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Rapporter et oversættelsesproblem
idk if i didn't look right but every mutated or midnight planets still high tier even on gentle stars
I've got some friends I play with, and they love some of the features such change in gravity, new and different weather, and different kinds of satellites (aka moons). I personally loved starting on a lush world that happened to be one of the two moons of a forest world.
Problem is, they preferred the regular tier system.
Is there a version of this mod that has all the new diversity mentioned above, but with the old tier system?
I checked out there, but maybe I'm blind or just am hitting the wrong tags.
Thanks again for this and all your other awesome work!
and that's why i enjoy it
Both for its simple yet adventurous nature that it can offer you, the varied planets can make unique and interesting options
plus the idea of being easily removable without any issues or troubles.
Thank you again for this one
It's often a bit hard to find however
but thanks anyway!
I haven't tested, but simply based off of what both mods do I can assume not.
Should very well be. I don't see anything conflicting in their patches at a glance.
I'm seeing the initial position of the planets in the system. Since normally it takes a while before you see the solar system map, the planets are never aligned. But if you skip the mission and open the map right away, it's roughly in its initial position i.e. completely aligned. If you add the Universe Scanner, you can see other systems as well, which would normally take time to get to and thus settle into looking "normal", but with that mod, everything looks "odd" since it's how it starts up as.
So in the end, thanks again for giving me some ideas, but in the end, it was just me being derpy and not realizing that what I'm seeing is normal, but just something a player doesn't normally see.
Hey, I'm having issues and I only have this other mod installed: URL
No worries. It could also be an interaction between the two mods, so I'll take a look at the Story Optional mod just to be safe.
What do you mean "plants are generated in a straight line"?
Sorry, I meant "will cause issues when installed alongside this mod." Nothing has changed with Starbound or this mod, and the infinite seeking issue does not happen with this mod alone.
If you have any mod that adds new planets or biomes, or change or lock the starting planet, they will cause issues.
Yes, sorry.
Just what Starbound needs: more crazy variation~
Please, while your support is appreciated, such reports are not necessary.
While his attitude and and actions are less than appreciated, he is still within his right. He wants to make a mod that will break other mods due to his lack of knowledge or lack of willingness to use the .patch system? He wants to block those that try to help him and his mods become more compatible with the community as a whole? So be it. Those are his decisions. When people report having issues with mods and find that Geek's mods are blocking and breaking other mods due to replacing vanilla assets wholesale, you can guess which mods will be dropped.
Should I be contacted by Geek, or by a third party on his behalf, and interest is shown in correcting his mods, my offer still stands. I made that clear in a post on the Workshop Discussions forum. I would much rather have his mods play together with others than have people brandish pitchforks and torches.
No. But installing FU generally recommends a universe wipe even with a vanilla universe, though it's not required.
No difficulties are locked in any way with this mod. You have as much chance of finding random 6.9 planets as you do 2.0 and everything in between. And yes I recommend it, as it truly succeeds at bringing more variability to the universe. But also take a look at the alternate version listed im the description, in case you lile that feature set more.