Space Engineers

Space Engineers

S - Mech Suit - WIP
212 Comments
Hex3eGone 1 Mar, 2024 @ 11:42pm 
I would love to see a scavenger version of it too! (apocalypse re-skin):crtcool:
V.IX Ashwing 6 Apr, 2023 @ 6:50pm 
Would love to see this mod come back to in some way if not I will learn C# just to try and fix it lmao
Tomes 28 Dec, 2022 @ 9:04am 
Was this mod abandoned?
Griph 15 Apr, 2022 @ 7:55am 
It's amazing that this works at all. This is very much a WIP though.

Just so people are aware of the current status:
This works like a player skin, not like a vehicle!
- You can change into the mech at any medical station, or the provided mech recharge station
- The animations work
- You can also place blocks
- Tools and weapons can be used (though they hover in front of the left Mech gun and the camera bounces a bit in third person when you do).

Getting out of it / getting back into a normal player skin is tricky!
(Sektan & xEMPIREVSREBLESx already pointed this out)
- You need to use the medical station or recharge station.
- The recharge station always kick you out of the menu in like 5 seconds. As soon as you are in the mech, even the normal medical station will also kick you out.
You have to be pretty fast to get back into human form.

Minor inconveniences
- Aiming at buttons or with tools can be a little difficult
- Flying is a little bit wonky, but works.
InventorAndCreator 13 Jan, 2022 @ 3:07pm 
Can You Add Blocks To It?
Sektan  [author] 23 Dec, 2021 @ 5:00am 
Its problem in block. After compilation of model (recharge station) is in game still bad point for player.
Mr_MoldyBacon 22 Dec, 2021 @ 7:02pm 
im giving a horible raiting, this mod has so much potential but is just so bad i cant even stand it. i cant even exit the mech after getting into it.
EMPIREVSREBLES 16 Jun, 2021 @ 5:31pm 
Okay the thing kicks you out regardless...
EMPIREVSREBLES 16 Jun, 2021 @ 5:24pm 
The only way to get out of the mech is through the recharge station which is nice except for the fact that when you try to use it and get out, you only get less than a second to switch to what skin you want before the thing kicks you out for no reason.
Rusted Droid 4 May, 2021 @ 5:17pm 
Well your mod shows that people "can" recreate games like
Shogo Mobile Armor Division in SE.
https://blood-wiki.org/index.php/Shogo_MCA
Marcus 🔰 24 Apr, 2021 @ 4:01am 
Would be cool to have more updates for this mod :lunar2019grinningpig:
Even more with the new Update .
Roboman5e15YT 17 Jul, 2020 @ 4:44pm 
still working on this?
Castle 26 Jun, 2020 @ 3:45pm 
can't exit the mech once you are in it :(
Red Striped Socks 19 May, 2020 @ 2:32am 
F
Destroyer_V0 5 May, 2020 @ 2:02am 
Couple of questions regarding this mod. One, being is there any plans to improve the mech's weapon once it is no longer WIP? And two, is this still being worked on.
MikeOxabigun 14 Dec, 2019 @ 5:00pm 
@freebird33 I could be wrong, not used the mod myself, but I think they mean if you have your tools or weapons equipped, the animations are janky... may be wrong though.
freebird33 19 Oct, 2019 @ 1:35am 
no weapons or tool why use it then ?
The Old Fossil 1 Aug, 2019 @ 2:06pm 
Great fun, but yes broken as once your in the mech you cant get out. lol. To get the mech drop a recharge station and press F
The Erubian Warlord 18 Mar, 2019 @ 1:04am 
does this still work and can you use tools with it?
Keasereibe 23 Feb, 2019 @ 5:19am 
I cant find the Mechs.... Can someone tell me where i can find them?
Kreau 27 Oct, 2018 @ 12:10am 
@ revansdownside - "Please put down your weapon. You have 20 seconds to comply." I'm glad you mentioned ED-209 lol! I thought I was alone in thinking that.
revansdownside 25 Oct, 2018 @ 12:58pm 
ED209!!!
ortyscholler 16 Aug, 2018 @ 2:02am 
I really enjoy all of your Mods that I use I really hope that you find the time to finish this one it`s a really great Mod
Jhonnie 24 Jul, 2018 @ 12:00am 
so the thrusters on the this thing are really low like i can only go forward and back at slow speeds at 1G, when i get in it the view goes to the scripting screen view but can be changed back to normal view, the grinder in first person is held in side the cockpit which gives me four arms(cool)but still sort of works and the test weapon needs some animation alignment(still really cool tho). I like this mod and gonna build my ships with its size in mind. Hope you get back to this mod some day.
!Master_Conquest! 18 Jul, 2018 @ 9:53pm 
Depoyable mech suite.
!Master_Conquest! 18 Jul, 2018 @ 9:52pm 
DUDE.
Tenzo 29 Jun, 2018 @ 10:03pm 
The Mech suit should be in the Medical Station
nyimiko 11 Jun, 2018 @ 12:07pm 
intresting
Derjulian01 11 Jun, 2018 @ 8:01am 
i would like to see the mech legs in a single modpack so u can build your own walkers
ShintoYakura 27 Mar, 2018 @ 4:12pm 
WHY
gea 4 Feb, 2018 @ 9:59am 
I dont think it works anymore...
NTSFMagellan 29 Jan, 2018 @ 7:40am 
I have an AWESOME idea. Make a Variation of your Mech that integrates 2 Of your Gatlings into its arms. PERFECT WEAPON.
habbsy1 23 Jan, 2018 @ 12:53pm 
erm .. the mechs arent in my menu :/
Smitty 6 Jan, 2018 @ 3:19pm 
why can't I find the station?
КОТЯРА 11 Nov, 2017 @ 4:49am 
make this suit to npc)))
CHINZIG 7 Nov, 2017 @ 6:41am 
"I am now authorised to use physical force"
[MPW] ColTeH 🦄 22 Oct, 2017 @ 4:29am 
lol ED209 thats pilotable
ExessiveGK 17 Oct, 2017 @ 9:23am 
its not a vehicle, its a space suit you wear, change to mech suite from the recharging station that is in the mod provided
Sp1ke789the1 15 Oct, 2017 @ 4:26am 
how do you get the mech suit
Spyrot La Iguana 14 Oct, 2017 @ 12:04pm 
How do I get into a Mech? :v
Wulf 6 Oct, 2017 @ 4:21pm 
hey its a viking from starcraft
Grizzly 30 Sep, 2017 @ 5:37pm 
Wow! This looks amazing! Just what I was looking for. I'm d/l now.:steamhappy:
RavenWolffe77 29 Sep, 2017 @ 1:16pm 
I hope this feedback will be useful in developing this mod, and if the super-polished, AAA-shooter grade mechs I'm talking about give the impression that I have high expectations, that's because I do.
YOU ARE SEKTAN! You are one of, if not THE most legendary SE modders on the workshop that's still around! I mean look at it! It's already amazingly good AND something that's never really been done before, and this is still a WORK-IN-PROGRESS!
RavenWolffe77 29 Sep, 2017 @ 1:15pm 
Heavy/Brawler Chassis
Very, VERY heavy armour, more cargo space for huge amounts of ammunition, longer battery life (somewhere in-between Base-Chassis and C/R Chassis), and higher-capacity Oxygen Tanks (also between Base-Chassis and C/R Chassis), but lower movement speed (same as the Base-Chassis' current speed), and very weak jump-jets (or none at all).
RavenWolffe77 29 Sep, 2017 @ 1:15pm 
Recon Chassis
Much faster movement speed, very long battery life, and slightly higher Oxygen capacity, but has no inertial dampeners (if it's even possible to force-disable them, if not just make it super-drifty), very light armour, and extremely low-capacity Hydrogen Tanks and storage.

