Starbound

Starbound

Claymore Sword
60 Comments
Brustethjärta 6 Mar, 2022 @ 4:33am 
awww it doesn't work with dark souls boardsword holding... ;-;
LeetZero  [author] 2 Jun, 2021 @ 6:52am 
Askme1243 Ancient Anvil :D
Askme1243 27 May, 2021 @ 4:02am 
if so how do you make it gold?:peeperfish:
Askme1243 27 May, 2021 @ 4:02am 
wait so it can turn gold?
jenthelass 20 Sep, 2020 @ 4:45pm 
haha claymore go swoosh
Slime In A Box 16 Jun, 2019 @ 6:52pm 
Really wish worked with the melee aiming mod.
LeetZero  [author] 25 May, 2019 @ 3:03am 
Yeah, it kinda is in retrospect.
Repulse 25 May, 2019 @ 1:46am 
thats more like a zweihander
Aryn 11 Sep, 2018 @ 11:22am 
lol
LeetZero  [author] 11 Sep, 2018 @ 11:20am 
:happyk:
Aryn 11 Sep, 2018 @ 10:54am 
I made that go really sexual, sorry
Aryn 11 Sep, 2018 @ 10:54am 
sure I like big swords, but I don't think it'd fit in my scabbard.
LeetZero  [author] 10 Sep, 2018 @ 7:59pm 
It's a big sword.. For you.
Aryn 10 Sep, 2018 @ 5:11pm 
Why is it so big? I know some people like big swords, but this is too much.
LeetZero  [author] 30 Jul, 2018 @ 12:48pm 
Shows up for me fine in the Separator's Table.

It's possble that it's conflicting with another mod such as Eitii stated. Unfortunately I can't do anything about this if this is indeed the case. Changing the ID name now to remove the conflict would mean existing claymores would be lost.
Sho_ji 30 Jul, 2018 @ 12:00pm 
it doesnt appear in the crafting selection
Slime In A Box 24 Jul, 2018 @ 8:16pm 
Wish it would work with aimable weapons.
LeetZero  [author] 10 Jun, 2018 @ 5:50am 
I am not sure what will happen if I do such a update to all current Claymores in people's worlds unfortunately.
At-Las OS 10 Jun, 2018 @ 5:24am 
change it to something like leet_claymore
At-Las OS 10 Jun, 2018 @ 5:21am 
can you change the item id? i am geting an error with the current one
Wigd 8 May, 2018 @ 5:25pm 
This is just another reason why Starbound is officially the dark souls of survival games
Thörne 5 May, 2018 @ 1:39am 
Those giant swords you give as examples of claymores are actually greatswords and yes claymores are big but they are not thicc
Mr8Bit6 24 Sep, 2017 @ 5:25am 
moo
Mr8Bit6 24 Sep, 2017 @ 5:23am 
nice ones thats for sure, two of which look like actually blacksmiths. bonus points :). ill stop my bickering of stupidity.
LeetZero  [author] 24 Sep, 2017 @ 5:02am 
I know what you mean, but that's the premise of the claymore sword, it's meant to be a huge sword.
https://img00.deviantart.net/7824/i/2009/288/e/f/scottish_claymore_by_terrorking96.jpg
https://orig00.deviantart.net/ccb6/f/2010/034/c/f/sword_photoshoot_by_walter_nest.jpg
https://i.pinimg.com/736x/f8/e6/26/f8e626d5a983804282a8d3f958fbee97--suit-of-armor-medieval-swords.jpg
Of course the sword in Starbound is even bigger, but that's simply because the other swords are big as well, in order to express the idea of the claymore it had to be ~really~ big.
Mr8Bit6 24 Sep, 2017 @ 1:12am 
as much as i love this mod and as unique as it is with the style, i cant download it. not because of technical difficulties but because i just think their too big. if there where a downscaled verion you could creat id be appreciated but i would hate to be a thorn in your side. so feel free to do so if you like. actually fuck it ill download it. although i wont actually use it, im just saying id be nice to see a downscaled version.
Slime In A Box 8 Aug, 2017 @ 2:45pm 
Ah, thank you.
LeetZero  [author] 8 Aug, 2017 @ 5:41am 
It's upgraded through the Weapon Upgrade Anvil.
Slime In A Box 7 Aug, 2017 @ 11:26am 
So, how to craft the gold version?
Rupees 27 Jun, 2017 @ 11:11pm 
ech
LeetZero  [author] 23 Jun, 2017 @ 11:36pm 
The reply I gave to Cyber applies to the Dark Souls one as well - it exclusively affects the broadsword and hammer abilities and there doesn't seems to be an easy way to override that without reuploading the mod myself.
I'll try to contact the mod developer into adding the claymorecombo ability into the Dark Souls mod, or to allow me to upload a specific version of it meant for the Claymore.
Kuro 23 Jun, 2017 @ 5:16pm 
The claymore isn't effected by the dark souls hold over shoulder mod and aimable broadsword mod btw
Rupees 23 Jun, 2017 @ 3:36pm 
There is a mod that makes it so all broadswords are held over your shoulder
LeetZero  [author] 23 Jun, 2017 @ 11:07am 
Yeah that'd be a pretty cool idea but I believe I have to go much more into coding than just editing some values.. maybe.. Sorry.
TobyM5479 23 Jun, 2017 @ 11:07am 
Can you make it so the claymore blade is held over your shoulder instead of being held at your side? no way anyone can hold it at the side with its gigantizm.
LeetZero  [author] 23 Jun, 2017 @ 8:58am 
The item has been updated.
LeetZero  [author] 23 Jun, 2017 @ 8:57am 
I suppose the point is fair, I'll update the knockback from 15/15/30 to 20/23/30.
Cyber Von Cyberus 23 Jun, 2017 @ 8:53am 
it's okay, i understand altough the fact it can't stun enemies when hit is just too much of a downside
LeetZero  [author] 23 Jun, 2017 @ 8:52am 
Also I can't make this compatible with melee aiming since I created new files for the Claymore abilities (primary & secondary) so that I can fine tweak a bunch of things I didn't know how to otherwise. The melee aiming mod seems to specifically target the broadsword and hammer left-click ability. There's no override for that to implement it in with the Claymore combo without releasing the Melee Aiming mod myself.

