Starbound

Starbound

xTech w/ DoubleTap-To-Dash Enabled
16 Comments
Ryu Ketsueki 18 Oct, 2021 @ 3:14pm 
Awesome! powerbombswhen
ASRIEL-HELL 14 Feb, 2018 @ 1:42pm 
oof, hoping for these being made into techs themselves at some point, because at some point i installed so many mods that the default distortion spere doesn't even work any more, so having these as a seperate thing would really be a huge help
Dubious  [author] 11 Aug, 2017 @ 9:28pm 
@MrBird Left Shift is the default key for walk. I'm afraid I can't be asked to bug test right now, I'm just so dang busy packing up to move that I only really log on when I'm zapped and in need of a break.
@Foxe Honestly, I think removing the delay altogether just ruins a huge portion of the fun. I think it should have a short delay, but still a delay, so as to make combat more tactical and not just mash-A-to-win. Of course, I'm mostly thinking of boss fights with this design.
Spork 8 Aug, 2017 @ 11:00am 
Hi, this may sounds like a stupid and time wasting question but, may I ask, what is the Shift keys original function name? ( E.G. Shift = Jump ) I seem to be pressing shift and no bombs are being deployed (I have tried setting the keys to their default functions and nothing has worked )
Foxe 31 Jul, 2017 @ 12:36pm 
Just would like to say, I love this. Would also like to ask, Why didn't you keep in Freedom of Movement's removal of delay after using a tech?
(I was really interested in that so I manually combined this and "FoM no distortion sphere tweaks" and I'm currently using it as a non workshop mod)
Dubious  [author] 22 Jul, 2017 @ 5:36pm 
Been so busy packing up to move (and other things) that I haven't been around to make good on my decision to give this mod it's own, separate techs.

@Alb
I've had a look at that mod and it was quite helpful, so thank you. Still busy, but I'll try to do this last change pretty soon.
Shaun 15 Jul, 2017 @ 3:10am 
nvm
Shaun 15 Jul, 2017 @ 3:06am 
I wan't to use the double-tap thing, i downloaded this mod, and it still not working :steamsad:
Alb 27 Jun, 2017 @ 2:07am 
Have you taken a look at Ultra-Techs?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731984483

He was able to make his own separate techs, rather than replacing the vanilla techs. He also tied it to completing missions before you can see them. Granted, they're op as all heck, but you seem interested in the possibility of preserving the vanilla techs.
Dubious  [author] 24 Jun, 2017 @ 6:58pm 
@Alb
I really like the velocity part. I think I'll add that in.
Alb 24 Jun, 2017 @ 6:05pm 
Walljump seems a bit op. I think it would be fine with just the one double jump rather than 2. Resetting on wall cling is fine though.

Air dash could be buffed a bit... I remember 1 other mod that made it so that it maintains velocity rather than slowing you down at the end.
Dubious  [author] 22 Jun, 2017 @ 10:08pm 
Just changed Distortion Sphere bomb-drop key from "down" to shift. I think this'll avoid a lot of accidents.
Khonua 20 Jun, 2017 @ 8:06pm 
I know you didn't want to, so I just wanted to say thank you so much for uploading this version!
Vinbee 20 Jun, 2017 @ 5:38pm 
Thanks! This is perfect now
Dubious  [author] 19 Jun, 2017 @ 10:22pm 
@Miss Newtype
You're very welcome!
Valiarah 19 Jun, 2017 @ 9:30pm 
Perfect! Thanks a ton!