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yeah actually I did. my mistake
How many mods do you have loaded. Asset errors are often down to having too many files loaded. The engine can't handle more than a certain amount of data loaded as mods. The sizes of the mods matter as well. Some class mods are 5 megs, the highest class mod is 72 that i've found for example.
assert Failed
(skel_file_entry->m_Datasize != 0)
SpineDataFactory:LOADINGTHEREAD_Build in spinedata_factory.cpp line 87
Couldn't read file fx/disease_vampire_crave/disease_vampire_cravesprite.skel
im not smart, all i know is that i cant play the game now
Assert Failed:
(!outValue.HasParseError())
Json:: ParseAndValidateJsonFromFile json_helper.cpp line 37
JSON parse errors were found in D:/Steam/steamapps/workshop/content/262060/951514543/shared/quirk/crimson_court.quirk_act_
Errors: Must be a comma or '}' after an object member
There's a trinket called Rat Carcass that does this very thing! Combo with the Mantra of Fasting and enjoy the ride!
Thanks.
No, any cursed Characters will just have the effects change.