This deployed with a 40mm AT-Gun would be very effective at discreetly causing mayhem in an enemy base from long-range like that "remote-sniper in a bush" tactic that LSG talked about recently, but much more dangerous due to the fact that it's (highly) mobile.
RavenWolffe77 29 Sep, 2017 @ 1:15pm 
Mining/Excavation Chassis
The same as the C/R Chassis, but with Base-Chassis jump-jets, slower movement speed (the Base-Chassis' current speed), more armour, and a little bit more cargo space, since ore has more mass than most compenents.
RavenWolffe77 29 Sep, 2017 @ 1:14pm 

MECHS:

Construction/Repair Chassis
Faster and more stable (less drifty) jump-jets, more cargo space, longer battery life, and higher Hydrogen/Oxygen capacity, but much, MUCH less armour (only JUST enough to protect the pilot from the Klang-Propelled space debris that often occurs when grinding-down ships).
RavenWolffe77 29 Sep, 2017 @ 1:14pm 
40mm AT-Gun
Fires (you guessed it) 40mm ammunition, very high per-shot damage, 30RPM (one shot every two seconds, basic math), accurate at ranges up to 300m. Something like the Small-Ship sniper-rifle model would fit perfectly.
RavenWolffe77 29 Sep, 2017 @ 1:14pm 
Autocannon
Fires 30mm HE ammunition, high per-shot damage, low RPM (half that of the Percise Assault Rifle), accurate at ranges up to 215m. You could do it by having the game consider it as a high-RPM, high ammo-capacity Reloadable Rocket Launcher that shoots high-velocity "missiles" that auto-blow at 215m, but uses 30mm ammo.
RavenWolffe77 29 Sep, 2017 @ 1:13pm 
Chaingun
Fires 5.56 ammunition, medium per-shot damage, high RPM (about that of the fixed Small-Ship gatling), accurate at ranges up to 175m, uses suit-power (half of SMG). It would look great as a three-barrel rotary cannon.