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However, please double check that there are no fatal bugs or balancing problems with this code.
https://pastebin.com/LmEakYSp
Please consider to updating mod with this.
https://pastebin.com/91V3ZpRq
Is this mod remove the blueprint from anomalies or something?
* Now refers to correct configuration setting allowDuplicateChance
* Lua API function player.blueprintKnown() now using proper parameter (item rather than recipe)
Effectively, vanilla would have created a duplicate roughly P(1/X) of the time, where X is the number of blueprints of that tier/category. There is now only a 10% chance that if this 1-in-X probability occurs, it will permit the same blueprint to be duplicated, so the odds of duplication are reduced accordingly -- P(1/(X*10)).
Note that the code has no imposed maximum number of iterations; if you use this fix NEVER change the allowDuplicateChance to 0, or you will cause an infinite loop and lock up your server. (Because this was dead code in vanilla, this problem would not exist in vanilla, although changing the chance would have no effect in vanilla.)
@Spirit_OK:
*again.