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I cannot get into it.
These are technically "vehicles" and arma does not like them under the map.
Aside from that though, great mod and keep up the good work. :)
Havent figured out how to inherit ACEs changes to that.
I plan on making a separate tool but im having a hard time getting it to work.
Are you using the latest version of ACE or an older one?
(foxhole build preview): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230253683
(bunker build preview): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230253731
(Crowded UI): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230253833
Anyway, hope this helps. :)
This way you can restrict kit.
Easiest way is to just tell them to have some self control.
The more complicated method would be to create a patch that removes the following entries.
ace_trenches_digFoxhole
ace_trenches_digEndTrench
ace_trenches_digEndtrench_Half
ace_trenches_digMiddleTrench
ace_trenches_digMiddleTrench_Half
ace_trenches_digStraightrench
ace_trenches_digStraightrench_Half
ace_trenches_digBunker
ace_trenches_digNest
Just create another blank mission > File > Merge your old mission.
Save the mission.
All objects will be present, again only a cfgpatch has been changed as it isnt used anymore.
Sorry for the inconvenience
I do not have time currently, however you are welcome to create your own ACE compat patch.
However theres no reason someone cant make a compatibility patch to the ace trenching.