Starbound

Starbound

Mech Random Blueprint Fix
74 Comments
Super Degenerate 30 Jul, 2019 @ 10:35pm 
The mod doesn't seem to be broken, but the changes it made have been implemented into the base game. It doesn't do anything now, so it can be safely uninstalled.
TheTacticalGamer 4 Jul, 2019 @ 8:19pm 
Can confirm this is, sadly, a dead mod. Don't work anymore and will not receive updates.
Copper Boltwire 13 Jan, 2019 @ 6:01am 
Gave it a Thumbs up - but it's a bit late, since mod it now broken - Author abandoned it. Unsubbed as well, no reason to have a broken mod installed...
calvinp.schuster 4 Oct, 2018 @ 2:39pm 
anyone make a 1.3 update for this? even just a drop rate modifier UI would be brilliant
MegaFayeX 18 Jul, 2018 @ 1:31pm 
Doesn't seem to work. Still getting like ~90% duplicates.
nidee 10 Jul, 2018 @ 9:03am 
Doesn't work anymore
Fwren 13 May, 2018 @ 10:03pm 
does this mod still works?
Pifilix.SVK 3 May, 2018 @ 6:31am 
hey, this mod wont make me able to find mech blueprints
Nyan NekoDisc 8 Mar, 2018 @ 3:58pm 
No problem.
However, please double check that there are no fatal bugs or balancing problems with this code.
Mayonnaise Farmer 8 Mar, 2018 @ 5:37am 
Neko, do you mind if I take that code and use it to release an updated fix?
Nyan NekoDisc 25 Feb, 2018 @ 3:29pm 
Sorry, there was an infinite loop.
https://pastebin.com/LmEakYSp
Nyan NekoDisc 25 Feb, 2018 @ 2:23pm 
I found more better code for "randomblueprint.lua".
Please consider to updating mod with this.
https://pastebin.com/91V3ZpRq
Bazalisk 13 Feb, 2018 @ 11:45am 
any more on this working or not?
ScrambieBambie 30 Jan, 2018 @ 3:39am 
Does this work? We have two votes for "NO"...
McAwesome 26 Jan, 2018 @ 5:45pm 
So im getting blueprints again.... but I got the same one 3 times in a row..... did you break my mechs?
McAwesome 20 Jan, 2018 @ 5:09am 
Ya i havent gotten a blueprint since Ive gotten this. Im jsut going to unsub and see what happens.
Blad 23 Dec, 2017 @ 2:59am 
does this мod still worked? yesterday get 3 prints,all alreay known by мe...or its just unlucky?
Copper Boltwire 27 Nov, 2017 @ 4:12am 
Would like a Chucklefish forum version too!
ibigfire 24 Oct, 2017 @ 1:45am 
Any chance you could upload this to the Chucklefish forums: https://community.playstarbound.com/resources/ for easy loading into dedicated servers and the like?
Sir Lagsalot 21 Sep, 2017 @ 5:00am 
hell yea
Lightning Blaze 19 Sep, 2017 @ 12:43am 
So, is there a chance we could get a mod that completely removes the duplicates?
^Magik Spud^ 15 Sep, 2017 @ 7:28pm 
5 anomalies run, got no blueprint at all, while normally before i got this mod i can get about 1 to 2 blueprint per run.

Is this mod remove the blueprint from anomalies or something?
Monolith 4 Sep, 2017 @ 9:34am 
Is this a client or serverside fix? Will it work for people connected to my game if I have it enabled?
Spaceman 18 Aug, 2017 @ 9:54am 
"i got a duplicate" "it doesn't work" 90% isnt 100% if you didnt figure that out
Tymon 5 Aug, 2017 @ 2:09am 
According to the description it says the drop chance for NON duplicate is 90% meaning If allt his mod did was fix the script to where it points to the right place, that means there is still a 10% chance to get a duplicate.
The Supernova 3 Aug, 2017 @ 10:35am 
i uh, just got a duplicate, maybe I did something wrong? idk
Wolfkey 26 Jul, 2017 @ 11:02am 
Doesent work
jtgibson 25 Jul, 2017 @ 10:28am 
Since for whatever reason this doesn't have the summary of changes, here goes:
* Now refers to correct configuration setting allowDuplicateChance
* Lua API function player.blueprintKnown() now using proper parameter (item rather than recipe)

Effectively, vanilla would have created a duplicate roughly P(1/X) of the time, where X is the number of blueprints of that tier/category. There is now only a 10% chance that if this 1-in-X probability occurs, it will permit the same blueprint to be duplicated, so the odds of duplication are reduced accordingly -- P(1/(X*10)).

