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▂▄▅█████████▅▄▃▂ .....☻/︻╦╤─ This tank & Bob are against noobs.
Il███████████████████]. /▌ Copy and Paste this all over the
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ workshop if you are with u
▂▄▅█████████▅▄▃▂ .....☻/︻╦╤─ This tank & Bob are against noobs.
Il███████████████████]. /▌ Copy and Paste this all over the
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ workshop if you are with u
▂▄▅█████████▅▄▃▂ .....☻/︻╦╤─ This tank & Bob are against noobs.
Il███████████████████]. /▌ Copy and Paste this all over the
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.... / \ workshop if you are with u
Plz nerf.
☻/ This is Bob. Copy and paste him
/▌ all over the workshop so he can take over!
/ \
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬
-- Fix for Mod: Tactical Nuclear Missile
UPDATE Units
SET DefaultUnitAI = 'UNITAI_RANGED'
WHERE Type ='UNIT_HARD_MOBILE_LAUNCHER';
UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_TACTICAL_NUCLEAR_MISSILE'
WHERE CivilizationType = 'CIVILIZATION_MINOR' AND UnitClassType = TACTICAL_NUCLEAR_MISSILE';
UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_TACTICAL_NUCLEAR_MISSILE'
WHERE CivilizationType = 'CIVILIZATION_BARBARIAN' AND UnitClassType = 'TACTICAL_NUCLEAR_MISSILE';
UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_HARD_MOBILE_LAUNCHER'
WHERE CivilizationType = 'CIVILIZATION_MINOR' AND UnitClassType = 'HARD_MOBILE_LAUNCHER';
UPDATE Civilization_UnitClassOverrides
SET UnitClassType = 'UNITCLASS_HARD_MOBILE_LAUNCHER'
WHERE CivilizationType = 'CIVILIZATION_BARBARIAN' AND UnitClassType = 'HARD_MOBILE_LAUNCHER';
Please read this and also know I think this is the single best mod ever made for Civ5.
I really want the range of at least 5 on the TacNuke. Re-basing can be a severe pain in the rear. Not only is the re-basing too short, but the range too short for hitting targets. Putting 3 TacNukes on a Hard Launcher is so very risky and rarely can I get close enough to a city to use it, so I always revent to placing my TacNukes on Subs or MisDestroyers.
Another issue is the hard mobile launcher still launches if embarked. Dunno if it matters much, but the unit is faster in the water than on land. You could solve a lot of these issues if the H-M-L had 6 moves on land and or maybe ignores terrain like the special forces unit you made.
Any fix for the animation yet?
Any help?
Can the sub or missile cruiser carry it too?
(This bug has been mentioned by somone else earlier, but I might as well rephrase it and add a bit more details. :P)