Garry's Mod

Garry's Mod

TTT Dead Man's Switch Bomb
10 Comments
dabing kingdom 27 Aug, 2019 @ 5:43pm 
Why
DaVid | 苔蘚 31 May, 2019 @ 1:18pm 
finaly found it... allah i needed it... dont ask why
Time Traveling Fetus  [author] 8 Jul, 2018 @ 2:19pm 
you need CSS textures. I'd link you to a video to explain how to install them but steam is blocking the link so google it i guess.
Adrian 8 Jul, 2018 @ 12:06am 
its black and pink what do i need?
Drake Wyrm Silverwing 28 Jun, 2017 @ 2:57pm 
ooh i realy like this idea!:floweyevil:
NecroDamer(Embrace The Unknown ) 28 Jun, 2017 @ 12:42pm 
can you make this work for dark rp and sandbox ?
Time Traveling Fetus  [author] 25 Jun, 2017 @ 1:38pm 
wow i didn't even think about that. i feel foolish. this is my first script so i'm still trying to become familiar with gmod's code
Hagen 25 Jun, 2017 @ 9:52am 
SetNWEntity would have worked, and its not documented due to being a part of TTT, you can try for yourself or look in the code on github.
Time Traveling Fetus  [author] 25 Jun, 2017 @ 9:33am 
Thank you! I can't seem to fine the PreDrop hook on the wiki. Is it not documented or is it part of an addon? And yes, the game seems to read the entity's identification as an entity rather than a string, which is lucky for me because i couldn't think of a simpler way to identify the owner after self.Owner becomes null
Hagen 25 Jun, 2017 @ 2:12am 
Actually really good code and comments! I like it :D But just a quick note, in TTT there is SWEP:PreDrop() which gets called a little before the Weapon gets dropped. And is this whole NWString thing working? Because I never knew you could send Entites with a string o: