Killing Floor

Killing Floor

4 differently Shields (Weapons)
12 Comments
HekuT 3 Aug, 2023 @ 8:43am 
@Killer_Elite, I'm really glad someone is still working on our (already my) old mods for KF. I will definitely amend the mod, as well as replace the old model with a newer one
Killer_Elite 22 Mar, 2023 @ 9:51pm 
Yes I already did.. Lol
Necrowolk 17 Mar, 2023 @ 4:58am 
stfu
EnriqueSW  [author] 16 Mar, 2023 @ 12:10pm 
Thank you for your good Ideas und Helpful Comment. Maybe you will do this change and upload new, because I haven't that time now:steamthumbsup:
Killer_Elite 11 Mar, 2023 @ 9:53am 
They replace that function with this one to correct the error of 0 damage when falling from a great height.. logically it should apply damage.. if it works for you, welcome..
Also to modify the size of the shield go to the classes that inherit from KFPickup, Attachment and in defaults add DrawScale=0.5 for example and the shield will have that scale. For the first person you can change StandardDisplayFOV to a higher value so that the gun moves away and looks smaller..
function AdjustPlayerDamage(out int Damage, Pawn instigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{

if(DamageType!=class'Fell')
{
if((Ammo[0].AmmoAmount - Damage) <= 0)
{
DetachFromPawn(Instigator);
Destroy();
Damage = 0;
}
else
{
Ammo[0].AmmoAmount -= Damage;
Damage = 0;
}
}
}
Necrowolk 29 Jun, 2017 @ 11:43am 
Бред собачий и говна кусок жеванного
76561198148723116 29 Jun, 2017 @ 4:31am 
bue
Garnelengigant 23 Jun, 2017 @ 6:33am 
whoa epic
Marsh 23 Jun, 2017 @ 4:25am 
no
GREEN 22 Jun, 2017 @ 11:35pm 
whoa epic
Orange Joe 22 Jun, 2017 @ 7:08pm 
whoa epic