you for the correction.
dold 18 Sep, 2016 @ 8:45am 
@Bruurush'vi75 it is "Terminal High-Altitude Air Defense"
Kinetic Energy Productions 19 Aug, 2016 @ 9:41pm 
Can you make the U.S.A.'s THAAD (Tactical High-Altitude Air Defense) System and the Russian's S-400 System as a mod?
Jabber 9 Jun, 2016 @ 12:12pm 
Finally found out. It happens not to work for the Linux. Sadly.
Jabber 9 Jun, 2016 @ 11:21am 
Looks like it is not compatible with the mods that alters the modern era. Does it? If yes then it's sad.
Luna Chungus 22 Mar, 2016 @ 6:17am 
Got nuked by ghandi
Plz nerf.
Centigrade 3 Jun, 2015 @ 5:55pm 
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

☻/ This is Bob. Copy and paste him
/▌ all over the workshop so he can take over!
/ \
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬
Darkswirl 3 Apr, 2015 @ 11:27pm 
Custom icons don't seem to work. Also, what variable would I need to change to increase/decrease the range? If I change the range on the Hard Mobile Launcher, does that affect the missile it fires?
meRlinX_AT 28 Jan, 2015 @ 12:43pm 
Just leave this here

-- Fix for Mod: Tactical Nuclear Missile
UPDATE Units
SET DefaultUnitAI = 'UNITAI_RANGED'
WHERE Type ='UNIT_HARD_MOBILE_LAUNCHER';

UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_TACTICAL_NUCLEAR_MISSILE'
WHERE CivilizationType = 'CIVILIZATION_MINOR' AND UnitClassType = TACTICAL_NUCLEAR_MISSILE';

UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_TACTICAL_NUCLEAR_MISSILE'
WHERE CivilizationType = 'CIVILIZATION_BARBARIAN' AND UnitClassType = 'TACTICAL_NUCLEAR_MISSILE';

UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_HARD_MOBILE_LAUNCHER'
WHERE CivilizationType = 'CIVILIZATION_MINOR' AND UnitClassType = 'HARD_MOBILE_LAUNCHER';

UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_HARD_MOBILE_LAUNCHER'
WHERE CivilizationType = 'CIVILIZATION_BARBARIAN' AND UnitClassType = 'HARD_MOBILE_LAUNCHER';
Spongo 25 Dec, 2014 @ 6:27pm 
How can I make the AI less likely to use this? They refuse to make the ICBM now.
Remus 21 Nov, 2014 @ 3:27pm 
Nice mod. Somtimes in Civ. I black out and apparently go trigger-happy on every civ possible.I love nukes and this mod is nice. No fallout, all the dustruction. :)
Vigul 17 Aug, 2014 @ 8:43pm 
sup general
GENERAL PUTIN 4 Aug, 2014 @ 5:01am 
like America did in real life
GENERAL PUTIN 4 Aug, 2014 @ 5:01am 
or you can just make loads of atom bombs at the start and just veto other countries getting them lol
Cavalier_Sabre 3 Aug, 2014 @ 9:30pm 
To those complaining about the range and/or other stats on the tactical nuke, you do realize this mod comes with an editable XML file, right? You can literally put in whatever stats you want. Personally, I'm a bit of a cheater, so I make the uranium cost 50, and edit my uranium deposits so I have enough, that way the AI can't afford nukes, but I still can.
Rickyjr=CMD_JR420 5 Jun, 2014 @ 2:11pm 
I wish u would make the range more than 3.Like 5 or 6 PLEASE
CONSEQUENCESWILLNEVERBETHESAME 29 May, 2014 @ 3:42pm 
it should have fallout though unless it is a neutrfon bomb
CONSEQUENCESWILLNEVERBETHESAME 29 May, 2014 @ 3:40pm 
and w45 warhead on the davy crocket and perhaps even a mirv
CONSEQUENCESWILLNEVERBETHESAME 29 May, 2014 @ 3:39pm 
you should make a nuclear howitzer mod
B-e-t-a 23 May, 2014 @ 6:40pm 
DEAR AUTHOR OF THIS MOD:

Please read this and also know I think this is the single best mod ever made for Civ5.

