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put the mod at the top of the load order, very first to test even remotely the correct way, most mods still work if you just put them at top and load your game.
Now if only there was a mod to turn off our crimson curse in RL.
However, I'm currently having a problem with it. I did the first dungeon with base game heroes, and didn't catch anything. However, the second time I went into the Courtyard, I had a team of mod heroes, and one caught the curse! I mention that they were based game and mod heroes respectively in case that's relevant to the issue.
I'm also running Colour of Madness and a couple of other Crimson Court mods, so not sure how that effects things. I thought I'd check here in case this was a known issue with this mod and not something on my end.
I started a game, was annoyed with the constant curses so I subscribed to the reduced crimson curse chance mod, was still annoyed so I removed that subscribed to this mod but my heroes are still getting the crimson curse
its a good mod anyways, thanks for publishing
Just in case I added on-hit False, on-miss false to it.
That is very strange. Let me go look at the files and see.
Sorry, I re-edited the description to make it more clear. It doesn't remove the curse from those already infected. It just removes it from the monsters the monsters can't infect you.