Read from Melee Aiming workshop page:
"This mod will affect other mods' broadswords and hammers as long as those weapons use the vanilla broadswordcombo/hammersmash abilities. This mod may be incompatible with other mods that alter or replace vanilla broadsword and hammer abilities."
Cyber Von Cyberus 23 Jun, 2017 @ 8:52am 
yes i see, but as it stands it is underpowered, it's high damage is not enough of an upside compared to the fact it doesn't stop enemies when they get hit
LeetZero  [author] 23 Jun, 2017 @ 8:50am 
That was a design choice, I am not sure if you noticed but the first two combo strikes have a small knockback while the third knocks the enemy away quite a bit.
Despite all the buffs (high damage & range for a sword) I had to nerf the sword somehow. I had not intended for this to be a OP God weapon, but rather something that could blend in as a gameplay element, with it's pros and cons.
If I wanted to, I could have left the default broadsword combo, and make it just as fast.
Cyber Von Cyberus 23 Jun, 2017 @ 6:41am 
there is another huge flaw with this sword, it has no knockback whatsoever, on other melee weapons when you attack an enemy they get knocked back and can't attack during that
the claymore here does none of that meaning the enemies can freely attack you will you slowly swing your sword, this is the biggest flaw i noticed on this weapon
LeetZero  [author] 23 Jun, 2017 @ 2:33am 
I'll give it a shot but no promises.
Cyber Von Cyberus 22 Jun, 2017 @ 6:09pm 
could you please make this mod compatible with the "melee aiming" mod ? i really like this sword however the fact it doesn't work with that mod makes it inferior to every other broadswordi have unfotunatly
Cyber Von Cyberus 22 Jun, 2017 @ 5:23pm 
it looks fantastic, altough it's not exactly a claymore but that is not important
cheesecake 19 Jun, 2017 @ 11:26am 
thx
LeetZero  [author] 19 Jun, 2017 @ 10:35am 
You use the chat. Do "/admin" first as well. Please note that this is effectively a cheat and will break your playthrough as it also unlocks all crafting recipes you haven't obtained.
cheesecake 19 Jun, 2017 @ 10:33am 
how do i accsess the console commands to spawn it
sucrose 19 Jun, 2017 @ 7:46am 
this sword is fuckin good and i love it.
Axorius 19 Jun, 2017 @ 4:28am 
seems pretty good, thanks LeetZero