Note that the code has no imposed maximum number of iterations; if you use this fix NEVER change the allowDuplicateChance to 0, or you will cause an infinite loop and lock up your server. (Because this was dead code in vanilla, this problem would not exist in vanilla, although changing the chance would have no effect in vanilla.)
Maximum Overdrive 20 Jul, 2017 @ 1:23pm 
finally,i can get something other than sleek boosters
Syndicake ☠ 10 Jul, 2017 @ 9:04pm 
*slaps chucklefish again*
Shmenkly 6 Jul, 2017 @ 10:37am 
i swear i almost only found ronin legs, after downloading this.
💖 Officer Hotpants 💖 5 Jul, 2017 @ 10:34am 
Hmm. This seems to work for everything except experimental blueprints. I still get a lot of dupes with those well before I've filled out my list. That might just be due to the list being a lot smaller, though.


@Spirit_OK:
*again.
Profile Name. 3 Jul, 2017 @ 1:12pm 
PRAISE THE SUN!
Nano_the_Hero 3 Jul, 2017 @ 8:09am 
Whatever you did I am not getting dupes anymore (previously i got a lot of dupes with this mod)
PyreStarite 2 Jul, 2017 @ 10:44pm 
Has chucklefish fixed this yet?
DiscoKnees 1 Jul, 2017 @ 2:56am 
I wish i could have found this before i had ~40 duplicate blueprints but thank you so much.
General M-13 / Vindya Miriel 30 Jun, 2017 @ 8:40am 
@BigAssHunter Which files does this alter? i want to upload this fix to my server
Rokk 29 Jun, 2017 @ 2:44am 
@Intel but having tons of duplicates isn't how the devs wanted it. The devs specifically included code to make duplicates far less common, it's just that the code does not work.
Intel 29 Jun, 2017 @ 2:30am 
Spirit_OK, the devs aren't really at fault and it isn't a bug.. It's just how space faring works. You wouldn't expect every encounter to have a different blueprint, because it's supposed to be random. that being said, you're welcome to use the mod if it's your cup of tea but it still doesn't make it any better work than the devs could do, they just made it how they'd prefer it. In the end that's all we can ask for, people to make what they want and to share it with us, the community. :LIS_butterfly:
Jay 27 Jun, 2017 @ 3:53pm 
NO MORE SLEEK MECH LEGS
[DBH].Whismerhill.{SSgt} 27 Jun, 2017 @ 1:45pm 
many many thanks. already commented before. it works beautifully
Tobi-Wan66 27 Jun, 2017 @ 1:36pm 
thank u so much!
Spirit_OK 27 Jun, 2017 @ 1:11pm 
Did they really roll out the update with bugs and literally HAVE DONE NOTHING about it for several weeks? Many kudos to you for doing the devs' work! :cqattack:
skinny 27 Jun, 2017 @ 5:36am 
Nice :bleach:
Calliphora 26 Jun, 2017 @ 2:49pm 
An absolute 'Must Have' mod! 👍+★=✔
LubieJescPieprz 26 Jun, 2017 @ 2:05pm 
<3 :Discount_120:
evil app store 26 Jun, 2017 @ 11:51am 
Good job:SBmm::SBpenguin:
Kirubelle 25 Jun, 2017 @ 10:03pm 
im usually and admin player so... yea BUT when i do my survival plays this will be fucking essential
💖 Officer Hotpants 💖 25 Jun, 2017 @ 6:06pm 
Much needed! I couldn't even get new blueprints using the Spawnable Item Pack mod! I could literally just fill my inventory with 30 bluesprints and get nothing but the same two parts that I didn't want the first time I got them, much less the next 47!
Puppyguard 25 Jun, 2017 @ 4:29pm 
Thank you.