Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still a great job though :)
Wish SE had a better engine. Especially for planet vehicles
Though all square blocks and thrusters are non solid for some reason? (i did turn the block limit off)
@nickfury- depends, you can use space master to spawn it into a survival world and use it as your starting ship, just like any easy-start world- it does function properly and is 100% survival ready.
If you try building it in survival from a projector blueprint, it might take you a few years...
@ Defektiv- no, it's not the block limit in the game settings, it's the PHYSICS SHAPE LIMIT in the Havok physics engine!
Keen have even said so in forum posts when we questioned them about it- you can create more complex shapes or add blocks that go over the limit of the game engine, but the blocks will simply have no physics and and game will lag, which is exactly what happens when you test out my ship- you glitch through walls as if they aren't even there.
Please don't try to be clever and tell me I'm wrong when I have the facts from the developers themselves, thankyou.
Nope. We're gonna need a bigger RAM card
Its already out - its so gamebreakingly large and it isnt on the workshop i dont think, ive seen it a couple of times