Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Foxe Honestly, I think removing the delay altogether just ruins a huge portion of the fun. I think it should have a short delay, but still a delay, so as to make combat more tactical and not just mash-A-to-win. Of course, I'm mostly thinking of boss fights with this design.
(I was really interested in that so I manually combined this and "FoM no distortion sphere tweaks" and I'm currently using it as a non workshop mod)
@Alb
I've had a look at that mod and it was quite helpful, so thank you. Still busy, but I'll try to do this last change pretty soon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731984483
He was able to make his own separate techs, rather than replacing the vanilla techs. He also tied it to completing missions before you can see them. Granted, they're op as all heck, but you seem interested in the possibility of preserving the vanilla techs.
I really like the velocity part. I think I'll add that in.
Air dash could be buffed a bit... I remember 1 other mod that made it so that it maintains velocity rather than slowing you down at the end.
You're very welcome!