I really want the range of at least 5 on the TacNuke. Re-basing can be a severe pain in the rear. Not only is the re-basing too short, but the range too short for hitting targets. Putting 3 TacNukes on a Hard Launcher is so very risky and rarely can I get close enough to a city to use it, so I always revent to placing my TacNukes on Subs or MisDestroyers.

Another issue is the hard mobile launcher still launches if embarked. Dunno if it matters much, but the unit is faster in the water than on land. You could solve a lot of these issues if the H-M-L had 6 moves on land and or maybe ignores terrain like the special forces unit you made.

houseralph15 18 May, 2014 @ 2:25pm 
will this work with vanella
Shade665 (ice) 26 Mar, 2014 @ 8:21pm 
mod does work on vanilla, had this mod for awhile, and just wondering if you had the chance to fix the bug, where the AI will build the ALOT of mobile launchers as if they were frontline troops, great mod though, was suprised how neglected nukes were in civ 5
xxx78 18 Mar, 2014 @ 5:04am 
Also is it possible to get a separate mod for the HARD MOBILE LAUNCHER?
xxx78 15 Mar, 2014 @ 4:47pm 
Thanks for sharing this mod :)
Any fix for the animation yet?
ibrown39 17 Feb, 2014 @ 1:00pm 
Is there a way to make this work for Mac? I have done what is needed to activate mods and have downloaded this nice program: https://steamhost.cn
Any help?
BylliGoat 11 Jan, 2014 @ 12:05pm 
Maybe you should call it the bunker buster instead of a nuke since there's no fallout. Looks legit man.
Walgg Me To My Trugg 9 Dec, 2013 @ 5:24am 
Great, I've been waiting for for this :)

Can the sub or missile cruiser carry it too?
Sorapang 27 Oct, 2013 @ 9:54pm 
thanks~
Frog 1 Sep, 2013 @ 6:17pm 
Did you use the Civ 5 ICBM model for these? I'm just curious. Super awesome mod!
HMS Mofu Mofu 23 Aug, 2013 @ 2:01am 
@swatmp5, No. I'm talking about this mod. The Tactical Nuclear Missile Mod.
swatmp5  [author] 22 Aug, 2013 @ 10:29am 
@Arbiter, are you talking about the ICBM nuclear missile mod? if so, I've tried a few things to fix that (check the mod description)
HMS Mofu Mofu 22 Aug, 2013 @ 4:02am 
There's one last thing that you will have to fix. It's the bug with the range of the ICBM. It causes crashes whenever you attempt to launch the warhead. Otherwise, good job on creating this mod! :D
(This bug has been mentioned by somone else earlier, but I might as well rephrase it and add a bit more details. :P)
Mori The Vampire Lord 10 Aug, 2013 @ 6:45pm 
sorry i should have mentioned that before when i asked you to build the ICBM mod but i didnt realise then that over 110 range was the reason it crashes
Mori The Vampire Lord 10 Aug, 2013 @ 6:42pm 
for your new ICBM mod could you reduce the range from 200 to 110 please ???? at the current range it crashes and the reduction is apparently a fix. thanx
Mori The Vampire Lord 5 Aug, 2013 @ 11:22pm 
thanks heaps. someone else tried it on steam but all the comments said everyones game was crashing with the mod installed, i dearly hope u make one that doesnt crash the subbers. thanks
✧Starshadow Melody✧ 4 Aug, 2013 @ 6:26pm 
Would it be too much to ask for a version that does produce fallout?
swatmp5  [author] 4 Aug, 2013 @ 2:25pm 
it should with BNW. @mori, I'll see what I can do
Mori The Vampire Lord 4 Aug, 2013 @ 12:39am 
any chance of nuke with long range like ICBM in civ3
JayD 12 Jul, 2013 @ 9:10am 
*BNW